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Videos (110) | Sift Talk (3) | Blogs (6) | Comments (357) |
Videos (110) | Sift Talk (3) | Blogs (6) | Comments (357) |
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World's Tiniest Police Chase (aka Speed of Light)
they had to cgi the source video to remove backgrounds i think! lies! also im watching it on a computer so i am a lie
there should be some interesting work to be done, if you can port your textures from the computer to an object and change your make-up/sets cheaply... remember the blank room overlayed with projectors to change its decor
EA in a Nutshell
In reply to this comment by dannym3141:
Take bioware for example. Before they were 'bought' by EA they made some of the (arguably, but almost universally accepted) best games of their particular genre. Baldur's gate 1 and 2, neverwinter nights....
Forgot about Bioware. They're on my list as well. They used to be an automatic buy, but DA2... EA is poison to game companies.
It's difficult to explain to young'uns who were raised on consoles why old-school PC gamers are so disappointed in the current state of PC gaming. This whole backlash that PC gamers are "elitist crybabies" is just so tired. I have a gaming mouse and a 104 keys, yet many PC games are designed for multiple platforms, and, unfortunately, the lowest common denominator is an ADD-addled console player with a gamepad. The result is cookie-cutter dross that is only made discernible in its genre by the textures and artwork that make up its world. I'm not saying great AAA pc games aren't being made any more, just that there are so few, and this move by developers towards always-online DRM for single-player gaming (Ubisoft, Blizzard) limits my choices even more, as I refuse to support that bullshit.
I still play through Doom and Doom2 about once a year and have a blast every time. I'm about halfway through yet another run of Diablo II, and I'm thinking I'll fire up Planescape: Torment or Baldur's Gate after that. So many excellent older games to play and replay, not to mention the large number of quality indie games being released. I don't miss Diablo III one bit.
Zero Punctuation: Diablo 3
Not playing it how Blizzard intended for it to be played is exactly why there is such an uproar over the game in the first place. Everyone wants to have their way with their Blizzard game and Blizzard ain't complying. Yeah the DRM sucks but there isn't all that much different in Diablo 3 than any other recent Blizz title. It's a scheme. Anyone who has played any of their games since War3 knows that the games are multi-tiered so what at first seems like a simple, boring, repetitive game ends up being finely tuned & crafted in the end. By ACT III on Nightmare mode it becomes apparent and if one doesn't get that far into the game then they really shouldn't be giving it a review because they should just know better from the get-go.
It's got some of the best multiplayer aspects that I've had in recent memory, running relentlessly across vast floors trying to avoid pools of Hell, or encountering impossible zombie mobs moving 50% faster than normal. It's a lot of fun. Blizzard is a different company than they were back in the day, I don't like it as nearly as much as the first Diablo, for sure... but it's still fantastic. It's still Blizzard. Great mechanics - for what it is - better art direction than most games, great sound and the absolute insanity of it on the more difficult modes where it really comes together. Yeah there are a lot of things that piss me off about D3...
I must admit it seems to me like Blizz didn't give it their all on this one... maybe so they can make sure people go back to their cash cow
The levels are barely random, what the ^%$# is up with the lag? There is too much loot like Yahtzee said, the normal mode IS too easy, nightmare & normal are light/day... don't waste our time. The art direction is great... but not as great as I'd expect from Blizz, muddy textures, accesses the hard-drive too frequently, some of those "cut-scenes" are whack, on Hell mode the random encounters are more difficult than the main quests, no in game auction house? Why the hell is that loot popup menu always there? The story is dumb as fuck. But, regardless that is what the Diablo series is - not much innovation here except in chaos and mechanics and that is good enough for me. We can't compare every Blizz game to WoW... and that is exactly why D3 is great, it's like WoW-ultralite meets Left For Dead, nothing wrong with that.
Skeeve (Member Profile)
That's interesting....
Maybe this is just a case of Liking What I Grew Up With.
I'm skeeved out by just looking at the texture of those eggs.
Ha.
In reply to this comment by Skeeve:
I actually really like them. Ever since I saw the video when it was first posted I have made scrambled eggs this way and I will never go back.
In reply to this comment by bareboards2:
*isdupe
@<a rel="nofollow" href="http://videosift.com/member/Skeeve" title="member since May 3rd, 2007" class="profilelink"><strong style="color:#6a8e23">Skeeve -- I spelled Gordon wrong -- plus the original didn't have gordon as a tag.
Still and all. I don't think these are perfect...
Winning 64kilobyte entry at revision-party 2012
>> ^messenger:
Incredible what they can pack into such a small space. Just one frame of that I would have thought would be over 64 kb. Shows what I know.
skillful
Don't be so hard on yourself. Not many pople know about procedural geometry and texture generation, executable packing and other various techniques used in demos, let alone know how to do them.
