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Burden of Proof | Chilling One-Take about an Abusive Ex

cloudballoon says...

Maybe the overlooking (1st person) camera is in the girl's flat (or a collaborator's balcony), the 1st person camera is controlled by her roommate/collaborator. So the whole setup is to have the victim wait for the ex-BF to the pass by the bridge (a routine thing for him?), then catch her ex's audio & visual confession using a remote mic setup. So whether the ex-BF tossed the on-person mic to the river isn't important, since the camera just recorded a fresh physical assault, and a semi-confession of the past sexual assault as well?

I wonder if this is IRL, would the video be sufficient evidence to nail to ex-BF though? What consititue an admission of guilt nowadays? The suspicions of being recorded and his subsequent physical assault (arguably a minor one? But at minimum an invaison of personal space by force?)... a hint of gaslighting is in there too. All of these evidence, what are they worth legally? Is this at least sufficient to get a perma restraining order on him?

newtboy said:

I assumed the heavy breathing, jacket removal, and camera movement were all the woman returning to her apartment with a second recording device in her pocket and camera in her window.
I guess, with the constant surveillance from multiple angles that’s the norm in most developed countries anywhere in public, and the overlooking camera angle, I never considered the idea that it wasn’t being recorded from multiple devices, so I might have missed the point.
I was only surprised she didn’t retrieve the thing he threw in the creek. The device may be destroyed, but the recording isn’t…not that there was a clear confession on it.

The World Over

Payback says...

Silly woman should have built a wall. Those other dimensions aren't sending their best copies.

Oh, and GJ BF. Congrats on all the wins!

"He’s happy! #spin #husky"

Patrick Stewart Looks Further Into His Dad's Shell Shock

MilkmanDan says...

@noims -- My grandfather had about 10 war stories that he rotated through telling, pretty much exclusively after one of my uncles "broke the dam" by asking him to recall things as they were at the Oshkosh air show standing next to a P-47 airplane like he had worked on.

By the time that happened, my grandfather was in his 80's and in very good physical and mental shape (cattle rancher that did daily work manhandling heavy feed bags around, etc.) but had a quirky personality because he was 90%+ deaf. I don't think that was a result of the war, hearing problems seem to run in the family.

Anyway, he frequently used those hearing problems as an excuse for not having to interact with people. He had hearing aids, but he'd turn them off most of the time and just ignore people. I think some of that was being an introvert, and some was probably lingering "shell shock" / PTSD effects. But overall he really adjusted back to civilian life just fine. Got a degree in education on the GI Bill and taught and coached basketball to High School students, then worked as a small-town Postmaster, and eventually retired to work the ranch. I don't think any of us in his family, including his wife and children, thought of him as being "impaired" by the mental effects of the war. But it was clear that some of what he experienced had a very deep, lifelong effect on his outlook.


I wrote out the 3 stories of his above because they seemed to be the ones that had the most emotional impact on him. To me, it was interesting that a lot of stuff outside of combat hit him the hardest. He also had more traditional "war stories" stuff about victories and bravery, like when his unit captured / accepted the surrender of a young German pilot in a Bf-109 who deserted to avoid near certain death from flying too many missions after the handwriting was on the wall that the allies were going to win. But by far, he got more choked up about the other stuff like having to knock that French girl off her bike and seeing starving civilians and being unable to help them much.

Like you said, more banal stuff side-by-side with or against a backdrop of horror. I think it's pretty much impossible to imagine what those sorts of experiences in war are really like and what being in those situations would do to us mentally. And then WW2 in particular just had a massive impact on the entire generation. Basically everybody back home knew multiple people that went away and never came back. Then when some did come back, they were clearly different and yet reluctant to talk about what happened. Pretty messed up time to live through, I guess.

The Copenhagen Core - beautiful timelapse

Largest Turboprop in the world Antonov AN 22 Manchester

radx says...

Counter-rotating propellers sparked my curiosity when I first saw them on a British Seafire Mk46 at a flight show in the early nineties.

