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Tourist Survives Bungee Cord Failure

GeeSussFreeK (Member Profile)

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Steve Jobs introduces "Halo" to the world for the first time

siftbot says...

Tags for this video have been changed from 'steve jobs, halo, apple, bungie, mac, game, spartan, graphics, trailer' to 'steve jobs, halo, apple, bungie, mac, game, spartan, graphics, trailer, open gl' - edited by ponceleon

30 Years of First-person and First-person shooter

A Perfectly Safe Russian Snow Slide

Zero Punctuation: Halo: Reach

JAPR says...

>> ^Shepppard:

>> ^JAPR:
I love Reach, but they made it less skill-based. I understand that this was in the interest of making it a more "team"-oriented game, but when I can't mash on two fucking noobs just because 4 body shots plus one headshot is THE SAME THING as 5 headshots with the DMR, I feel fucking betrayed. Now that the SWAT playlist is live, that and Rumble Pit are the only thing I'll be touching. It's still a good game, but making it noob-friendly kills a lot of my enjoyment as somebody who's okay at the game.

Heh, I actually have some good stuff happen to me with Armour lock. People don't seem to realize that when the guy comes out, if you're too close, you're hit with an EMP burst losing shields.
Can't tell you how many double kills I've gotten by having two idiots just stand beside me in armour lock.
Oh, and then there's always this beauty.


Haha, that's always great. Sprint is my overall favorite, but lately I've been having a lot of fun with Hologram, and Armor Lock is always useful, especially if you have a teammate to drop a nade on the morons just waiting for you to come out of it so they can melee you. In a one-on-one situation, dropping your armor lock for anything other than blocking a quick melee is pretty disadvantageous oftentimes though, because if they have four nades they can just space them so that you WILL die as soon as you come out of it (if they're thinking, that is).

Zero Punctuation: Halo: Reach

Shepppard says...

>> ^JAPR:

I love Reach, but they made it less skill-based. I understand that this was in the interest of making it a more "team"-oriented game, but when I can't mash on two fucking noobs just because 4 body shots plus one headshot is THE SAME THING as 5 headshots with the DMR, I feel fucking betrayed. Now that the SWAT playlist is live, that and Rumble Pit are the only thing I'll be touching. It's still a good game, but making it noob-friendly kills a lot of my enjoyment as somebody who's okay at the game.


Heh, I actually have some good stuff happen to me with Armour lock. People don't seem to realize that when the guy comes out, if you're too close, you're hit with an EMP burst losing shields.

Can't tell you how many double kills I've gotten by having two idiots just stand beside me in armour lock.

Oh, and then there's always this beauty.

Halo Reach Literal Trailer

Halo Reach - "Unto the Breach" ViDoc.

siftbot says...

Tags for this video have been changed from 'halo, bungie, microsoft, game, studios, spartan, covenant, xbox, 360' to 'halo, bungie, microsoft, game, studios, spartan, covenant, xbox, 360, polygons' - edited by Fusionaut

Galactic Warfare New Gameplay Trailer

GeeSussFreeK says...

>> ^dystopianfuturetoday:
When is George Lucas going to wise up and hire Valve or Infinity Ward or Bungie to make a decent Star Wars fragfest?


I think it is because the shoe is on the other foot. Valve would have to want to make it first and they would want to sponsor it second. They both (valve and CO) have their hands full with making their own franchises successful. Usually resorting to adapting your game idea to someones franchise is either an effort to popularize your smaller developing house or a publisher pushing something onto a developer to promote some other synergy with their universe or general wanting of licensing money

Galactic Warfare New Gameplay Trailer

How Videogamers Are Ruining The Industry They Love

Shepppard says...

The video game industry is basically at a low at the moment, because there truly isn't anything new coming out.

My problem is that they seem to have lost their creativity and imagination. In the past however many years, the "Big Name" companies have had one idea and milked the shit out of it to make a crapton of money that they're only spending a fraction of to make sequels of the same game wrapped in a new pretty box.

Halo, Gears of War, Prince of Persia, Metal Gear, Hell, even Final Fantasy is starting to go downhill.
All of these titles have at least 3 games already in the franchise, or are soon going to, and each one basically had a steady decline in how good it was.

Whoever previously mentioned that the companies don't want to take risks basically hit the nail on the head. Very few are releasing something new, and even fewer look like they'd be fun.
The way I've always thought about it, a video game is like a book, or movie, just interactive.

A perfect example of this is from the Bioware games, The KOTOR series and Mass Effect are fantastic in the way they play out, because it's the exact same as a story, there's progression, there's conversation, there's reason to do what you're doing.

Take a game like Halo: Combat evolved, look at it, it was fantastic because as the storyline progressed, you learned about what happened, you found out who the covenant was and what their purpose was for finding the halo, and you learned the secret of the ring itself, That's a good progression.

Then you look at the second one.. The only thing new about it was the fact that there were now giant gorillas that wanted to eat your face, everything else was the same, nothing real new in the way of story or gameplay except you got slightly more overpowered, and the third is basically the same thing. I can't blame Bungie for Halo 3, there was never supposed to BE a halo 3, but MS pulled their funds before they could finish the final level which was supposed to close off the series and they were forced to make it.

My solution to this is to actually find people who write, authors who are willing to at least pitch ideas for games, and a studio that's willing to listen. If there's a company out there that could do that, the independent market could be almost abolished because the companies are hiring them on for ideas.

However, the "Reverend" Is right on one point, until we stop buying these rehashed games with a new number on the end, there won't BE anything new to buy. The companies will go for more of the same because people keep buying it.

Kid Remakes EVERY HALO Weapon in Cardboard

ponceleon says...

Heh. The kid is awesome. I'm also glad that the comments are for the most part really upvoting him. Sure, he's in that awkward stage, but damn he's got talent. Hopefully he gets some recognition for the video and Bungie flies him out or something. I think encouraging this kid's obvious talent will be a good thing and one day he'll be out there designing his own art with the same level of detail and interest.

Kid Remakes EVERY HALO Weapon in Cardboard

SDGundamX says...

>> ^NetRunner:
>> ^littledragon_79:
My favorite part is his compulsion to mimic the game's animations of reloading the weapons.

Yeah, that was what struck me the most about this, not only has he gone to the effort of reproducing the bulk of he available weapons, he has the postures, poses, and animations down well enough that he could probably be a stand-in for the mo-cap actor.
That level of obsession with detail would serve him well in the game industry. When he gets older, I think he should submit this with his resume when he applies to work for Bungie.
Otherwise, this just might come in handy for his insanity plea...should he need one, of course.


Hmm, he seems more like a hands-on type of person to me. I worked in games for years and even the artists complain that they don't get enough chances to do "real" art (real as opposed to virtual art). Mostly you sit in front of a computer all day long, regardless of whether you're a programmer, designer, or artist. He seems more suited for movie-making--set and costume design--where both the attention to detail and hands-on know-how will serve him well. I'd see him easily fitting in at say Weta Workshop or Lucasfilm.



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