Skyrim Cabbage Trick Shots
Holy crap, I've been playing Skyrim since day one with with high res texture mods I'd forgotten how crappy it looks by default.
Man Flies Like a Bird Flapping His Own Wings
Also, it's lacking in the tail dept. No yaw control?
Also look at 1:45 on this video for an obvious switch from real model to CGI. In particular note the sudden appearance of a black square above the "cog" pattern (a black square that had always been present on the other wing) and the sudden change in taughtness and texture of the wings.
http://www.youtube.com/watch?feature=player_detailpage&v=Q0tKFOcHyrI#t=105s
Diablo III -- You Will Die. We Promise.
>> ^mentality:
@Fletch
"You'll have to stop barking first."
Classy. Nice tone you set for the rest of the discussion.
"Not surprised that you have nothing to say about this, as it is, probably, the primary reason so many former Diablo players won't be playing D3.
How many is so many? Did you do a survey? Diablo's core audience, many of whom continue to play D2 to this day, are those who played D2 on BNET. That's where the meat of the game is, and that's where the community is built around. Who do you think Blizzard keeps on patching and adding new content for, more than a decade after D2's release?
" Nothing in D2 required you to go to "sketchy websites" and spend money. [...] Sure, you still don't have to, but both drops and crafting have been nerfed in order to encourage spending."
Did you know that D2 had a huge online item black market? It has basically the same effect as an auction house, except people had to go to 3rd party vendors for it. But guess what? This kind of stuff only matters if you're playing on the ladder. Want to have a nice quiet solo game, or run through the game with a few friends? Who the hell cares if you have elite gear? Play the beta - they definitely did NOT nerf drops and crafting.
The rest of your post is nonsense. D3's stash size is 10x7, larger than the one in D2. And blizzard manipulating drop rates for players depending on their auction house usage? That's just pure bullshit.
Have you even played D2 or kept up with all the interface "streamlining" in D3 at all? Those pets I mentioned above don't do anything except pick up your gold. Talk about "dumbed-down". This game is headed for consoles.
Those pets were removed from the game due to player feedback. "Streamlining" - have you even played the beta? The additional skill slots make this game LESS console friendly than D2. Face it, D2 was already perfect for consoles. And Torchlight? ALREADY on consoles.
SOME randomized dungeons, last I read. Although, if I'm wrong, it doesn't really matter. I said "linear", not "non-random". One does not mean the other. I have little hope you can understand the difference. I'll try to use them both in a sentence for you later.
I said randomized dungeons and quests. If the first time you play the game you get quests ABC, and the second time you play the game you get quests XYZ instead, is that NON-LINEAR enough for you? It looks like you're the kind of person who, rather than play a game, justs makes up bullshit instead and then bitch about it.
Oh, please. The textures look like they shot primary-colored paint balls onto an easel and captured it through a shear stocking.
Like I said, people seem to forget D2's graphics. In D2 you were fighting against red, green, blue, yellow colored monsters while your character was decked out in purple. D2 was cartoony. D3 is less. You complain about D3 being cartoony, then you talk about playing Torchlight? Are you fucking kidding me?
It's Blizzard's loss, not mine. I don't get too emotionally attached to "things". With Torchlight2, Grim Dawn, Path of Exile, and even Legend of Grimrock in the works, I won't miss D3 one bit.
With D3's sales, I doubt Blizzard will miss you one bit. And the Diablo community won't miss you one bit. One less whiny brat to clog up the BNET forums.
Ugh...
Ok, you win, Fanboy. Have fun. I hope it lives up to all your dreams.
Diablo III -- You Will Die. We Promise.
@Fletch
"You'll have to stop barking first."
Classy. Nice tone you set for the rest of the discussion.
"Not surprised that you have nothing to say about this, as it is, probably, the primary reason so many former Diablo players won't be playing D3.
How many is so many? Did you do a survey? Diablo's core audience, many of whom continue to play D2 to this day, are those who played D2 on BNET. That's where the meat of the game is, and that's where the community is built around. Who do you think Blizzard keeps on patching and adding new content for, more than a decade after D2's release?
" Nothing in D2 required you to go to "sketchy websites" and spend money. [...] Sure, you still don't have to, but both drops and crafting have been nerfed in order to encourage spending."
Did you know that D2 had a huge online item black market? It has basically the same effect as an auction house, except people had to go to 3rd party vendors for it. But guess what? This kind of stuff only matters if you're playing on the ladder. Want to have a nice quiet solo game, or run through the game with a few friends? Who the hell cares if you have elite gear? Play the beta - they definitely did NOT nerf drops and crafting.
