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What if Akira Was Animated At 60 Frames Per Second

spawnflagger says...

I think it looks worse. Part of "cinematic" experience is the traditional 24fps of films. Many TVs have a setting (motion interpolation - which seems to be ON by default nowadays) that creates a "soap opera effect", and I personally hate it. Some friends like it though, so everyone is entitled to their own opinion.

Looks like several movies were released in high frame rate, but I remember The Hobbit (2012)'s 48fps actually caused some movie-goers to vomit.

Boosting Stop-Motion to 60 fps using AI

The Graffiti Grammar Police

ulysses1904 says...

Good stuff. I'm a member of Interpol (Grammar Division) and I notice some Latinos have a habit of misspelling words that have the letters "v" or "b", they use them interchangeably.

Since those consonants sound fairly similar we usually let them off with a berbal warning.

AICP sponsor reel is a colourful dance explosion

kir_mokum says...

ok, i'll do my best:

"It's where the program does the animation for you using physics (or other) algorithms. As the artist, you place a "flag" in the scene, and attach it to a "pole" then tell the program there's a "45 mph wind from the East".
Then you hit "Play" and you get a movie of a flag waving in the wind."

this is called a sim, and yes it's a type of procedural animation but it doesn't replace some kind of "classical" method of animating. sims are used for all kinds of things: particles, cloth, fur/hair/feathers, crowds, fluid, rigid body destruction, etc, etc. the artists who do this are not animators, they're FX artists and it isn't as simple as plugging in "45 mph wind from the east". not even close. for something seemingly that simple you're dialing in things like direction, turbulence, gravity, plus the cloth properties. once you have your settings, you sim it, which can take days on a render farm for complex sims. if that sim is approved then it goes to lighting, gets put into the scene, has textures/materials/shaders applied, and then gets rendered, which can take another several days on a render farm depending on the complexity. these sims are the only way to get realistic animations for these types of materials. and there are generally many versions made at this stage to get the sim right, fix broken frames, fix intersecting, get the lighting and textures/materials/shaders working right, etc. THEN it goes to the compositing dept for a couple dozen more versions.




"As opposed to regular animation, which can be thought of as glorified stop-motion animation. Each single piece moved by you, individually, for each frame of video."

regular animation is like stop motion except it's not every frame (it's interpolated between keyframes) and is for character animation.

anim and FX are 2 different departments and often use 2 different software packages.

mocap is also not handled by the anim dept. it would be done by match move and/or tech anim.




"You create a flag and a pole. Then the next frame you bend it here, here, here, and here, then click forward to the next frame, and bend it a bit more here, little less here, invert this bend, add another, make this corner whip a bit."

no one in there right mind would do this, it's completely impractical, and would look like complete shit.




"It basically allows less technically savvy artists play in a world where only "nerds" used to play."

the FX people are way more nerds and technical than anim people. you need to be technically savvy for every dept. but the real nerds and really technically savvy people work on pipeline who were probably heavily involved in this project building custom toolsets for it.




"Really kind of lazy way of animating."

no, it's fucking hard, requires a lot of knowledge, a lot of people, a lot of cpu horsepower, is used all the time to get high quality animations, is a collection of several departments other than animation, and is used in conjunction with animation.

Unmanned: America's Drone Wars trailer

enoch says...

@bcglorf
@Yogi is correct.
the US refused to provide evidence that bin laden was responsible for 9/11.

your counter with the 90's interpol has nothing to do with his statement.

they are two separate instances which have nothing to do with each other.

the reason why the US refused to provide any evidence that bin laden was responsible for 9/11 was because he wasnt.

the best that the state department could produce was a possible monetary contribution.

Unmanned: America's Drone Wars trailer

bcglorf says...

do me a favor. Remove yourself from the conversation if your just going to spout idiotic crap. The first Interpol warrant for Bin Laden's arrest was issued in the 1990's. If you want to protest a lack of evidence and proof you are choosing to live in a dream world. I won't debate fiction with you.

Yogi said:

No this isn't true. The US started a War with Afghanistan refusing to give any evidence against Osama Bin Laden. They said hand him over or else, and they didn't have any evidence against them which the CIA admitted 8 months after the War was launched.

The US doesn't present evidence, they don't go to the World Court and they don't even tell the Pakistani Military or Government when they are going to attack someone. They do what they want.

GWAR covers Billy Ocean

Walt gives Hank the Wrong CD

chingalera says...

In the original scene (partial spoiler) Hank, a DEA agent, and his wife are watching his brother-in-law Cranston's character in Breaking Bad confess to his misdeeds on a taped DVD....here and forever more elsewhere interpolated with scenes from Malcolm in the Middle, a popular television show from 00-06'. Pretty silly and bound to be overdone..

CrushBug said:

I have no idea what is going on here. Can anyone link to the original video so I can get some framing?

Realtime PhysX Position Based Fluids Demonstration

Mars Curiosity Descent - WOW This is Beautiful!

Interpol - Evil

Interpol - Evil

Interpol - Evil

Eulerian Video Magnification - VERY COOL

kceaton1 says...

Just as above my first though was of space use, but for a much more practical application.

So when a body in a solar system is moving around it's host star (they can deduce how many planets there are in that area) also moves by a function of gravity. Usually this is painstaking work that must be done, but if this little procedure is accurate enough they could start to apply it to the search for new planets and their discover and it should make the process, especially for the SMALLER planets, MUCH faster. I hope someone watches this with their breakfast in the morning as I bet EVERY researcher would want this tool.

Awesome software interpolation!

"Bullet Time" Surfing.

rich_magnet says...

Not technically the same as in the Matrix, methinks. It looks like this effect is done by relatively few (4-8) video cameras mounted on a horizontal rig. The smooth lateral pan is interpolated. For The Matrix they did do some interpolation as well, but had WAY more (still) cameras and temporally sequenced them.

Still, a neat effect.



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