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Gobekli Tepe

Team Fortress 2 - The Odd Scout

Zero Punctuation - Split Second: Velocity

westy says...

weird its as if he didn't bother to play the game for any length of time and just judged it on face value.

also this sort of driving game is far more about multilayer than single player.

the point is with the environmental explosion is that you can learn what happens that way when sum-one blows one up on you you have a 70% ability that you can avoid it using skill.

the game has detonater rounds that are basically the level with everything blowing up this effectively helps the player learn where everything is so that they can more skilfully avoid explosion.

there is an actual skill in when you set things off as well to make it harder for the person in front to avoid.

I think you all so have to think of split second like poker , skilled players over time will win more games but what explosion mechanics allow is for less skilled players to enjoy winning every now and again. ( the whole single player cambagne is quite easy and I think evan non gamers enjoy it , my GF realy enjoys playing it although some of the later rounds are to hard for her , and the game is a bit less forgiving for ultra casual players such as my gf but she did play it a good 5 hours straight one night so it cant be that bad.

This game is infinitely better than blur, and game play is analogous to Mario cart but with a realistic context and more interesting tracks.

The biggest issues with the game are

1) sound track, its a 14 min or so loop of music that plays sections at random , it gets annoying after 6 or so hours of game play

2) although there are different routes on the maps , I think they could have been more creative with them having said that they were probably limited in options by the number of set piece explosion they could put on each track

3) one of the specials is change route this aloes people will full power charge to totally change the lay out of 1/3rd of the track and is really good for people far back to catch up with people in-front, however not all the layouts have this , i think every track should have had a minimum of 2 change route options evan if they wernt particulay spectacular , as it allows people that are far behind the ablity to catch up.

Reactable: Live performance @ submixpro studio

westy says...

>> ^Gallowflak:

Super awesome.
As a composer/musician/smurf, I find that most of the music that might fall under "electronica" is the immediate pleasure; it's easy to assemble and instantly satisfying. It's also the easiest way to make money. "Classical" music is the ultimate compositional challenge and nothing engages me so fully as the process of creating it.
Still, I don't think that's a reason to frown on trance/electronica/whatever. Snobbery and elitism never gets anyone anywhere and if an individual finds reward and a creative outlet in electronic music, they deserve nothing but encouragement.
TLDR; elitism in the field of creativity sucks huge balls.


I desagree , to make a comercaily sucsessfull and noticable Dance track is just as hard as making anny other form of music if not harder due to the saturatoin of music in this ganra because of its accessablity.

I would argue its far esear to make money from "classical" music as you can produce classical music of a very low standerd (relative to productoin quality of whats out there) but people will haplily hand over mor cash for it because of the bullshit factor.

allso most musicians make money from doing sound tracks and acompanying music rather than music bought directly by the publick and fact is general trancy stuff is not realy wanted that much , over basic clasical style music or just general music ( the sort u hear in tv programs or documentries or acompanying games).


But as you say , in the end its not realy important so long as the end product is injoyable the complexity is not realy an issue.

Fat Marmot Eats Graham Cracker

dannym3141 says...

>> ^BoneRemake:

DUN DUNN DUNNNNNNNNNNNNNNNNNN!!!


This could be SO easily turned into drama king 2. The first 3 seconds, do a few loops of the last .5 of a second, add a sound track, and then add a cane/moustache if you want. There's so many places to stick that drama king soundtrack over!

Full Throttle - Most Badass Game Ending Ever

Bruti79 says...

Amazing game, with a great sound track. It would have made the video longer, but there's a great part where you have the box of bunnies and toss it into the Fan on the truck...fun =)

Flightpattern

Monkey Island theme over the years

jmd says...

Ahh yes, my favorite past time, midi music. I picked up my first cd rom drive and with it, the must have cd game of all time, 7th guest. 7th guest was a SVGA game (That sucker was 8 bit color! 256 colors and some how they pulled off transluscent digital video footage over the back ground) that used Midi for all its music. I discovered the game had an easter egg, the 2nd disc had a red book cd audio track of most of the games soundtrack played on the SCC1 roland board. After hearing just how good these midi files could sound, I quickly got into the world of PC Midi. I upgraded my SBpro to an SB16 multi cd, this monster not only supported the proprietory connector for my cdrom drive, but also an MPU expansion connector for a midi daughter board. The first daughter board I got was creatives wave blaster, but it was pretty weak. I figured out if I wanted a really good midi sound, I would need to plunk down some seriouse cash, and it would probably need to be from roland. So I picked up the roland SCD-15 (I still have that thing! but nothing to plug it into now) and while not quite as good as the dedicated SCC1, it was enjoyable. (http://www.youtube.com/watch?v=rJlkz6V0VOQ to hear how it sounded)

I picked up the SBlive as soon as it came out and proceeded to knock several megs of instruments into that sucker as well. I even put together a sound font called musica theoria (its hilarious when I google that now). My thirst for playing with midi music now is dried up now, but I have a sizeable collection of chip music, sound tracks from my fav gameboy/genesis/snes/ps1 (the entire final fantasy 7-9 series is chip music) so I can hark back on old memories of how music evolved over the decades.

Some Sierra-Online History, Ken williams, Roberta Williams

Bruti79 says...

Sam & Max was awesome, as was Full Throttle! I think both cd's could be put in a cd player and you could listen to the sound tracks. I knew you could for Sam & Max, can't remember for Full Throttle.

Low Point of Tim Burton's Career - The Futterwacken

AeroMechanical says...

Seems like it would have worked pretty well without any music, just whatever insane silent melody the hatter keeps in his head. I bet that's how it was written originally.

edit: On second thought, yeah, of course that's how it's written. The characters clearly aren't supposed to be hearing the sound track. I imagine they just assumed the typical Disney audience lacks the necessary imagination and would be confused. I have more faith in them myself, but obviously Burton sold the &#@%$ out. It's a shame, really.

Back to the Future Sex Scene

rychan says...

Ugh, the intentionally not quite right sound track is so painful. Either nut up and use the real soundtrack and prepare to defend it as fair use, or use something unrelated.

Drift

westy says...

Looks realy good but for me there are To manny artifacts from Time warping , im sure if u did it with a cuple more frames you could achive the same video and affect but without the glitch artifacts. also Would be good with music rather than the digetic sound track but its not like the sound dosent work

when it works its pritty cool though for example Works perfectly with panorama shots , where the time shift antilogarithm can realy perform without glitching so much.

Parkour compilation: best cityscape flips, jumps and stunts

You are being shagged by a rare Parrot - Stephen Fry

Lux Aeterna By Clint Mansell - requiem for a dream

siftbot says...

Tags for this video have been changed from 'Lux Aeterna, Clint Mansell, sound track, requiem for a dream, crescendo' to 'Lux Aeterna, Clint Mansell, sound track, requiem for a dream, crescendo, audiosift' - edited by calvados



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