The rest of your post is nonsense. D3's stash size is 10x7, larger than the one in D2. And blizzard manipulating drop rates for players depending on their auction house usage? That's just pure bullshit.
Have you even played D2 or kept up with all the interface "streamlining" in D3 at all? Those pets I mentioned above don't do anything except pick up your gold. Talk about "dumbed-down". This game is headed for consoles.
Those pets were removed from the game due to player feedback. "Streamlining" - have you even played the beta? The additional skill slots make this game LESS console friendly than D2. Face it, D2 was already perfect for consoles. And Torchlight? ALREADY on consoles.
SOME randomized dungeons, last I read. Although, if I'm wrong, it doesn't really matter. I said "linear", not "non-random". One does not mean the other. I have little hope you can understand the difference. I'll try to use them both in a sentence for you later.
I said randomized dungeons and quests. If the first time you play the game you get quests ABC, and the second time you play the game you get quests XYZ instead, is that NON-LINEAR enough for you? It looks like you're the kind of person who, rather than play a game, justs makes up bullshit instead and then bitch about it.
Oh, please. The textures look like they shot primary-colored paint balls onto an easel and captured it through a shear stocking.
Like I said, people seem to forget D2's graphics. In D2 you were fighting against red, green, blue, yellow colored monsters while your character was decked out in purple. D2 was cartoony. D3 is less. You complain about D3 being cartoony, then you talk about playing Torchlight? Are you fucking kidding me?
It's Blizzard's loss, not mine. I don't get too emotionally attached to "things". With Torchlight2, Grim Dawn, Path of Exile, and even Legend of Grimrock in the works, I won't miss D3 one bit.
With D3's sales, I doubt Blizzard will miss you one bit. And the Diablo community won't miss you one bit. One less whiny brat to clog up the BNET forums.
Diablo III -- You Will Die. We Promise.
@mentality
I absolutely LOVE list comments! Anda here we gooooo....!
"I'll bite."
You'll have to stop barking first.
"1. Online-only: Yup."
Not surprised that you have nothing to say about this, as it is, probably, the primary reason so many former Diablo players won't be playing D3. The rest of this list is just icing. There is simply no reason whatsoever to require a persistent online connection for single player, at least from the player's perspective.
"2. Overly-monetized: So was Diablo 2. Now those who want to spend money don't have to go to sketchy websites."
Huh? Nothing in D2 required you to go to "sketchy websites" and spend money. Some items were only available in the online game, but the player still had the choice whether to participate or not, and I didn't. In D3, spending real money is an integral part of the game. Sure, you still don't have to, but both drops and crafting have been nerfed in order to encourage spending.
The inclusion of the AH turns everybody into an open wallet that can be manipulated. How? Say Blizzard's stats show a player sells the majority of his uniques in the AH. Up his unique drops. Make more money when he sells in the AH. How about giving players more drops of valuable items they already possess? More duplicates, more selling in AH, more profit for Blizzard. Need more storage space in your stash? Unfortunately, Blizzard just made it smaller in the beta. Luckily, you'll be able to buy more space in the AH. Want a pet to pick up all your gold for you? Oops! Removed, but no doubt you'll soon be able to buy one in the AH.
The whole monetizing thing is offensive to me as a PC gamer and former Blizzard fan. You wanna be a chump? Go for it. Buy yourself some Ancient Armor of Win and have a blast.
"3. Dumbed down: nope. With the skill rune system and the crafting, as well as the new skill bar, there's going to be more depth in D3."
Have you even played D2 or kept up with all the interface "streamlining" in D3 at all? Everything is being nerfed to encourage participation in the AH. Those pets I mentioned above don't do anything except pick up your gold. Talk about "dumbed-down". This game is headed for consoles.
"4. Linear: nope. Still randomized dungeons and quests."
SOME randomized dungeons, last I read. Although, if I'm wrong, it doesn't really matter. I said "linear", not "non-random". One does not mean the other. I have little hope you can understand the difference. I'll try to use them both in a sentence for you later.
"5. Cartoony: Nope. The beta is anything but cartoony. I'd say D2 was way more cartoony with its rainbow pantheon of monsters."
Oh, please. The textures look like they shot primary-colored paint balls onto an easel and captured it through a shear stocking. Again though, doesn't matter. Very low on my list of issues, if it's there at all. I mainly just needed an adjective.
"Your loss."
Please edit your videos before you hit "submit new comment". The original gets immediately sent to me in it's entirety via email notification. Your original comment of...
"Your loss and good riddance."
...sounds pretty fanboy-ey and I can see why you wouldn't want people to see it. It explains alot. However... on the chance it was just a random typo and not an example of your linear thinking, I'll just say this...
