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Blizzard knows their epic.

westy says...

>> ^NinjaInHeat:

>> ^westy:
I think it will take maby another 10-15 years before the technoligy is there to make an MMORPG that is actualy good.

Amuse me, oh master of gaming technologies, what specifically are your requirements for a game to be fun and how will these wondrous future technologies achieve these requirements.
I think the simple fact you believe technology has anything to do with how fun a game will turn out to be is pretty sad. You don't like grinding? how will higher polygon counts, more bandwidth and shiny lighting effects solve this exactly?
(I don't know why I'm wasting my breath but FYI, wow is almost 6 years old...)


The issue here is that WOW SELLS ITS SELF ON THE THINGS IT CANNOT DELIVER look at the cut sceen at the start and the emphasis on story and inviromental detail.

At the moment you get far better engrosing game play and story from a MUD than you do wow.

The game play in wow is bult around technalogical limitatoins ,

When i say techniligy needs to be better for MMORPGS im not just on about polly counts and net code infact you could make a gr8 MMORPG visualy with current tech ,

The issue is largely in AI , development times to buld inviroments , the technoligy that makes the word belivable , need technoligy that can effectivly write compelling stories by itself so the game play is not always " go to posistoin X repeat very simplistic task 30 times then retern back to positoin a" I reolise there are probably 15 different typs of missoin in wow , but they are very very basic , an MMO requires puzzels Like that you find in Rivan and myst typ games or something more akin to what you see in LORT films. allso u need technoligy there so players actualy have influence on the world so things do evolve unprodictably over time games have only started to scrape the serfice of this.

MMO RPGS should be driving by CHaractors and story as this justifies the grind or acts as glue to other parts of the game play, In the game sindustry as a whole the Writing is just not there , weather it be people actualy incapable of writing or weather games just have yet to mature as to working out the best ways to deliver plot within interactive inviroments or a mixture of both. We havent evan got story working properly in single player games so i think its a long way off getting it right in multiplayer .

I allso think a MMORPG like wow would benift from a Real time combat system , not what it is which is effectivly a turn bassed system thats presented in real time.


Granted some people might love grinding which is fine , but the problem here is that most people are in denile as to thats why they are playing wow , allso The game is marketed as an EPIC story / epic adventure , Not an epic grind.

Blizzard knows their epic.

NinjaInHeat says...

>> ^westy:

I think it will take maby another 10-15 years before the technoligy is there to make an MMORPG that is actualy good.


Amuse me, oh master of gaming technologies, what specifically are your requirements for a game to be fun and how will these wondrous future technologies achieve these requirements.
I think the simple fact you believe technology has anything to do with how fun a game will turn out to be is pretty sad. You don't like grinding? how will higher polygon counts, more bandwidth and shiny lighting effects solve this exactly?
(I don't know why I'm wasting my breath but FYI, wow is almost 6 years old...)

Blizzard knows their epic.

mentality says...

>> ^westy:

This game is a DUMP ,
Lag , Pore Graphics , Grind game play ,
Most people that play wow only play it because they are hooked on the level up system not the intrinsic game play, you can get about 40 hours of game play out of wow after that its pure grind , and the game play that you can get out of it is pritty pore.
I think it will take maby another 10-15 years before the technoligy is there to make an MMORPG that is actualy good.
At with whats avalable to the developers at the moment its like trying to make a Wedding cake out of 1 cube of choculet and a bag of flawwer.


I really should just give up trying to read your posts.

Blizzard knows their epic.

ForgedReality says...

>> ^westy:

This game is a DUMP ,
Lag , Pore Graphics , Grind game play ,
Most people that play wow only play it because they are hooked on the level up system not the intrinsic game play, you can get about 40 hours of game play out of wow after that its pure grind , and the game play that you can get out of it is pritty pore.
I think it will take maby another 10-15 years before the technoligy is there to make an MMORPG that is actualy good.
At with whats avalable to the developers at the moment its like trying to make a Wedding cake out of 1 cube of choculet and a bag of flawwer.


Oh my god. I think your post just made my brain melt. Reading that is like looking at a piece of dust inside a camera lens that you'd love to clean out if you could get at it, but it's just bugging the fuck out of you because you can't reach it. GRRAAHHH!!

Blizzard knows their epic.

westy says...

This game is a DUMP ,

Lag , Pore Graphics , Grind game play ,

Most people that play wow only play it because they are hooked on the level up system not the intrinsic game play, you can get about 40 hours of game play out of wow after that its pure grind , and the game play that you can get out of it is pritty pore.

I think it will take maby another 10-15 years before the technoligy is there to make an MMORPG that is actualy good.

At with whats avalable to the developers at the moment its like trying to make a Wedding cake out of 1 cube of choculet and a bag of flawwer.

The Old Republic E3 2010 Trailer "Hope"

Avatar Days

siftbot says...

Tags for this video have been changed from 'wow, warcraft, mmorpg, online, gaming, gamer, cgi' to 'wow, warcraft, mmorpg, online, gaming, gamer, cgi, irish, ireland' - edited by kronosposeidon

Avatar Days

harry says...

