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A Chilling Account: Stabbed and Beheaded on Greyhound Bus

spoco2 says...

>> ^quantumushroom:
It's a good thing no one had a gun, otherwise someone might've gotten hurt.
And the psycho will not be executed because Canada "humanely" has no death penalty.
Good work, Canucks!


What a completely insanely stupid comment QM.

BECAUSE he had a knife and NOT a gun, only ONE person was killed, he wasn't able to shoot through the windows at people, he could be easily contained, couldn't shoot people as they exited the bus. etc. You've instead showed how much LESS dangerous knives are compared to guns. One is a close range, limited damage area weapon, the other can kill people at a distance.

And to try and suggest that the death penalty is the best thing here... bravo sir. That's the way to solve everything, kill the baddies. I'm sure you'd like them to have shot him on the spot wouldn't you? So then we could have no idea of understanding why this happened or how we can prevent such things happening again.

Oh, and from the story I read just before seeing this it's not currently known what caused the man to do this, one would expect there's some severe mental problem going on, I'm sure we'll find out more later.

This is terrifying because of the completely unprovoked nature of the attack (apparently the guy killed was asleep at the time), and it could be enough to stop you wanting to go on a bus ever again, but you have to remember that this happened ONCE, out of how many bus trips every day, every year?

I would not point a gun at this guy

xxovercastxx says...

>> ^arsenault185:
To all of you^ who are saying something about what the "bad guy" is doing wrong: No one ever said criminals were smart.


Let's talk about what the "expert" is doing wrong then. The most important step about a close range gun disarm is to remove yourself from the line of fire. He stands with shoulders squared throughout most of the disarms.

He also moves his hands very slowly toward the gun and then makes a snap-movement. If someone is holding me at gunpoint, I wouldn't bet on them waiting to see what I was going to do as I gradually moved my arms into position to grab the gun.

Here's a better technique. http://www.videosift.com/video/Krav-Maga-gun-disarm-from-Human-Weapon

Annoying kid PWNED by t̵u̶b̶a̶ sousaphone player

NicoleBee says...

I was expecting a tuba player giving a kid a big old close-range BLAT. But this was cuter. It's also good to keep in mind that 6 years olds are made out of rubber.

AK-47 vs M-16

Farhad2000 says...

Weapons should be graded on their effectiveness on the battlefield, not some pre set standardized tests. Looking at both the AK-47 and M-16 on a firing range, one could claim the M-16 is better but its far more reliable to cull from several conflicts where both weapons were used, to reach a conclusion, the most significant would be Vietnam.

As a precison, futuristic, tech reliant rifle the M-16 almost failed in Vietnam, early versions shipped with ammunition that fired dirty in the chamber leading to catastrophic dirt jams, initially they were shipped with no cleaning kits as well, its sensitive mecahnism could easily jam in harsh enviroments, early models also weighted so little that firing control and usage as a close combat blunt weapon was lost.

The AK-47 thrived, its firing power, reliablity, simple training methodology meant that troops spent little time training and cleaning with their weapons and more time shooting at an enemy. In close range a butt smack from an AK-47 can down a person. There is an entire handbook on just how to disassemble the M-16, you can teach a 6 year old how to clean, arm and fire the AK-47 in about 30 minutes.

The AK-47 is built for urban combat and close range engagement, while the M-16 is built as a long range high accuracy stand off weapon. You can run a guerilla war on the AK-47, while the M-16 is reliant on highly trained troops with the weapon system and supplies to keep the weapon functioning. There are still reports on newer M-16A2s failing to fire or jamming in the sandy dunes of Iraq.

The US Army Ordance is really skwed in my preception, there is high concentration on high tech bullshit (robots? network centric warfare?) while still using a weapon design from the late 50s, the M-16A2 and M4 are simple modifications on the M-16 frame, both are standard US infantry weapons and haven't really progressed to a more simpler and more reliable weapon platforms even though alternatives are field tested every goddamn year. The AK on the other hand is progressinng as a weapon design, currently I believe its ireation is the AK-74.