So my amateur's answer would be that it's about the problem of turning the engine's power into thrust. With increasing power, you can either increase the propeller's RPM or its area. So you either a) spin it faster, b) increase its diameter, c) use a more favourable blade geometry, d) add more blades.

a) and b) both lead to blade tips moving faster, and once they approach the speed of sound, wave drag sets in and ruins your day. b) also runs into issues in terms of ground clearance. Thus the Kim Jong-un blades on planes like the An-70: short and fat.

c) is rather difficult to do in terms of manufacture -- that's why more pronounced blade shapes are a relatively recent development.

d) on a single propeller decreases the efficiency of each blade as it passes through the previous blade's vortex. That's why, for instance, German planes in WW2 almost exclusively relied on 3-bladed propellers with increasing blade size, whereas Supermarine went to four and even 5 blades rather quickly. You can work the issue to a certain degree by modifying the blade geometry, thus the 8 blade props on a modern A400M.

Adding more blades by adding another propeller gets around d), although the aft prop still loses efficiency compared to the front prop. On the other hand, counter-rotating props massively reduces problems with torque, which can be rather horrendous for single engine prop planes. The Bf 109, for instance, is (in)famous for being difficult during take-off as it pulls to the side quite violently.

moonsammy said:

I don't know enough about aerodynamics to understand how stacking the propellers like that makes any sense, so I'm just going to assume it's some sort of Soviet technomagic.

VFX Games - The Art of Compositing

Love with a VR boyfriend

How little sis tells rest of family about leukemia diagnosis

noims says...

Not sure how to put this in the context of the video, but...

My gf was diagnosed with breast cancer a few months back and has just finished chemo... now prepping for surgery, radio, and hormone therapy. I know that's a world apart from chronic leukemia - like flu and aids are both viruses - but her attitude was/is:
"Ok, I'm sick, I've got to go through some crap and I'll be better than I am now, even if I'm not fully cured. There's no point raging out about the big fight, or raging inwardly about how unfair it is. I've just got to do some stuff.

"Sick or not, going to work is annoying but necessary. When I need to take care of my child or bf it can be annoying, but necessary. There's no promise that life is easy, but you just do what you can."

I think it's great that people have the strength of character to rage against the disease and not give in to depression, but I will forever be astounded and impressed by my gf's incredibly practical "meh" attitude.

She's Russian. They're a strange people with the weirdest and most practical dark sense of humour, but it's amazing how practical that whole side is.

Star Citizen Vanduul driller 2016

lv_hunter says...

People are paying them to develop the game. As far as i know, very very people have spent up to 100K.

Even if someone has the best stuff. If they're terrible pilots, a good pilot with a cheap ship can easily beat someone in a expensive ship.

Yes people are pumping money into it, development is taking time, but the game is huge and a lot ifs being developed as far as ultra HD graphics, going from huge area flight and ground based combat.

"Oh but battlefield has flight and ground based combat!" yes all within a confines of a couple 10 KM. The bengal carrier is supposed to be in complexity of a couple BF maps crammed into one area.

But going back, once the game goes live fully, no one will have the ability to purchase in game ships with real money, though who knows, that might change.

But going back to "pwning newsbs" any one with a decent ship with excellent piloting skills can pwn someone with ha ultra expensive ship. This certainly isn't a , paying top dollar and being on top. If you're gonna pay top dollar, you're gonna be in the arena commanders playing vs bots and now vs other players in dog fight melees. Those people are going to be good because they're gonna be excellent pilots.

But, the game isn't all about dog fighting. You can be a miner, a merchant, a racer, an explorer, heck farming is going to be implemented as well.

But I mostly have a sense you don't actually understand the game in general. The game is leagues ahead of no mans sky just for the fact it'll be a persistent universe with players all over the place that you can interact with.

dannym3141 said:

As good as this game looks, I can't figure out who on earth would pay top dollar just to get teabagged by some Saudi oil baron's son who had the requisite 3 million dollars to get the best stuff..

