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An American Ex-Drone Pilot Speaks Up

poolcleaner says...

This is why you use children to fly your drones and tell them it's just a video game. All those awesome memories of killing terrans, protoss and zerg -- and I didn't even know I was mass murderer.

MORE BLIZZARD: HEROES OF THE STORM Trailer

Japan Presents the Incredible Shrinking Building

poolcleaner says...

If you invested into owning a couple of these, how long would it take to make back the cost if it could recycle the materials AND provide energy? Or does the cost of operation greatly outweigh recycling?

I'm thinking from the perspective of a Terran that wants to sell back a building for a portion of the cost to build it.

StarCraft II: Heart of the Swarm Opening Cinematic

StarCraft II: Heart of the Swarm Opening Cinematic

ChaosEngine says...

I'm not a very good sc player, but my gut feeling is that it'd be a nightmare to balance.

Given the exponential requirements for it, either terrans would turtle to hell and then build one OP cruiser to dominate the map (and given the investment required it'd need to utterly amazing to justify it, i.e. a DPS of over 300)

or

It would be used even less than it is now. You're describing a unit that costs the same as 60 marines. 60 marines would be a game winning army in a lot of cases and you'd have the advantage that they're faster and would be in play for ages before you'd saved enough to build your bc.

rychan said:

What if a battlecruiser took 3000 minerals, 1500 gas, 30 pop, and had a corresponding level of ass kicking?

Richard Feynman on God

ReverendTed says...

>> ^mentality:
Where are the tales of space Jesus who died for the sins of Omecron Persei 8?
I believe L. Ron Hubbard has some works that may be relevant to this line of inquiry.



As for the other, why wouldn't God's word to the humans be tailored to their perspective? "Chicken Soup for the Terran Soul", right?

Starcraft 2 Siege Tank Exploit!

Jinx says...

Terran OP.

No but srsly. Bugs similar to this existed in Starcraft BroodWar. Stuff like being able to glitch a worker through mineral patches by trapping it between the minerals and warped in pylon, or glitching a vulture through with a spider mine. Often maps were designed with these bugs in mind to allow players to use them in creative ways. The bug with the patrol command that allowed some units to stop, turn 180, fire and move again in a fraction of a second were crucial to muta/vulture harass. Without the bug that allowed up to 11 mutalisks to stack all on more or less the same spot the TvZ matchup may well have been impossible to win for Z. Then there was also hold position lurkers that basically put Lurkers on hold fire to allow you to bait more of their army to death.

I just find it interesting that in older games often you'd find gameplay emerging out of bugs and glicthes the developer never intended. I'm not proposing that Terran should be allowed to move tanks around off the edge of the map, just that because these games are generally more polished there is less mutation, less potential for gameplay nobody imagined to evolve like bunny hopping, skiing in Tribes or Muta harass in SC:BW.

2011 Blizzcon Starcraft II Grand Final

Jinx says...

Yah, it was pretty awful tbh. I upvoted mostly cos I like seeing e-sports on the sift, but honestly there have been better games.

Particularly frustrating to watch since I play Zerg. I've got into similar situations against Terran and often it really feels impossible to win lategame against an entrenched Tanks, Vikings, Thors, Ghosts etc. Partly its an issue of Terran having such a more efficient army in terms of both mineral/gas and supply but mostly I think it comes down to mules. Terran had 45 SCVs in the later stages of that game compared to Zergs 50ish, and that was after a nuke wiped out some 20-25 supply worth of drones. The fact Mules are supply free and can supersaturate the last remaining mining bases gives Terran such an advantage later on. Nestea could have handled it better, saccing drones for Spines/Hatcheries so he could remacro faster after he lost his army, but still its a really tough situation to deal with as Zerg imo, particularly on that map where the map is so often split down the middle with relatively safe expansions for both players and pretty tight choke point (well, for lategame) in the middle. I always endeavour to end Terran before they can get a 4th on that map because if I don't I know I'll likely lose later.

To win as Zerg there you really need to get on their production buildings and then begin to eat away at their army as best you can. Its suicide to directly engage their army and I've never had much success going for their economy unless I can complete deny the last remaining base, but generally I think its best to really deny them anything to spend their minerals/gas on.

