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Elder Scrolls Online Cinematic Trailer

MilkmanDan says...

Your link missed an important bit, and showed me ALL the TES factions, then I realized that it should point here:
http://elderscrolls.wikia.com/wiki/Factions_%28Online%29

Anyhow, I bet you're correct and the 3-way faceoff was between:
Aldmeri Dominion (SW corner of map)
Daggerfall Covenant (NW corner)
Ebonhart Pact (NE corner)

...Presumably to allow for PvP control zones, etc. Interesting, thanks.

Still, the MMO nature will make it difficult or impossible to include many if not most of the key things that I enjoy in a TES game, so I still think that this is a long shot for me personally.

Elder Scrolls Online Cinematic Trailer

All Your History - Bethesda Part 2: Overload (S3E28)

siftbot says...

Tags for this video have been changed from 'All Your History, Bethesda, part, second, II, two, Overload, S3E28, game company, develop' to 'All Your History, Bethesda, elder scrolls, daggerfall, battlespire, redguard' - edited by xxovercastxx

The Elder Scrolls V: Skyrim - In Game trailer

saber2x says...

>> ^Retroboy:

Honestly, for previous chapters, some of the mods were better. Oblivion suffered from a flaw that if you took your time and went exploring your character ended up being vastly sub-optimal if you didn't play a certain way that used all of your various skills equally so your stats could benefit the most when you levelled up. I made the mistake of enjoying the experience only to get swarmed by horribly imbalanced monsters during the main quest because I deferred it too long.
Some of the user-created mods did great job of correcting this, and one of the more comprehensive of them turned it into one of my favourite games ever - you actually benefitted from taking your time and doing the subquests.
All that being said, the video is stunning and I'll prolly buy a melt-down rig just to play this. But I really do hope they ditch their experience/power-gain be-perfectly-balanced-or-suffer-major-brownouts system in lieu of something like what was created by the user community and was more traditional.


This is the only info available about the leveling system in Skyrim, it was posted by a Bethesda rep:
“Since people are asking, wanted to briefly touch on level scaling. All our games have had some amount of randomness/leveling based on player level. Skyrim‘s is similar to Fallout 3‘s, not Oblivion‘s.”

If you want more info on whats new check this page:
http://www.gamesradar.com/pc/elder-scrolls-iv-oblivion-shivering-isles/news/elder-scrolls-v-skyrim-new-levelling-system-dual-wielding-non-rubbish-peop
le-octogenarian-swedes/a-20110110162156647080/g-20070105111946415055/c-1#10374492282513319008787750472981395

I plan on waiting for the first patch before i buy this game, Bethesda makes great games but they are always soo big that there's lots of bugs in them. Elder Scrolls II Daggerfall was the worst for bugs, but enjoyable enough to keep you playing!

The Elder Scrolls V : Skyrim

jubuttib says...

Ultimately the main thing I didn't like in Oblivion were the dungeons and ruins (pretty much everything could be changed with mods to my liking). Many people say that they were procedurally generated and that's why they suck (like in Daggerfall), but unfortunately they were lazily hand built with just a few pieces. Having played Minecraft I know that proper procedurally built dungeons would have been better. The dungeons are my main concern for the new game. I trust that Bethesda and the modding community combined can take care of the rest.

Still, until they release a game with realistic scale and including every territory mentioned in the series (gradual upgrades, naturally) it's all just a waste of time really. The Imperial Bridge should be 14 miles long at the bare minimum, and should take an appropriate amount of time to cross. That's why quick travel and horses exist.

The Elder Scrolls V : Skyrim

xxovercastxx says...

>> ^Fantomas:

Skyrim is only half the land mass of Cyrodiil, hopefully we get to explore Hammerfell and maybe High Rock also.


It's to be expected. The trend has been for significantly smaller, but more detailed land-masses with each passing game. I think the only exception to this was Daggerfall had a gameworld of some 480,000 square kilometers.

The Elder Scrolls V : Skyrim

shuac says...

Hmm, you're right.

Arena
Daggerfall
Morrowind
Oblivion
Skyrim

If I thought the makers of these games were clever enough to utilize acrostics, I'd say the term 'Admos' may be of significance. After all, they used an acrostic as a clue in one of the quests in Oblivion. So maybe there's something to this.

>> ^Drax:

Has anyone else noticed all the main Elder Scroll games have been released in alphabetical order?

Reveal the Meaning of Your Username, Sifters (Sift Talk Post)

Thylan says...

Thylan has been a character/avatar/internet name for me for a long time. It was probably first used in something with a fantasy setting, possible Daggerfall, but has been used lots since. It wasn't intended to be a "known name" and im unaware of having ever come across it before I used it. However, lots of things aren't new to this world, and on discovering the net, I realized it probably is a surname or some such to some people somewhere, as googoling Thylan finds stuff which isn't me. There maybe a Real Thylan out there somewhere pissed off that I keep using their name as my nick when I've no right too

Repeated use of "the Wilhelm scream" over the years in movies

gorillaman says...

There's a creaking door sound effect that shows up everywhere like this. It drives me absolutely mad. I've heard it recently in films (Brother), TV (Robin Hood, The Crystal Maze) and computer games (Daggerfall), and a dozen other places that I can't remember. I may have to start writing letters to the foley people on these things.

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