I'd also say that the "roleplaying" part of MMORPG seems like just a small niche community. The majority of players do not really 'role play' their character.

For me at least, it's not really an 'alternative world' at all. It's a way to contact and play with about 24 people that, for the most part, I've been playing and chatting with for nearly 6 years now. I know most guildies by their first names, instead of whatever name the character has they are playing at this moment.

But yeah, of course it's a form of massive escapism. None of the things we do matter. But raiding for 4-5 hours in a night does keep real life away for a bit. But I guess that also applies to watching America's Got Talent or reading a book.

Avatar Days

mentality says...

>> ^westy:

lol so funny how people that really get into wow are totally ignorant of how much of a shit grind it is.
Its so limited and restricted its a joke .

MMORPGS need at least another 10 years of technical development and faster internet before they can even start deliver a sophisticated play experience.
aside from the bullshit in this video , the comping was nice , dragged on quite a while though. would make a nice commercial for the game.


There's no bullshit in this video. You're just ignorant of why Massively Multiplayer ORPGs are so popular. It's about the social interactions. When these people talk about why they play the game, it's about stuff like boss battles with 24 other people, or duels with other players, or gaining recognition in an online community. Nobody plays WOW because of the grinding.

Avatar Days

westy says...

lol so funny how people that really get into wow are totally ignorant of how much of a shit grind it is.

Its so limited and restricted its a joke .


MMORPGS need at least another 10 years of technical development and faster internet before they can even start deliver a sophisticated play experience.

aside from the bullshit in this video , the comping was nice , dragged on quite a while though. would make a nice commercial for the game.

Coming this fall... (Blog Entry by jwray)

EDD says...

I've not yet checked out any previews for Civ5 (I know I know, an affront to fellow strategy gamers and my early years playing Civ1), but I'm definitely looking forward to it, and SC2 hype is a given (it's currently slated for July, btw). Having said that, screw WOW and screw the Harry Potter movie. While both are appealing to the masses, I'd hardly call them quality products in their genres (I'd say that WOW is polished and generating an assload of revenue for Bobby fucking Kotick, sure, but like many MMORPGs it operates on an immoral foundation (grinding) not unlike that of Farmville, therefore I can't condone it).

Now entertainment-wise, I'm hyped for to Episode 3 of HL2, which just *might* be coming out this holiday season, Crysis 2, and Aliens: Colonial Marines. As far as movies currently set for a fall release go, I'm looking forward to Red and Tron Legacy.

Mass Effect 2 Launch Trailer

RedSky says...

*promote

Hey, the faster the game gets pirated, the faster I get to finish it and decide if I want to lay down money for it.

DA:O felt like it had a very classical combat system, almost archaic in some respects, except they took out the ridiculous anomalies from previous games like having to rest unnecessarily and just introduced cool downs instead, among other similar fixes. Supposed to have been the spiritual successor to the Baldur's Gate series.

Anyway about 3 hours into ME2 and so far I'm quite impressed. It might rely on cliches but the main focus much like DA:O is on believable and deep characterization. So far it's doing a great job. Combat also feels somehow better than ME1, although I can't recognize any obvious differences.

Can't really say anything wrong about the graphics and modelling. I mean it's not ground-breaking but there's nothing bad about it. Not to mention comparing an RPG like this say to a much tighter and shorter FPS experience is unfair. With greater swathes of content comes development constraints on other aspects. In the same way that even modern MMORPGs will look downright average compared to single player RPGs, simply because they have even more gamespace still.

Also this generation's consoles are well into their life cycle. Since everything is dominated by console sales, graphics improvements stall. Even then I will be DAMN HAPPY if that kind of limitation results in more effort being devoted to gameplay, originality and plot development.

EVE Online - Dominion fleet battle trailer

xxovercastxx says...

Eve is the closest thing I've ever seen to what I think a MMORPG should be.

If I'm going to play an MMORPG, I want it to be like another life in another reality. The fancy slot-machines that are WOW, LOTRO, GW, WAR, etc do not interest me. Grinding for XP doesn't interest me. Gold farming doesn't interest me. Predetermined plots don't interest me.

Give me a virtual world and let me discover it as I go.

In-game rules and laws should be enforced in-game; If I go on a killing spree, I expect in-game law enforcement (preferably made up of other players) to hunt me down, not to find my account suspended the next day.

I expect deaths to be rare but permanent.

I expect the game mechanics to be kept secret; Numbers don't float off of real people when hit.

I expect to be able to affect the environment directly: Cutting down trees; building houses, weapons, tools; damming rivers; mining raw materials.

I expect the developers to be scripting/triggering new events to make the world feel alive: Have a volcano erupt or a river flood. Start a forest fire that threatens homes. Drop off a van-load of Jehovah's Witnesses in my village.

I expect the players to be left to govern themselves in whatever way they determine is best.

I expect the players to be free from developer-imposed responsibilities. If I want to spend all my game time painting buildings pink, the game ought to let me do that (to whatever extent the other players tolerate it). I shouldn't be forced into any role by the programming.

Avatar Machine - Augmented Reality

Top 10 Free MMORPG Games



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