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Overwatch Animated Short | "Infiltration"

RedSky says...

I kind of had the opposite reaction, although I only watch streams of people playing BF1, didn't actually personally play it. Whereas I have some 150 hours in Overwatch right now.

BF1 and the series in general puts me off since it has so much down time. So much time seems to be spent just looking for someone to shoot or aiming at at a few tiny pixels miles away. Whereas Overwatch has familiar map choke points and if someone flanks you, it's almost certainly your fault for not paying attention.

Also Overwatch just offers so much in variety of play styles. I have a core of maybe 5 heroes I'm good at, but there's at least half the roster I haven't even seriously tried playing. Haven't even tried to get good at Hanzo's bow or Junkrat's remote jumps. BF offers the close quarters, rifle, sniper, vehicle and plane gameplay I've seen too much of already.

SDGundamX said:

I tried their free weekend, and it was fun for a bit but even after two days I found it repetitive. It certainly is very pretty and polished but I felt no need to play it again after the free weekend was over.

Battlefield 1 on the other hand... I've purposely avoided buying it because I know once I do it'll be the only game I play for months on end.

Overwatch Animated Short | "Infiltration"

Overwatch Animated Short | "The Last Bastion"

Overwatch Animated Short - Recall

Overwatch - Alive Animated Short 2 (Widowmaker)

Dragons - Overwatch Animated Short

Overwatch - Animated Short "Hero" (Soldier 76)

Overwatch Animated Short | "The Last Bastion"

OverLord says...

*related=http://videosift.com/video/Overwatch-Animated-Short-Recall

*related=http://videosift.com/video/Overwatch-Alive-Animated-Short-2-Widowmaker

*related=http://videosift.com/video/Dragons-Overwatch-Animated-Short

*related=http://videosift.com/video/Overwatch-Animated-Short-Hero-Soldier-76

mram (Member Profile)

No Man's Sky Expectations Vs. Reality

shagen454 says...

Yeah, exactly. There were tons of streams on Twitch of NMS before release. I should have said this in my statement, but before I thought it was just going to be an indie space exploration survival game - but it became clear from the streams - that this game consisted of a lot of grinding and was pretty repetitive. I wasn't sure if I would actually enjoy that, which is why I didn't pay for it First thing I noticed was the nerfed surface travel, you can't even crash and second thing I noticed was the retarded inventory system, third - mine, mine, mine, grind and not much variation. It WREAKS of consolitis (framerate at 30, on PC, attention to detail Sean, come on?!), but to their credit, playing the game with a controller is quite nice, so much better than the shitty PC controls they implemented. I still like it and am enjoying the surprising relaxation of the grind/exploration, so I will pay for it when it's $30 and is heavily patched & modded. $60.00 is absolutely ridiculous for this game, but hopefully they take that extra $30 they ripped off from people and put in some major work.

Overwatch is another game that I was pissed at having paid $60.00 for. But, since it's a Blizzard game I always know they will make it worth my while in the long-run and it's steadily been true of Overwatch. Blizzard really know how to support their games unlike any other developer. I enjoy OW much more now that the competitive mode came out, a new hero (a little underwhelming but still cool) added and pretty soon an awesome looking new map. The lucio-ball thing is cool that they added in, but don't care much for it. Still hate the loot, though....

Xaielao said:

I get it, hating on the game is super popular right now. I'm no fanboi, I certainly didn't pre-order the game (I only pre-order from a select few developers, those I know will put out great products, like CD Project Red). I'm quite enjoying the game. It's not the type of game you play on rails or with a strong linear narrative or that holds your hand through the experience. I'm on PC and have had not a single issue or crash. I have to put graphics at medium when they should be maxed out, but that shows the age of the engine and that it isn't as streamlined or polished as it could be.

Also the game 'does' have a story, it's just rather basic and while I'm not sure the game is worth $60 (I got it for $45 and think it's worth that) I look forward to future content and the fact that they've said 'no paid DLC' makes me happy as well.

When people ask me if I recommend the game, I tell them first that it's worth waiting for a price drop or the issues with AMD and top-end nVidia to be worked out. I use the analogy that it's like Early Access Starbound. Fun, with an open universe to explore, some interesting races and things to find and crafting but not a whole lot going on in it or directed content to experience. That's No Man's Sky, at $20-30 it's a great Early Access title. I'm glad that it sold very well as that will fund future development and hopefully we'll see new content and fan requested stuff soon.

And for the record I've seen equal numbers awesome wildlife as I've seen crazy shit like in this video lol. The craziest was on this cold, radiated world that was none-the-less flush with exotic life. There were these 1m tall blobs of jelly with elephant ears and like mice faces that bounced around like a bouncy ball all over the place. Hilarious!