Basically if I had to fight tommorrow, I would go for the AK-47 over the M-16.

Ohio Cop Tazered a Handcuffed Female

MarineGunrock says...

I fucking hate cops like this. They make it so hard for the honest ones to make a living without being hated by all.
Of course that guy that the reporter interviewed is an idiot. "Shot her at close range" No shit, it's a fucking taser, not a sniper rifle. As far as the "Misfired" claim goes: Bullshit. The darts are shot out of a detachable cartridge on the front of the gun.
I will say this, however, she must have been drugged up or something, because when I was tazed, as well es everyone around me, your muscles lock up so much that you can't move at all.


Queue GorillaMan's rant on cops and how they should all die.

rembar (Member Profile)

Rifter says...

Actually, my buddies and I DO shoot competitively. We also use targets that fall back, when hit. The splatter is not dangerous, it is not a richochet. And, splatter, as it is, is an exceedingly rare occurance. Out of THOUSANDS of rounds... splatter almost never happens. These same style of targets are used at other IPSC matches in the area.

In reply to this comment by rembar:
Rifter, I don't want to be mean, but please reconsider your course of action. Softer bullets and lower power make shooting steel MORE dangerous, not less. You should also not have received splatter or ricochet more times than you can count on one hand, because that means your target is either poor quality/damaged, your target is set up improperly, or you're standing too close, or some combination of the three.

And besides, why the need to shoot steel, especially at close range, when you're not competing? I never understood the appeal.

Belarus: Europe's last dictatorship

rougy says...

Very interesting. Thanks for the insight.

And you're right - Bush calls himself "The Decider" and he uses "executive privilege" as an excuse to cover his misdeeds.

Political protestors have been arrested illegally many, many times, only to be released later on. They've been shot at close range with rubber and wooden bullets, and bludgeoned without cause. They've been corralled in "free speech zones." They've had their organizations infiltrated by undercover agents working for the government, who often times proved to be agent provocateurs. All this happened in America under Bush’s rule.

I can't say I'd want to live in Belarus - but I will say I wish that America would stop looking so much like it.

Rifter (Member Profile)

rembar says...

Rifter, I've made a reply to your comment. Please don't take this the wrong way, but for my own comfort, would you reconsider your choice to shoot steel?

In reply to your comment:
My buddies and I shoot steel all the time. We shoot close range with pistols, and get some splatter bouncing back on us. For a little .223 round, we put those out at 100 yards, to be safe. We also use soft bullets so they expend their energy on the target, and won't bounce back too far.

Ricochet bullet to the head, dude's OK

rembar says...

Rifter, I don't want to be mean, but please reconsider your course of action. Softer bullets and lower power make shooting steel MORE dangerous, not less. You should also not have received splatter or ricochet more times than you can count on one hand, because that means your target is either poor quality/damaged, your target is set up improperly, or you're standing too close, or some combination of the three.

And besides, why the need to shoot steel, especially at close range, when you're not competing? I never understood the appeal.

Ricochet bullet to the head, dude's OK

Rifter says...

My buddies and I shoot steel all the time. We shoot close range with pistols, and get some splatter bouncing back on us. For a little .223 round, we put those out at 100 yards, to be safe. We also use soft bullets so they expend their energy on the target, and won't bounce back too far.

.and the award for realistic gunplay in a motion picture....

choggie says...

...a rope tied to a stunt man's waist perhaps, makes for a realistic attempt by the filmmakers, to mimic the effect of a shotgun blast at that range....would agree, that through that wall, even with both barrels pulled with slugs, it may not be as dramatic, But.....mr. simian, the FPS of what comes out the end of a 12-gauge boomstick at close range, would lift a person off their feet and then some, at close range, beg to differ-

Also gotta say, that what may have played a subconscious role inspiring this post and the john woo, were the days events at Virginia Tech....my heart goes out to the bereaved,...a tragic sign of the times in which we live....we will probably find out shortly, that the perpetrator was a social outsider, emotionally isolated and lonely, and that had a bat been his weapon of choice once he had made his mind up, that folks would have died as well, guns, their availability and calibre once again, not the culprit....

