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Mount Kimbie: Before I Move Off

A Slower Speed of Light - Relativistic Gaming

Hula Cam at Burning Man 2012

Hula Cam at Burning Man 2012

SKYFALL - Official Teaser Trailer

Yogi says...

>> ^spoco2:

Casino Royale was Awesome.
Quantum of Solace was close to being good, but fricken ruined by shaky cam action sequences.
When will shaky cam die? It does not make it seem more urgent, does not lend suspense to the scene, just shows you don't know how to stage a good action scene.


I know sooo many people that hate shaky cam. They sometimes have to look away, they don't like it at all. I love it. I don't know why but using the camera like that, forcing me not to see a situation clearly makes it better for me. I guess because if someone framed a shot where I couldn't see one of the characters clearly or a fight was mostly out of shot it would just seem like artsy bullshit to me. With shaky cam they can control more or less what I see but also actually showing me the threat or what's going on.

Also when you have shaky cam...the next thing to use is the absence of shaky cam. Say in a war scene where suddenly things go silent and everything is still. I can understand not liking too much shaking, but the hand held camera thing I honestly think is a great idea, and I've never had motion sickness so it doesn't bother me at all. So you have guys like me to blame for shaky cam.

The World's Scariest Drug (Vice Documentary)

shang says...

I am prescribed Scopolomine patches which you wear behind your ear.

for motion sickness or I take it cause I am on high doses of oxycontin as well as 24/7 opiate patch called Fentanyl

and scopolomine patches reduces nausea and dizziness associated with high doses of opiates

works great

The Bourne Legacy trailer

Yogi says...

>> ^Deano:

"There was never just one" - lol, that's a lazy way to justify a new Bourne film. Maybe they can keep doing Bourne films in this way as the demand is there but Damon did manage to smuggle some acting into the originals and I wonder if they can create a character as well as more action.


Ummm not really when there are NOVELS! It's written by someone else but it's still considered part of the series so no it's not lazy.

I'm totally seeing this...I love the Bourne movies, I think they're a lot of fun. I know tons of people who HATE shaky cam but I actually love it. I've never gotten motion sickness and I love the feeling of a camera being out of control or found footage so I love the Bourne movies.

Guy can't keep his breakfast in during hang gliding

EMPIRE says...

unfortunately I can't say I wouldn't have done the exact same thing. Being sensitive to motion sickness sucks big time. A couple of years ago, I even got somewhat queasy just by splashing around in a pool.

New Spider-Man trailer vs Mirror's Edge... Hmmmm...

New Spider-Man trailer vs Mirror's Edge... Hmmmm...

budzos says...

First-person POV has become part of the modern human's visual vocabulary in a new way. Twenty years ago a large part of the audience would probably find such a shot overly disorienting. You'd have a lot of people complaining it gave them motion sickness or that they just couldn't tell what was happening. Or I imagine really stupid people would say "that's so CHEAP you can't even see Spider-Man!"

But these days with hundreds of millions of phone cameras, and people growing up playing first-person videogames, the first-person point-of-view has become instantly readable to a large part of the audience (and it's not like everyone needs training to "get" such shots... just the common miscreants). Blair Witch, Cloverfield etc. were an introduction but not true POV movies. I can't wait for the first all-POV movie.

Half-Life 1... if it had true first person animation

Aren't Atheists just as dogmatic as born again Christians?

Bourne Detained scene recreated frame by frame

EMPIRE says...

Wanna see shaky cam used very poorly?

http://www.youtube.com/watch?v=ZQxofGbFu8o
Check out this video. it's from a portuguese tv series about lawyers. And this is what happens when you get a really bad director trying to emulate "american tv", who thinks it's all about shaking the cam and zooming in and out. I never managed to watch an entire episode of this show. it's nauseating to look at.



>> ^kronosposeidon:

They nailed it, right down to all the shaky cam moves. Unlike some people I don't always hate the shaky cam. It can be very effective in action scenes if it's done properly. But why use it when someone's just sitting and talking, or just fucking looking at someone? If the real world looked like that all the time I'd be permanently motion sick.

Bourne Detained scene recreated frame by frame

kronosposeidon says...

They nailed it, right down to all the shaky cam moves. Unlike some people I don't always hate the shaky cam. It can be very effective in action scenes if it's done properly. But why use it when someone's just sitting and talking, or just fucking looking at someone? If the real world looked like that all the time I'd be permanently motion sick.

World of Warcraft with Microsoft Kinect

MilkmanDan says...

GIMMICK! Gaming always has these cycles of little peripherals, control schemes, etc. that at best contribute a few fun experiences, but are always are advertised as revolutionary, incredible things that will forever change way we play games.

Some examples:
Nintendo Power Glove (NES) - worthless as a controller, for any purpose

Light Gun (NES) - Games worth playing that used the light gun: Duck Hunt

Super Scope (SNES) - the Super Nintendo version of the light gun, minus anything worthwhile to play with it

3D/"Virtual Reality" goggles, Virtual Boy (var.) - the next "big thing" is always 3D displays through glasses or head-mounted displays. Reality: the hardware has always detracted from the experience, ranging from mildly annoying at best to instant motion sickness / vomit-inducing nightmare. Good 3D software engines displayed on a flat 2D screen actually *did* revolutionize gaming in a way these likely never will.

Dance Pad/Mat control (Dance Dance Revolution, etc.) - Makes kids exercise! Watch all the fatties lose weight! Sound familiar? Reality: niche appeal, niche market, fatties stay fat

Guitar Hero guitar controllers - Kids learn to appreciate music! They can develop musical talent! Reality: learn to play a faster-paced, vaguely guitar shaped version of Simon!


I don't mean to suggest that some of these things aren't fun. However, I think this sort of thing is guaranteed to have at best a pretty quick flash-in-the-pan sort of popularity. The best ones are instances where the peripheral is designed to work and work well with one given game or type of game, and the cost of that niche input method is just added in to the price of the game it was designed for.

To me, Nintendo was insane to base the entire market viability of the Wii around motion control. Competitors will develop their own solutions (Kinect, for example) and steal away some of the surge of motion control novelty attraction. Once the novelty wears off people will realize that the controllers, keyboard and mouse, joysticks etc. that have been used as input methods for 30+ years have been around that long because they aren't gimmicks, they actually *(&%ing work.

/rant over
//get off my lawn



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