It's Blizzard's loss, not mine. I don't get too emotionally attached to "things". With Torchlight2, Grim Dawn, Path of Exile, and even Legend of Grimrock in the works, I won't miss D3 one bit.
Matt Damoncraft
so, is there a Malkovich texture pack?
..and maybe you survived the explosion because you were trained by the government as an elite assassin but following some traumatic event you have forgotten your true identity?
Vintage Commercials from 1988
The raisins commercials were created by claymation master Will Vinton, if I'm not mistaken. If you want to see AMAZING claymation, with texture and life and CG often fails to achieve, check out his feature "The Adventures of Mark Twain"
The Backwater Gospel
Bachelor film project 2011 from The Animation Workshop.
As long as anyone can remember, the coming of The Undertaker has meant the coming of death. Until one day the grim promise fails and tension builds as the God fearing townsfolk of Backwater wait for someone to die
By: Bo Mathorne, Tue T. Sørensen, Arthur Gil Larsen, Rie C. Nymand, Mads Simonsen, Thomas H. Grønlund, Esben Jacob Sloth, Martin Holm-Grevy
Bo Mathorne - Director
Arthur Gil Larsen - Animation Lead
Mads Simonsen - Technical director
Thomas Grønlund - Animator
Rie Nymand - Animator
Esben Sloth - Art Director
Martin Holm-Grevy - Environment lead
Tue Toft Sørensen - Animator
Music composed and performed by:
Sons of Perdition
Voice actors:
The Tramp: Zebulon Whatley
The Minister: Lucien Dodge
Bubba: Phillip Sacramento
Towns people: Laura Post
Supervisors:
Michelle Nardone - Production supervisor
Katrine Talks - Production supervisor
Jessie Roland - Animation supervisor
Christian Kuntz - Animatic supervisor
Patrick Voetberg - Editing supervisor
Sunit Parekh-Gaihede - CG supervisor
Jared Embley - Rigging supervisor
Thomas Christensen - Sound supervisor
Svend Nordby - Technical supervisor
Consultants:
Peter Albrechtsen - Sound design consultant
Michael Valeur - Story consultant
Andrew Harris - CG Consultant
Mads Juul - Animatic consultant
Saschka Unseld - 3D animatic consultant
Anna Kubik - 3D animatic consultant
Jericca Cleland - Story consultant
Marec Fritzinger - Design consultant
Tomm Moore - Design consultant
Lawrence Marvit - Design consultant
Niels Bach - Background consultant
Thanks to:
Lasse Niragira Rasmussen - Additional animation
Jeppe Bro Døcker - Additional animation
Morten Thorning - Moral guidance
Oliver Kirchhoff - Scripting
Those Poor Bastards - Inspiration
Robert Bennett - Voice work
Lostandtaken.com - Textures
Friends and family
Zero Punctuation: Assassin's Creed: Revelations
Taken at the standard of this franchise's budget and all that it could have been it is and frankly has always been a train wreck.
The original had three things for it: (1) a well realised game map, (2) a clever parkour mechanic, and (3) a novel sci-fi/fantasy story mixup concept.
What it sucked at, and continues to suck at is:
(1) Having a story with memorable characters, plot arcs and twists that make any sense or remotely have any forethought or planning involved. I can't for the life of me remember what happened in the first 3 games besides the endings. I can remember maybe 2 or 3 of the villains out of the 20323092930 people I was asked to assassinate.
(2) Missions and gameplay elements with depth, not just an endless litany of minigames and gimmicks, none of which do much to disguise the repetitiveness of your objectives & the simplicity/shallowness of the combat. For the huge amount of weapons to choose from, nothing has changed the fact that most combat is just counter-kill based, and it's been that shallow from the original. The enemies are disposable and largely approachable in the same way.
(3) Clearly being a franchise that releases unbaked games far too frequently with few gameplay additions to milk people endlessly for their money. A yearly franchise with this much environment detail in it, must have next to nil time to improve mechanics/gameplay before the pixel crunchers have to start cranking out textures. It shows.
Pink Elephant Crap or Chicken Nuggets
>> ^Skeeve:
If it tasted good before you knew what it was, it tastes good after and knowing it's testicle, or horse meat, or snails, doesn't change that.
Enjoying a meal is more than just taste, it's sight and smell, texture in your mouth and also the subjective attitude towards the meal.
There's a slight difference between finding out you're eating offal when you've previously espoused to dislike offal intensely, and finding out that the nugget you are eating is a homogenised waste product that is chemically treated, flavoured and dyed to work around the massive bacterial load. I'm wondering what the profit margin is on those offcuts once you take out the cost of "disguising it's origins so human's will accept it's 'chicken'".