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Anyone wanna start a Videosift The Old Republic guild? (Videogames Talk Post)

Skeeve says...

I'd join you, but it looks like I'll be out of the country and away from a computer from February on, so I'd only have part of January to play the game.

Sucks, cause I have been looking forward to Old Republic for a while.

Have fun!

Anyone wanna start a Videosift The Old Republic guild? (Videogames Talk Post)

Anyone wanna start a Videosift The Old Republic guild? (Videogames Talk Post)

Star Wars: The Old Republic Comic Con 2011 Trailer

notarobot says...

I wonder if "a thousand years" is a code for "we kept it as far away from George Lucas as possible." Because I'd be okay with that.
>> ^westy:

"The Old Republic, players will explore an age thousands of years before the rise of Darth Vader"
>> ^Morganth:

The Empire returned? I thought this was a thousand years before Natalie Portman said we ushered it in with thunderous applause.

This Is A Star Wars Geek Who Loves His Christmas Gift

World of Warcraft: Mists of Pandaria (Preview Trailer)

RFlagg says...

Yeah, I don't know why people are reacting badly to this. The Panderen have been part of the brewfest and we've known they exist, so no surprise they finally made them playable.
I personally don't know if it will bring me back. If Star Wars: The Old Republic sucks, then I may come back after this comes out... and I activated a free account to play with off and on for now since my regular account is deactivated.
I look forward to Diablo III more at the moment, thanks to SW:TOR, but if it wasn't for that, I would probably be more excited. I do PVE only, I don't do dungeons and certainly never raids, and hate PVP, so some of the other upcoming games are of little interest to me. WoW is the only MMO that has any appeal to solo PVE players, the others seem to favor PVP or dungeons and raids with groups (I guess one would say I should look at Elder Scrolls or Dragon Age, but I like how WoW plays more). I really wish they were releasing information on Titan this year though... even a tease would do for now, but they said they aren't ready to do anything about that yet.

Hyper WTF is Star Wars : The Old Republic?

Yogi says...

>> ^Drax:

I've been beta testing SW:ToR and it's turned WoW into a memory for me now at this point. That's all I can say though really.


Which means it's lightyears ahead? I've been leveling through Cataclysm several times and the writing for the quests is great...just hilarious and engaging at times. However it is still just writing in my game...to me that's the biggest leap forward in engaging the audience...voices. I can't remember the last time I had the sound on in WoW...there's nothing interesting.

Hyper WTF is Star Wars : The Old Republic?

RFlagg says...

He talked about it in one of his older videos ( http://youtu.be/ndcysuEIqus ). He doesn't like what the game has become, they are nerfing too much... He said "This is due to the announcement that all normal-mode bosses will be nerfed to the ground in 4.2. I have no more enthusiasm for the game, nor do I agree with the direction it's going and as such have decided to do what any responsible consumer would do and unsubscribe." Honestly it sounded more like he was just getting bored of it and the nerfing was as good an excuse as any to bail.
He still does the StarCraft II stuff, he and another does Terraria, and he covers a few other games. I would guess he might so stuff for Star Wars: The Old Republic if it lives up to near the hype.

Star Wars: The Old Republic Comic Con 2011 Trailer

westy says...

"The Old Republic, players will explore an age thousands of years before the rise of Darth Vader"

and yet most the technology looks exactly the same , its possible technology could reach a Plato but i doubt the visual design of things would stay the same for so long.

Star Wars: The Old Republic - Incredible Opening Cinematic

Shepppard says...

>> ^Xax:

>> ^Shepppard:
... a fully voiced MMo with a potentially (and being as it's Bioware, I'd say I'm more prone to say likey) epic storyline that varies from class to class...
Pretty sure that's innovative.

I'm pretty sure that hiring more people to speak the lines isn't innovative in the least. It's cool for sure. We'll see how the epic personal storyline part turns out. As far as the actual gameplay, I haven't seen anything impressive or new or interesting.
I'm much more interested in Guild Wars 2... if you want to see innovation in MMOs, that's where it's at.


They've brought the radial chat wheel to an MMo, and added in the option to have multiple people in a storyline conversation.

I'm interested as to how that'll work, because I like being the good guy and the friend I generally play games with tends to be a dick. So I'm curious as to how the good-cop bad-cop thing is going to play out. However, I think you're dismissing a fully voiced MMo a little too hastily. Adding voices into a game adds in a completely new level of depth, instead of just skipping through quest text you actually progress and converse with the world around you.

I'm curious as to what you see in GW2 as innovative, as far as I can tell the only semi new thing is dynamic combat, and dynamic quests to a point. The ability to dodge attacks or hide behind a shield is interesting, but I'm not commenting more until I've seen balancing addressed. Age of Conan already partially touched on that with its shielding and dodging mechanics (you get 3 shields and 3 places to put them, front, and sides. The more shields per side, the less damage you take when hit from there, but it opens up a weakness on an unshielded side. And sidestepping gave buffs towards attacking or defending depending on which way you went.)

