search results matching tag: photo realistic

» channel: motorsports

go advanced with your query
Search took 0.000 seconds

    Videos (12)     Sift Talk (0)     Blogs (2)     Comments (25)   

Amazing New Japanese Hanabi Fireworks

newtboy says...

It means both, and everything in between.
Like art, the level of detail, work, or competence involved have no bearing on whether it’s cgi, only is it an image that’s been created or altered digitally. Period.
CGI is not a term reserved for multi million dollar high res photo realistic purely computer created images. Any image altered or created digitally is cgi.
I get that you disagree with the established definition. That doesn’t change it.

Removing a mole digitally is cgi.

Any image generated by a computer is cgi, including alterations. That’s what cgi means!

kir_mokum said:

"CGI can alter the color and intensity of light, changing the appearance of an actor’s face or body in a shot."

this means building a digi double of an actor's face or body, match moving/rotomating it, relighting it with scene lights, then a shit ton of work in comp. NOT a colour correct or a shitty filter. it's a huge amount of work.

Surprise Gifted Sneaky NYC Subway Painted Portraits

lucky760 says...

WOW!!! The feels.

So heartwarming.

Guy's freaking talented too. Love how it starts as a big oval then all of a sudden it's a photo-realistic perfect depiction.

Man, it's incredible.

Lion King - Live Action Teaser

RFlagg says...

Pretty much why I put quotes around Live Action in the description. At least with Dumbo, there are humans with the photo-realistic CGI.

Payback said:

So... when did photo-realistic CGI animation start being called live action?

Lion King - Live Action Teaser

4K 60fps Photo Realism With Unreal 4 Engine

newtboy says...

I mostly agree, but I did think the static interior shots were photo realistic, but I don't have a 4k screen.
If you smoothed out the jerky camera motion, the last scene had climbed out of the uncanny valley, imo....except the flame.

ChaosEngine said:

This is a really good example of showing what video game graphics are really good at (static scenes with hard materials) and what they're not so good at but getting better (natural organic materials, humans with complex animations).

That said, as impressive as it is, we are still a long way off "photo realism".

*related=https://videosift.com/video/Photo-realism-in-video-games

The Witcher 3 The Wild Hunt cinematic intro video

artician says...

Actually, you might not understand what the "Uncanny Valley" hypothesis is. It's not simply CG/Humanoid Traits that are not quite realistic. What you're possibly interpreting as "Uncanny Valley" is that the visuals are attempting to appear realistic, but not fooling anyone. There are some elements of the Uncanny Valley here, but possibly not what you were thinking of or what the original poster meant by how it "looks".
The difference between what the Uncanny Valley and this video is that the characters are not meant to be mimicking realism. There are many, many traits here that are cues to an intentionally stylized art direction. The anatomy of the characters is exaggerated, both in the facial forms and body structure. The lighting and materials are certainly drawing from real-world principles, but is far off the mark if you're attempting to portray photo-realistic CG. These are intentional choices by the artists and art directors. It would be a mistake to look at this for how it "fails" to convince you it's real, because it's not meant to.
Where it does enter the Uncanny Valley is in the animation. The immediate loss of inertia displayed by the beheaded horse at the beginning. The animation after the witch jumps onto the horse (is that supposed to be Merigold? They give her less character every time), are physically inaccurate. The best way to describe the Uncanny Valley is to look at things from 20 years hence. In that time, people who may play this game would look at the lighting and rendering as simply early CG, whereas anyone paying attention to the animation, particularly the layman, would see it as "just wrong" because it violates what we subconsciously understand about how the universe works.

Disclaimer: I'm an artist and animator with a lot of experience, and it's not my intention to be offensive, and it's not my intention to say it's not my intention to be offensive while still knowingly being offensive, so I hope that my comment makes a difference.

mxxcon said:

I don't think you ever played The Witcher games...

CGI is getting better, but still this is extremely deep in the uncanny valey.

3D Object Manipulation from a Single Photo

newtboy says...

That's why they include a wire frame editor...so you can take a simple, basic model and modify it to match your individual cat nearly purrrrrfectly (if you spend enough time on the wire frame, and if the unseen parts of it are mirrors in texture and color to the known parts in the photo).
Really, I think that's not what this is for. It seems to be for modeling and manipulating every day objects in photo realistic ways with ease, not turning your parents around in the Christmas photos so they look like they're staring into each others eyes lovingly instead of both angrily turning their backs on the other! (although you COULD use it that way, if you're artistic and patient enough) ;-)

EDIT: One thing no one mentioned yet is it seems to also automatically edit IN the background, one less step to do manually.

bcglorf said:

If only wishing or ignorance made reality go away. I suppose to manipulate that old picture of your parents you can just go to the magically internet repository with their high quality 3d models stored in it? Or you pet cat with the funny tail, or the tree in front of your house? Or the custom carved vase?

When you actually go try and match high quality 3d models to real world objects you quickly discover just how many are unique and hard to find.

3D Object Manipulation from a Single Photo

newtboy says...

...and apparently one can use a built in simple editor to modify the publicly available stock wire frame models to match them exactly to the item in the photo, movie, painting, etc. I see that it's likely more work that they imply, but far less work than previous editors or other ways of doing photo realistic CG. I give a tentative thumbs up.

billpayer said:

The model quality is completely open since you can use a near infinite resource know as the i.n.t.e.r.n.e.t. to get the model you need.

Snowdrop Next-Gen Engine | Tom Clancy's The Division

newtboy says...

True, but managing to put it all together in one game in high res with near photo-realistic detail without major stuttering is new. This is the first game movie that's made me think I may want a next gen system.
Of course the salesperson plays up (often over sells) the features of their product, that's their job.

artician said:

The only "new" tech this actually presents is the procedural deformation and destruction. Otherwise everything displayed here is 5+ year old tech, regardless of what the narrator was paid to convince their intended audience.

Also: Tom Clancy is dead!

Also: Also: there is no Santa Claus!

Artist Can Draw Photo Quality Pictures

Sagemind says...

Actually, you'd be surprised at how many advertisements use Art instead of Photos, and you just didn't notice. This is very common in the advertising industry. And not just for product, but on movie posters and advertising as well.

As a photo realist painter myself, my stuff is often mistaken for photographs.

00Scud00 said:

As a display of artistic skill I'll agree that it's pretty awesome, in practical terms it's kind of pointless since cameras can do this in a second.

Playing GTA 4 in your browser

cybrbeast says...

>> ^dag:
^Latency will be a crippling issue for most people for a while yet, I think. Maybe forever for some. Can't get around the old speed of light.

The guy in the video already said that latency isn't such a big problem. OnLive is another such service that is almost ready. Here is a video demonstration which also has low lag.
Maybe for high skill FPS the latency would be noticeable. But at a certain point you would have to choose between photo realistic games with a latency of 25-50ms (if it works out well) or worse looking games on your own computer.

PhotoSketch creates a photo-realistic montage from a sketch

arvana (Member Profile)

Small kid dances better than you ever will

EDD says...

Saying this is dancing is like calling a kid's stick-figure painting 'a photo-realistic portrait'. Sorry for the downvote rasch - it's a guilt-inducing one, because the music was quite good

Warsow - An Ultrahardcore FPS



Send this Article to a Friend



Separate multiple emails with a comma (,); limit 5 recipients






Your email has been sent successfully!

Manage this Video in Your Playlists

Beggar's Canyon