Its funny, because for so long I whined about Terrans and Protoss never playing a macro game, always doing 1 base cheese as I struggled to get to midgame...now I wish they'd stop playing for the long game and go back to their allins . Talk about being careful what you wish for.

(Oh, last thing, to be fair I think Nestea could have won that last battle had EMP not hit all his Infestors. A couple of Fungals on those ghosts and they would have been revealed and died quite quickly to the Broods. On top of everything else in this game I think perhaps that EMP was really the killing blow)

luxury_pie (Member Profile)

Drax (Member Profile)

Zonbie says...

http://www.youtube.com/user/LifesAGlitchTV

http://videosift.com/video/When-cheese-fails-SuperDario-P-VS-wonkwink-Z this is the epic cheese fail mentioned. Enjoy!

In reply to this comment by Drax:
>> ^Jinx:

I normally find these guys pretty annoying, like they are trying too hard to be hohohilarious, but this was a good one. I think my favorite is still the one where Protoss proxy gates inside a Terrans base, the Terran walls off his ramp as normal, and then simply floats his CC to the natural, effectively walling off the Proxy inside his own main.


I don't normally follow these, do you have a link to that replay?

When Cheese Fails - Starcraft 2 Stupidest Cheese

Drax says...

>> ^Jinx:

I normally find these guys pretty annoying, like they are trying too hard to be hohohilarious, but this was a good one. I think my favorite is still the one where Protoss proxy gates inside a Terrans base, the Terran walls off his ramp as normal, and then simply floats his CC to the natural, effectively walling off the Proxy inside his own main.


I don't normally follow these, do you have a link to that replay?

When Cheese Fails - Starcraft 2 Stupidest Cheese

siftbot says...

Tags for this video have been changed from 'sc2 starcraft when cheese fail wcf protoss terran scouted probe scv lol lol' to 'sc2, starcraft, when cheese fail, wcf, protoss, terran, scouted, probe, scv, lol lol' - edited by gwiz665

When Cheese Fails - Starcraft 2 Stupidest Cheese

Jinx says...

I normally find these guys pretty annoying, like they are trying too hard to be hohohilarious, but this was a good one. I think my favorite is still the one where Protoss proxy gates inside a Terrans base, the Terran walls off his ramp as normal, and then simply floats his CC to the natural, effectively walling off the Proxy inside his own main.

Destiny's Analogy for Understanding Correct Baneling Usage

siftbot says...

Tags for this video have been changed from 'starcraft 2, baneling, zerg, terran, waist, you cant leave' to 'starcraft 2, baneling, zerg, terran, waist, you cant leave, reacharound, prison' - edited by gwiz665

Starcraft 2 - Yahtzee, Mothaf*cka!

Kevlar says...

>> ^srd:

For those of us that haven't played starcraft 2 yet, what just happened?


Excellent question. I haven't played the sequel either, but I did play the original. Here's my take: The Terran player debo uses a single Banshee (the flying/cloaking attack helicopter thing) to bypass any frontal defenses of the Protoss player in order to directly attack the player's drones in the back of the player's main base. Consider these drones to be the army's worker bees, collecting resources (crystal and vespene gas) in order to fuel the player's war economy. A direct hit on those drones cripples the Protoss player's economy by slowing/stopping resource income and forces the player to react. Worse yet, whatever attack units the Protoss player has already built in the early game are powerless against the Banshee because the Banshee can cloak and avoid detection.

Thus, not only is the Protoss player collecting income at a slower rate than the other players, but the Protoss player is now also forced to spend additional money to rebuild drones and to build Observer units that can reveal the cloaked Banshee which would allow the already-built Protoss attack units (who are lingering by the resources in the back of the base) to open fire. The Banshee continues to harass those units while Observers are built.

Meanwhile, debo's masterstroke is to send conventional infantry units through the front door of the base while the Protoss units are amassed in the back trying to locate and remove the harassing Banshee. This is a tactical win in terms of superior positioning, where the general infantry are guaranteed to do significant damage on the base's main buildings before being possibly defeated by the returning Protoss units, but also a strategic/macro/'long-view' gaming accomplishment by having forced the Protoss player to deplete his slowed economy on non-fighting Observer units due to a single Banshee, which opened the economical and physical door for the conventional frontal attack that the player is ill-equipped to handle.

TL;DR SEVEN KILLS, N*GGA, EIGHT KILLS, N*GGA



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