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rychan (Member Profile)

luxury_pie says...

I wasn't aware of the explanation on the website while posting my first comment. The first part of my second comment covers that. The second part was to explain what I meant with "vertical forces applied to the ballcamera".
Sorry for the confusion.
Neat concept though, I'd like a bunch of these to create "panorama maps".

In reply to this comment by rychan:
There's no freely movable parts inside the camera. The website makes it pretty clear:
"Our camera contains an accelerometer which we use to measure launch acceleration. Integration lets us predict rise time to the highest point, where we trigger the exposure."

So while your original post implies that it somehow detects the top of the trajectory as it happens, in fact the camera measures launch acceleration to predict the length of time until the top of the trajectory.

>> ^luxury_pie:

>> ^rychan:
>> ^luxury_pie:
^ I think it will take a photo everytime it stands still after being accelerated upwards. Using the fact that there will be no vertical forces applied to the "ballcamera" the moment it reaches maximum height after a throw.
engineering

Actually, no. The acceleration on the ball is roughly constant through the entire trajectory. So it's somewhat tricky to estimate when you're at the top of the parabola.

They seem to use an accelerometer to predict the time of max height as seen on
their website.
I wasn't referring to the acceleration rather to the forces, being applied while thrown, to a possible freely movable object inside of the camera, using the same principle as the seatbelt mechanism.
My train of thought leaves in a couple of minutes.


Throwable Panoramic Ball Camera

rychan says...

There's no freely movable parts inside the camera. The website makes it pretty clear:
"Our camera contains an accelerometer which we use to measure launch acceleration. Integration lets us predict rise time to the highest point, where we trigger the exposure."

So while your original post implies that it somehow detects the top of the trajectory as it happens, in fact the camera measures launch acceleration to predict the length of time until the top of the trajectory.

>> ^luxury_pie:

>> ^rychan:
>> ^luxury_pie:
^ I think it will take a photo everytime it stands still after being accelerated upwards. Using the fact that there will be no vertical forces applied to the "ballcamera" the moment it reaches maximum height after a throw.
engineering

Actually, no. The acceleration on the ball is roughly constant through the entire trajectory. So it's somewhat tricky to estimate when you're at the top of the parabola.

They seem to use an accelerometer to predict the time of max height as seen on
their website.
I wasn't referring to the acceleration rather to the forces, being applied while thrown, to a possible freely movable object inside of the camera, using the same principle as the seatbelt mechanism.
My train of thought leaves in a couple of minutes.

Throwable Panoramic Ball Camera

luxury_pie says...

>> ^rychan:

>> ^luxury_pie:
^ I think it will take a photo everytime it stands still after being accelerated upwards. Using the fact that there will be no vertical forces applied to the "ballcamera" the moment it reaches maximum height after a throw.
engineering

Actually, no. The acceleration on the ball is roughly constant through the entire trajectory. So it's somewhat tricky to estimate when you're at the top of the parabola.

They seem to use an accelerometer to predict the time of max height as seen on
their website.
I wasn't referring to the acceleration rather to the forces, being applied while thrown, to a possible freely movable object inside of the camera, using the same principle as the seatbelt mechanism.
My train of thought leaves in a couple of minutes.

Throwable Panoramic Ball Camera

rychan says...

>> ^luxury_pie:

^ I think it will take a photo everytime it stands still after being accelerated upwards. Using the fact that there will be no vertical forces applied to the "ballcamera" the moment it reaches maximum height after a throw.
engineering


Actually, no. The acceleration on the ball is roughly constant through the entire trajectory. So it's somewhat tricky to estimate when you're at the top of the parabola.

Stonebreaker (Member Profile)

Zero Punctuation: Resistance 3

Asmo says...

>> ^NetRunner:

I'm starting to feel like Yahtzee is a bad reviewer of games. I haven't played Resistance 3 yet, but all I got from this was that he loves it because its mechanics are old-fashioned.
Maybe all of us gamers are starting to get a bit long in the tooth, but I've not become particularly nostalgic for "the good old days" of gaming. I mean, do most gamers spend a lot of time wishing old game mechanics would come back from the dead? I've played enough remakes of "classic" games I loved to realize that most of them don't hold up in comparison to modern games. Gaming has largely moved on.
I for one love the addition of cover and regenerating health to shooters, and don't really like the idea of going back to health pickups and strafing in and out of cover.
Oh, and maybe I just don't play a lot of shooters, but are any of the top-tier series really still all/mostly brown? The only ones I know of are Gears and Resistance...in their first iteration only. From hearing Yahtzee, you'd think this was some mistake developers are still making, but I can't recall the last game I played that didn't make use of a healthy portion of the color wheel.


I think Yahzee isn't technically a reviewer of games, he's oped'ing about games with humour. His reviews aren't particularly objective but they never claim to be.

And yeah, a lot of us do spend time wishing for old mechanics to come back. Winning a fight with a few % health left against all odds is far more satisfying than hunkering down behind a wall, regen'ing, popping out to shoot, regen'ing etc. Leaning around corners (rather than sticking to the wall and suddenly getting a huge panoramic as far as the camera can scan) is another example. No, we don't generally want verbatim copies of old games to come back, but some of the meatier bits would be nice.

I'd humbly submit that older games don't hold up against modern games because they aren't supposed to. That doesn't mean older game concepts don't hold up. eg. Dead Island doesn't have regenerating health or a cover system, which really do help ramp up the 'survival horror' factor.

Camera attached to a helicopter rotor

robbersdog49 says...

Yes, the rolling shutter is part of the effect, but it won't produce the waves on it's own. Imagine the rotas turning so the axis is perpendicular to the horizon. Regardless of if the shutter was rolling or not you will get a perfectly flat horizon.

I take a lot of panoramic shots and if you aren't controlling the axis of rotation properly when taking the shots you'll get a curved horizon.

marinara (Member Profile)

Knock Knock, it's the Future

Knock Knock, it's the Future

Knock Knock, it's the Future

Birdemic - Trailer for a new "worst movie ever made"

Hybrid (Member Profile)

kronosposeidon (Member Profile)

Sifting Interactive QTVR videos (Actionpack Talk Post)

burdturgler says...

You just need to strip out the sharehtml stuff:

<object type="application/x-shockwave-flash" data="http://demos.immersivemedia.com/data/ClientDistribution/TexasStadium/IMPlayer.swf?config=http://demos.immersivemedia.com/data/ClientDistribution
/TexasStadium/config.xml" width="520" height="345">
<param name="movie" value="http://demos.immersivemedia.com/data/ClientDistribution/TexasStadium/IMPlayer.swf?config=http://demos.immersivemedia.com/data/ClientDistributio
n/TexasStadium/config.xml"/>
</object>

Already been sifted though, http://videosift.com/video/Interactive-panoramic-video-of-the-Texas-Stadium-demolition



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