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Videos (306) | Sift Talk (9) | Blogs (31) | Comments (709) |
Videos (306) | Sift Talk (9) | Blogs (31) | Comments (709) |
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Flirting MasterClass with Hottest Actresses Volume 1
Love and miss this guy. The only thing that really ever irked me about him was how legitimately he likes to break the mold, but he had the same formula for every guest: man or woman, compliment them on how they look. It always seemed too pedestrian for someone who otherwise seemed legitimately authentic.
lv_hunter
(Member Profile)
Your video, formula 1 transport jumping a formula 1 race car, has made it into the Top 15 New Videos listing. Congratulations on your achievement. For your contribution you have been awarded 1 Power Point.
Ken Blocks Gymkhana Seven: Wild in the Streets of Los Angele
That was one hell of a lot of road closures.
Formula drift sure has upped their game as far as locations go.
Formula 1 Pit Stop: 1950's & Today
3 more comments have been lost in the ether at this killed duplicate.
Formula 1 pit stops comparison: 1950 vs. 2013
This video has been seconded as a duplicate; transferring votes to the original video and killing this dupe - dupeof seconded with isdupe by eric3579.
Formula 1 pit stops comparison: 1950 vs. 2013
This video has been nominated as a duplicate of this video by Payback. If this nomination is seconded with *isdupe, the video will be killed and its votes transferred to the original.
Formula 1 pit stops comparison: 1950 vs. 2013
*dupeof=http://videosift.com/video/Formula-1-Pit-Stops-1950-Today
Formula 1 pit stops comparison: 1950 vs. 2013
http://videosift.com/video/Formula-1-Pit-Stops-1950-Today
Dupe?
Chick Chick-China out WTF's Japan
That there is a formula for 'WTF' now means we pretty much have to start over. Damn.
Furious 7 - Official and Officially Awesome Trailer
@gorillaman @ChaosEngine
Fast & Furious (which is part 4) was the first step in the right direction as the first in the series to start a transition, although only marginally, out of a fun-but-really-stupid category of action flick. Tokyo Drift was definitely the worst of them. (I'm just hoping the tie-in with part 7 and the return of Lucas Black will somehow make up for its existence; introducing us to Han's back story in Fast Five helped.)
Fast Five was the first good flick on its upswing toward world domination because it was much less dumb, but had a much richer story, better characters, incredible practical effects, a huge, diverse cast, and awesome international settings. This was the first time it was much more kick-ass than pure roll-your-eyes-and-sigh maximum-dumb-shitatude accompanying the action.
Fast & Furious 6 continued to prove they were onto a winning formula and continued that trend. (However, there's a fucking-stupid ~9 minute fight on an airplane WHILE it is driving at near-takeoff speeds on a runway. I did some calculations the last time I watched it and remember thinking they had to be on like a 20-mile-long runway. Come on guys, it's called editing; or at least have some phony excuse for that bullshitestry. But I digress.)
One of the most compelling parts of both parts 5 and 6 were some kick-ass (though of course impossible) practical stunt sequences that may have been the first I've seen as a fully-grown man to earn me a visceral ear-to-ear grin and cause me to unintentionally, audibly say "Holy shit!" in the movie theater.
Can't wait for part 7 and I hope they are able to just keep churning them out, despite the unfortunate loss of Paul Walker because these are some seriously ass-kicking action flicks.
Cool racing action (formula vee @ bathurst)
when somebody talks about formula vee being basically a vw beetle engine on ancient suspensions and not much else you wouldn't think it'd look this thrilling: I'd never heard of this before driving this type of car in a videogame and found this video while looking for driving tips
The Physics of Space Battles
The first Mass Effect game had a fantastic writeup on combat in space, and why it was supposed to be a more anti-hollywood, incredibly boring event in that universe.
Most encounters could be resolved in seconds from hundreds of thousands of kilometers (well outside visual range), and it only took a single shot to end the encounter, either through instantly disabling critical systems, or overheating the heatsinks onboard (which were constantly venting excess cosmic and solar radiation as it was), causing any sort of energy shielding to be impractical for similar reasons.
Nearly all military encounters in space were ultimately stalemates, because things could be resolved so immediately and with such deadly finality, it forced the space-faring civilizations to ask questions first and shoot as a last resort. I can't remember the exact description, but essentially a "fight" in space was two or more opposing ships simply showing up and sitting around doing nothing until the situation resolved itself, or one side had clearly more guns than the other (but there may have even been reasons for why the latter result wasn't common either, but it's been so long I can't recall).
Regardless, I love that vision of space travel and hypothetical military maneuvers because it portrayed the reality of such events from a really hardcore scientific approach. Obviously the rest of the writing team was unable to work around those limitations, since the rest of that game and the rest of the series pretty much resorted back to the Star Wars formula almost immediately. I wish their writers had been as talented as the guy who constructed the universe and it's laws, because it was an amazingly refreshing take on sci-fi space travel.
Bloodborne gameplay trailer -Hidetaka Miyazaki's new game
So, basically, the next Dark Souls.
Which is fine, because I enjoy those games. Character and enemy designs look great, but at this point they're just regurgitating a formula. It looks foreboding, it's probably going to be brutally difficult, there will be some interesting monsters and probably a convoluted, western-style dark fantasy plot. That's the same thing that Demon's Souls, Dark Souls and Dark Souls 2 offered to a 'T'.
Someone no one else has ever agreed with me from the game industry is personal reinvention, and I wish consumer demand was more fickle for less repetitive offerings.
I *might* play this, but after 3 games, multiple playthroughs of each (because I loved them so much), I'm pretty much over it. Plus, fuck next gen consoles, I could have gotten another 5 years from the current crop. I expect truly talented developers to innovate when they're lauded for their perceived innovation from past successes. Tackling an entirely different genre in the same way the *Souls games were throwbacks to more unforgiving times, or taking the extremes from the previous entries to completely unexpected heights.
There are so many fucking vectors of unexplored progress in the medium that it never surprises me when industry reports year-over-year declines for half a decade, and infuriates me to the point that I wish it would all just fucking die already, wipe out the failures, and rebuild it with this millenniums version of the NES. It's not even about finding "completely new, unexplored methods of interactive media", because you can continue to build on the genre's that exist with a 4-decade-old toolbox that an entire industry only recognizes the most recently opened drawer of.
Nicolas Prost sends Nick Heidfeld into a violent crash
New rule: each Formula E car must carry a regulation set of speakers connected to the engine management system and go "vroom vrooom".
I am only half joking about this
it's not silent. It's actually louder than a regular car. But it's not a combustion engine sound obviously. It's that high pitch noise of an electric engine.
edit: by regular car, I mean a road car. not a formula 1 car.
Nicolas Prost sends Nick Heidfeld into a violent crash
When I saw this live I was reminded of some of Alain Prost's tactics from when he raced in Formula 1 back in the 80s and 90s. Good to see he's passing on his talents to his son but he really should've taught junior to keep the helmet on after doing something stupid!