Dynamic quests as it was described to me sounds like Besieged from FFXI, Open Quests from WAR, and Rifts.. from Rift. You're sitting in town, or out in a forest. Suddenly, the enemy is upon us and there's a call to arms. You spend the next however many minutes slaughtering mobs and trying to save NPCs. If there's more types of quests then that, that's a horse of a different colour, but if that's it then that's also not innovative.

Not having traditional "Tank" or "Healer" roles is also going to be in SW:TOR, and is in FFXIV to a point.

And although FFXI has covered this, too, the party system in SW:TOR (with NPC's, not players) means that you never have to actively look for a party, you'll be able to have one of your own to continue to tackle content.

The way it goes now is basically, there IS next to no room for innovation, most of the stuff has been tried, and unless it's in WoW then it's likely flopped. The game that realized this and embraced that is Rift, which seemingly took the "best of" a lot of MMo's out there and refined it into their own.

So don't take this post the wrong way, I'm actively looking for your input on the subject, but why do you feel Guild Wars 2 is innovative?

Star Wars: The Old Republic - Incredible Opening Cinematic

Xax says...

>> ^Shepppard:
... a fully voiced MMo with a potentially (and being as it's Bioware, I'd say I'm more prone to say likey) epic storyline that varies from class to class...
Pretty sure that's innovative.


I'm pretty sure that hiring more people to speak the lines isn't innovative in the least. It's cool for sure. We'll see how the epic personal storyline part turns out. As far as the actual gameplay, I haven't seen anything impressive or new or interesting.

I'm much more interested in Guild Wars 2... if you want to see innovation in MMOs, that's where it's at.

Star Wars: The Old Republic - Incredible Opening Cinematic

Shepppard says...

>> ^Xax:

Knights of the Old Republic was epic... just a fantastic experience. It remains in my all-time top 10 list.
It's hard to believe this game is being made by the same company. It looks like a very thinly-veiled WoW ripoff, and not even a very pretty one at that (sorry, but the cartoony graphics have looked like shit from the beginning). Where's the innovation, BioWare?


... a fully voiced MMo with a potentially (and being as it's Bioware, I'm more prone to say likey) epic storyline that varies from class to class...

Pretty sure that's innovative.

Star Wars: The Old Republic - Incredible Opening Cinematic

Xax says...

Knights of the Old Republic was epic... just a fantastic experience. It remains in my all-time top 10 list.

It's hard to believe this game is being made by the same company. It looks like a very thinly-veiled WoW ripoff, and not even a very pretty one at that (sorry, but the cartoony graphics have looked like shit from the beginning). Where's the innovation, BioWare?

rychan (Member Profile)

Star Wars: The Old Republic - Incredible Opening Cinematic

Xaielao says...

>> ^Shepppard:

@<a rel="nofollow" href="http://videosift.com/member/Xaielao" title="member since March 13th, 2009" class="profilelink">Xaielao
Yeah, I'm pretty sure you're the only one who thinks the old battles were better. The old battles were slow.. and that MADE them unrealistic.
In a typical swordfight, I'm pretty sure you're not gonna hit 3 times in 5 seconds and stop. And I can probably back the rest of that up with Lore.
Despite being "The Chosen One", Luke was only trained when he was older. Yoda came close to showing off a jedi's true potential by lifting the X-wing out of the marsh, but at that point he was old, and likely hadn't used the force for ages since Luke had appeared.
The Jedi we see in the prequel trilogy had been raised since they were insanely young (Younger then the 9 year old Anakin, because someone even says "He's too old.") and whenever you see someone fighting they're not just a run-of-the-mill jedi, it's typically someone from the council, essentially, the cream of the crop.
And.. just on a last little rant about the swordplay.. they're Jedi. Again, people trained since they were extremely young to use the force as a guide. Qui gon Jin at one point even says something about "He can see glimpses of the future, it's a jedi trait." which again, is something that happens in battle making the fights faster and more epic. Jedi are essentially a partial ripoff of samurai anyway.. and if you don't think sword fighting can be that fast and action packed, watch a couple good Kendo matches.



I may be the only one (though I sometimes doubt that hehe, but I must disagree about the saber battles in the original. They were choreographed by Bob Anderson, one of the greatest holywood sword trainers ever. The guy is behind literally every major action movie with sword fighting in them from Star Wars to The Lord of the Rings, and Pirates of the Caribbean to Highlander. The saber fights are slow I'll give you that, but they were slow for a reason. As I said they were choreographed in such a way that you could almost feel the battle of wills behind the sabers themselves.



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