Lambast it all you want but it's clearly still popular. Mid-day on a wednesday and it's #3 on steam with 70k users atm. And it's not like it wasn't super easy to find out what the gameplay was like in those 3 days it was on PS4 before PC. So anyone who still bought and is bitching about it is being hypocritical.

No Man's Sky Expectations Vs. Reality

dannym3141 says...

People love sandbox survival and they love space exploration and they fell in love with the idea of what this game could be. The magazines talked about it like evangelical christians talk about the rapture - this is the end of gaming as we know it and it's going to change everything! And the internet fandom descended with prepubescent fury on anyone that dared suggest the emperor was, in fact, nekkid.

This long video about NMS covers it extremely well, but i'll cut a long story short. There was something veeery slightly disingenuous about the moratoriums placed on reviews, lack of pre-release review versions, and significant backtracking and retconning of promises made by lead designer(? - but definite spokesperson) Sean Murray. The clean cut, well spoken, awkwardly charming Sean Murray. Who I think understood as the release date got closer that a lot of people were not going to be happy with him, because in his interviews he started to look more and more like De Niro playing Russian roulette in The Deer Hunter.

Extra things that immediately pissed me off before i refunded it:
- Menu stuff can appear offscreen if you open it by the edges in 2016
- Can't alt tab in full screen
- Run in borderless window to solve it, performance hit
- i7 6700k, Maximus viii Hero mobo and a GTX 1080 but yes, performance hit and general poor performance anyway
- Can't bind actions to thumb buttons in 2016
- Mouse sensitivity goes from 0 to 100. Changing my sensitivity from 100 to 0 didn't even half the turning speed in game, I had to alt tab to manually change the DPI in razer synapse, which is where i discovered i couldn't alt-tab.

All this for £40? Overwatch cost £30.

They made a lot of money off this, but I'm afraid for me they did it through unfair means. If you check out the quotes from Murray and what the game actually is, there's a huge disparity and the backtracking as release date approached was the final evidence.

Quake Champions Quakecon 2016 Gameplay

Quake Champions Quakecon 2016 Gameplay

Mordhaus says...

http://techdrake.com/2016/06/overwatchs-anti-cheat-proves-too-much-for-cheaters/

http://us.battle.net/forums/en/overwatch/topic/20744844365

https://scrap.tf/raffles/N4F7RG

Overwatch does monitor for cheating. Blizzard also issues permanent bans. Battle.net in and of itself is fairly resistant, read the last link on how much harder it was to even create an aimbot hack for Overwatch than for any game using VAC.

Bethesda and Id, on the other hand, don't seem nearly as concerned or proactive. Which is bad, because you can have the most fun game in the universe and lose playerbase because of the cheating. They could take steps, very simple ones, such as enabling a spectator mode so that you could take video from the view of the cheating player. They could enable dedicated servers so that there could be admins in place to ban cheaters from those servers. They could even act on the multiple reports sent to them of obvious cheaters and ban them.

They chose to do none of that. Instead they chose to release a 15 dollar DLC that many say (including me) is hardly worth that amount. You get 3 new maps that you have to play in rotation mode, one new armor skin, some goofy rainbow spectrum colors, a few new post match taunts, and an extremely underwhelming new weapon/demon.

So, tldr mode, Blizzard does bust their ass to prevent hacking via software and bans, while Bethesda/Id does neither and releases new cash grab DLC. One of those methods is successful with an estimated 15m players and one has about 2k players on average. I'll let you figure out which is which and which will still be around in a month or two.

mram said:

Totally agree. Overwatch is doing really horribly without all of that!

</sarcasm>

Not to make this into a Blizzard vs id thing here, but honestly, it really is all about the packaging. You don't need all of what you're saying, you just need a fun game that works well. I think Quake Champions is trying to reclaim some of its FPS glory in this regard. Hopefully it's fun...

Quake Champions Quakecon 2016 Gameplay

mram says...

Totally agree. Overwatch is doing really horribly without all of that!

</sarcasm>

Not to make this into a Blizzard vs id thing here, but honestly, it really is all about the packaging. You don't need all of what you're saying, you just need a fun game that works well. I think Quake Champions is trying to reclaim some of its FPS glory in this regard. Hopefully it's fun...

Mordhaus said:

I mean, this is 2016. Shipping a multiplayer game without anti-cheat, the ability to host servers, no server browser, no way to pre-check latency until you are in the match, and fairly shoddy network code is ludicrous.

Quake: Champions

w1ndex says...

Supposed to have classes, so it's looking like it will have some Overwatch tones to it, but with the Quake/id Software flair. And I believe there will be a "classic" mode with balanced characters as well.



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