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Videos (139) | Sift Talk (5) | Blogs (9) | Comments (744) |
Videos (139) | Sift Talk (5) | Blogs (9) | Comments (744) |
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Anatomy of a Bee - Objectivity #154
*bugs *anatomy
Anatomy of a Bee - Objectivity #154
Adding video to channels (Anatomy, Bugs) - requested by ant.
The magnum opus of art and animation
*anatomy *parody
The magnum opus of art and animation
Adding video to channels (Anatomy, Parody) - requested by ant.
Ruth Compares Penis Sizes With A Tape Measure
*sexuality *anatomy *talks *learn *downunder
Ruth Compares Penis Sizes With A Tape Measure
Adding video to channels (Anatomy, Downunder, Learn, Sexuality, Talks) - requested by Mordhaus.
Ruth Compares Penis Sizes With A Tape Measure
This video has been removed from all channels (Action Pack, Cute, Nature, Down Under, Health, Anatomy, Education) due to invalid channel assignment - nochannel invoked by Mordhaus. Please review the FAQ to learn about appropriate channel assignments.
15 ft white shark in 3 ft of water
*eia *anatomy
15 ft white shark in 3 ft of water
Adding video to channels (Anatomy, Eia) - requested by ant.
Unreal Engine's Human CGI is So Real it's Unreal
what you saw was a mesh with a skin shader rendering in real-time so that's how fast it renders. didn't look terribly hi-res, the real advancement here is the quality of the skin shader(for realtime) and the fidelity of the facial rig, having proper face target shapes all blending together to get complex movements with skin compression/stretching/wrinkling at this level have historically been out of reach for anything but pre-rendered cgi.
They can probably drop libraries of mocap data on this with face markers that match those manipulation points you see in the video, and animators can use them to animate, or clean up/change the motion capture data.
and the skin textures/pore detail/face model are not a technological achievement as much as the work of a skilled artist, and the deformations are the result of someone who really knows their anatomy.
since there is no animation in this video, no performance, it's hard to judge how realistic it feels. the real trick is always seeing it animated.
Sorry, not quite there yet. There is no way anyone would actually look at that and think "oh, it's a video of a human".
The uncanny valley is one of those instances where the closer you get to perfection, the more obvious the flaws are.
But in terms of a video game character, this is very, very good.
I would love to know a few more details about it:
- how expensive is the rendering? We're just seeing a face on its own. If we drop it into an actual scene, will it still run?
- how well does it animate/lip sync?
Fighter Fixes Opponent's Dislocated Shoulder
*anatomy
Fighter Fixes Opponent's Dislocated Shoulder
Adding video to channels (Anatomy) - requested by Zawash.
Eye Dancing and India’s Ancient Art of Kathakali
Adding video to channels (Anatomy, Art, Asia, History, Skillful) - requested by ant.
Eye Dancing and India’s Ancient Art of Kathakali
*asia *skillful *dance *anatomy *art *history
Jacked Squared: Work out with your cock out.
*wtf *anatomy *parody