Radiant Silvergun - Stage 5A

ant says...

What the heck? I just played this game in MAME. This is so insane. I had troubles with the first two levels! It's so hard and confusing when it changes perspective. Heh. Maybe I just suck!

From history.dat:
Oh and from history.dat:

Radiant Silvergun (c) 05/1998 Treasure.

Sometime in the future, scientists have discovered a diamond-shaped alien device deep in space. The mysterious alien device detonates while being probed, starting a chain reaction which destroys the entire planet. Fortunately, there's a group of slap-happy space cadets who are up in orbit who aren't affected by the explosion, but witness it, so they decide to do something about it - which means finding a way to travel back in time to avert the catastrophe before it happens!

Radiant Silvergun is a vertically scrolling shoot-em-up rendered with a superb mix of two and three-dimensional graphics, and is widely considered to be the finest ever game of its type in what is a very crowded genre.

Part of the reason for the game's huge success is in the implementation of its weapons system. Unlike other shoot-em-ups, all of the game's weapons are available to the player from the very beginning. Silvergun's control panel consists of three different fire buttons, each of which activates a different weapon; either 'Vulcan', 'Homing' or 'Spread'. In addition, players can activate four extra weapons using a combination of the three fire buttons. These are :

* A + B = Homing Plasma
* A + C = Backwards Wide Shot
* B + C = Homing Spread
* A + B + C = Radiant Sword

At the start of a game, the player's weapons are very weak, but they can be 'powered-up' by shooting same-coloured enemies (chaining), in a fashion similar to gaining experience for a weapon in a role playing game.

- TECHNICAL -

Sega Titan Video hardware (STV)

Main CPU : (2x) SH-2 (@ 28.6364 Mhz), 68000 (@ 11.45456 Mhz)
Sound Chips : SCSP (@ 11.45456 Mhz)

Screen orientation : Horizontal
Video resolution : 704 x 513 pixels
Screen refresh : 60.00 Hz
Palette colors : 6144

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Toshiba EMI released a limited-edition soundtrack album for this game (Radiant Silvergun Soundtrack + - TYCY-5613) on 07/08/1998. The soundtrack was so popular that it was reprinted by Absord Music Japan (Radiant Silvergun Soundtrack + - ABCA-5043) on 24/03/2004.

- TIPS AND TRICKS -

* Radiant Sivergun's weapons in detail :
1. VULCAN (A button) : a devastating forward firing set of plasma bursts (heavy fire forwards the enemy). This is potentially the best weapon against any enemy, when at full power it can take down even the toughest enemies in a few shots. The only disadvantage is that it's fire is very concentrated and as such you need to move a lot to avoid fire.
2. HOMING (B button) : green homing pulses which target anything that is hovering around you. Even though it is initially weak, at full power it becomes very powerful and requires less movement than the Vulcan.
3. SPREAD (C button) : a wide shot which goes further the longer you hold down the fire button. A little tip; rapidly press the fire button to create a explosion shield around the front of your ship.
4. HOMING PLASMA (A+B buttons) : a double trail of homing lasers which target anything within a 120 degree angle in front of your ship. Moderately powerful, and has a habit of targeting the wrong enemy.
5. TAILGUN (A+C buttons) : a Thunderforce-style tailgun shot which is invaluable in many areas; especially the areas where you get attacked repeatedly from behind.
6. LOCK-ON SPREAD (B+C buttons) : slow moving but powerful shots which target anything in close range. (NOTE - THIS IS THE ONLY WEAPON THAT CAN LOCATE THE SECRET DOGS).
7. RADIANT SWORD (A+B+C buttons) : the game's most powerful weapon. Collecting ten pink bullets with the sword powers up the RSG meter, once full you can use the Hyper Sword and destroy almost everything on the screen.

* Chain bonus : break the same color enemies 3 times without a break.