In all seriousness though - I don't understand how the real money investment is going to be justified in terms of gameplay. If you pay top top money then you expect the game to work, be good fun, and have a big advantage over all the people who can't afford all the good stuff (AKA "pwning newbs" in the parlance of our time). But if they don't keep the newbs playing the game, the game world will be empty, no economy or trade, it'll be a dead game - who wants to keep playing a game where some pay2win kid runs circles round you all day? So how do you keep newbies interested and keep them playing, whilst also still ensuring people who paid hundreds of thousands of dollars will have their huge advantage over everyone else? How will an economy work within that system too?

I feel like it's a recipe for either a dead game, or some seriously pissed off rich people. If the rich people don't mind dropping 100k on a game, will they mind dropping 100k on suing the developers? The frankly ridiculous buy-ins may have given them some very big headaches before the game has even started, in terms of economy and relative strength of the players. Starting to get no man's sky vibes.

Overwatch Animated Short | "Infiltration"

RedSky says...

I kind of had the opposite reaction, although I only watch streams of people playing BF1, didn't actually personally play it. Whereas I have some 150 hours in Overwatch right now.

BF1 and the series in general puts me off since it has so much down time. So much time seems to be spent just looking for someone to shoot or aiming at at a few tiny pixels miles away. Whereas Overwatch has familiar map choke points and if someone flanks you, it's almost certainly your fault for not paying attention.

Also Overwatch just offers so much in variety of play styles. I have a core of maybe 5 heroes I'm good at, but there's at least half the roster I haven't even seriously tried playing. Haven't even tried to get good at Hanzo's bow or Junkrat's remote jumps. BF offers the close quarters, rifle, sniper, vehicle and plane gameplay I've seen too much of already.

SDGundamX said:

I tried their free weekend, and it was fun for a bit but even after two days I found it repetitive. It certainly is very pretty and polished but I felt no need to play it again after the free weekend was over.

Battlefield 1 on the other hand... I've purposely avoided buying it because I know once I do it'll be the only game I play for months on end.

Battlefield One 44 Minutes Of Raw Gameplay

Epic Rap Battle: Battlefield 1 vs. COD Infinite Warfare

Call of Duty: Infinite Warfare

Talking Tapes

oritteropo says...

It worked for me, random glitch perhaps? The list of regions allowed is fairly extensive, so it's probably not blocked (are there any missing? Canada and the US are both included):

"regionsAllowed" content="AD,AE,AF,AG,AI,AL,AM,AO,AQ,AR,AS,AT,AU,AW,AX,AZ,BA,BB,BD,BE,BF,BG,BH,BI,BJ,BL,BM,BN,BO,BQ,BR,BS,BT,BV,BW,BY,BZ,CA,CC,CD,CF,CG,CH,CI,CK,CL,CM,
CN,CO,CR,CU,CV,CW,CX,CY,CZ,DE,DJ,DK,DM,DO,DZ,EC,EE,EG,EH,ER,ES,ET,FI,FJ,FK,FM,FO,FR,GA,GB,GD,GE,GF,GG,GH,GI,GL,GM,GN,GP,GQ,GR,GS,GT,GU,GW,GY,HK,HM,HN,
HR,HT,HU,ID,IE,IL,IM,IN,IO,IQ,IR,IS,IT,JE,JM,JO,JP,KE,KG,KH,KI,KM,KN,KP,KR,KW,KY,KZ,LA,LB,LC,LI,LK,LR,LS,LT,LU,LV,LY,MA,MC,MD,ME,MF,MG,MH,MK,ML,MM,MN,
MO,MP,MQ,MR,MS,MT,MU,MV,MW,MX,MY,MZ,NA,NC,NE,NF,NG,NI,NL,NO,NP,NR,NU,NZ,OM,PA,PE,PF,PG,PH,PK,PL,PM,PN,PR,PS,PT,PW,PY,QA,RE,RO,RS,RU,RW,SA,SB,SC,SD,SE,
SG,SH,SI,SJ,SK,SL,SM,SN,SO,SR,SS,ST,SV,SX,SY,SZ,TC,TD,TF,TG,TH,TJ,TK,TL,TM,TN,TO,TR,TT,TV,TW,TZ,UA,UG,UM,US,UY,UZ,VA,VC,VE,VG,VI,VN,VU,WF,WS,YE,YT,ZA,
ZM,ZW"



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Beggar's Canyon