* Secret bonus : break the enemies with Red -> Blue -> Yellow. If you destroy the enemies with the following pattern, will get 2 Chain Bonuses and 1 Secret Bonus [Red ->Red->Red->Blue->Yellow->Yellow->Yellow]

* Weapon bonus
1) Vulcan : Hit over 200 times without a break.
2) Homing : Hit over 300 times without a break.
3) Spread : Hit 16 times before explosed Spread.
4) Homing Plasma : Hit over 10 seconds against 1 enemy.
5) Back Wide : Hit over 300 times within 2 seconds.
6) Lock on Spread : Hit an explosion over 15 seconds.
7) Radiant Sword : Hit over 5 seconds.

* Secret character Merry Dogs : You can find secret character called 'Merry Dogs' by Lock on Spread. For example : at the starting of 1st Stage, Merry Dogs is hidden in lower-right position on screen.

- SERIES -

1. Radiant Silvergun (1998)
2. Ikaruga (2001)

- STAFF -

Directed/Produced by : Hiroshi Iuchi
Assistant Director : Namie and Merry
Based on Story/Screenplay by : Hiroshi Iuchi
Tyrant Programer : Fukuryu
Zako Enemies Program and Set by : 1998/Nami
Boss Enemies Program by : 2015/Nami
BG, Demo, 5 Bosses, Tool Program : Atsutomo Nakagawa, (133MHz)
Inu Program : Choko Monkey
Object Design : Dad Oginon, Naokiman
Object Design Rookie : E-Suzuki
BG Graphic : Hiroshi Iuchi 11
Character Designed by : Han
Music by : Hitoshi Sakimoto
Sound Effects : S. Murata
Opening, Ending Picture by : Gonzo
English Translation : Haruko Hosaka
Debug Cooperator : Kji, Shirotg, Waka, Kazuhiko Murakami
Debug Dog : Merry
Executive Producer : Masato Maegawa

- PORTS -

* Consoles :
Sega Saturn (1998) : The ONLY machine to receive a home conversion was the Sega Saturn. This is a rare port and usually commands three-figure sums whenever a copy changes hands.

A Sony PlayStation port of this game was planned, but eventually scrapped, as the console did not have enough power to generate the huge amount of sprites the game requires.

One bomb that can take out 40 tanks in a 500-1200 ft area

Tracon says...

@ Fuses aren't the problem its the explosive degrading over time that is the problem. As all explosives degrade including HE it becomes more unstable over time. There is no way you could manufacture 5000 bomblets per cluster bomb and not have some fail. If there's to sensitive and the cloud explodes before it hits the ground. Plus the economy of scale means the fuse's need to be cheap to manufacture or you might as well just make 1000 pounders or rockets. The biggest problem with cluster bombs happens years later when some kids play in that field were the battle was and find a little cylinder and play with it. That's why there being banned. Even if there coloured orange and the explosive sign was plastered all over them i guarantee you kids will play with them.

@ NordlichReiter Retroactive doesn't mean what you think it means. You mean Reactive armor. Reactive armor uses an explosive to push the explosive charge away from the the tank. Things like EFP and HEAT rounds that us liquid metal to cause the majority of damage can't penetrate because of the force being thrown back at the enemy explosive. The problem is they are panels. And once a panel is used up it has to be replaced. It would be hard to hit the same target twice in the same spot but the panels are large enough that it is definitely possible using shoulder fired rockets and missiles at close range within a city.


This entire show is nice but honestly every time i see it, it screams marketing by company's and less about what will actual see action. Not to mention the guy needs to calm down seriously you don't need epic music and epic narration every time. If its being researched and tested now it might see action in 5 years. Plus only a very small fraction will actually be bought by the DoD.

How to handle a naked prisoner on PCP (CRAZY)

Marksman Shoots Gun Out Of Crazed Man's Hand

choggie says...

A simple shot really-prone,close range w/scope, and it really didn't matter if he'd hurt the guy. Pretty lucky he didn't, but his sights probably had the bullet headed for the un-held area of the dopes pistol. The real question is, why did they have to stop evolution in action?



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