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21 Comments
I prefer normal, unless I'm flying then I prefer inverted.
Oh, and I'm assuming you are talking about video games here but this is the same for anything really.
Why do you ax?
normal unless flying
Yup, normal unless flying. And ALWAYS with a keyboard and mouse.
I used to prefer inverted back when I started gaming on the PC, but I have since been peer-pressured by Haldaug into changing. But I still use inverted for flying.
I was inverted all the way, until I started playing wow... now I'm "normal".
Well whichever one you prefer I think we all agree nothing is worse than trying to play with the wrong one
Yep. Normal unless flying, then inverted. Same goes with space sims for inverted.
Inverted. For everything. Just makes to me. "Normal" I don't understand.
Inverted!
Once again, normal unless flying.
Depends on the game. On FPS games I prefer normal, but on TPS I prefer inverted.
I voted "normal" because it seemed like the safest thing to vote for when I haven't a clue what you guys are talking about. I really should learn to play some videogames...nah, nevermind, somebody's gotta do the laundry around here.
Inverted.
The real interesting one to ask would be X-axis inversion for the right stick while playing a 3rd person game. There are more than a few that don't let you change it, and there's not a real standard for whether pushing the camera stick right means that the camera moves to its right (meaning the view turns left), or pushing the stick right means the camera moves to its left (meaning the view turns right).
I'm not even sure which I'm most used to. I think the former.
I'm a 100% hardcore inverter. Apart from flight sims and FPS/RPGs I also invert the Y-axis mouse movement in top-down RTS games and Windows.
No, OK, I don't, but this is interesting: 17 to 19? I thought us queers would be vastly outnumbered. Apparently, it's not a 'European thing' either.
>> ^EDD:
I'm a 100% hardcore inverter. Apart from flight sims and FPS/RPGs I also invert the Y-axis mouse movement in top-down RTS games and Windows.
No, OK, I don't, but this is interesting: 17 to 19? I thought us queers would be vastly outnumbered. Apparently, it's not a 'European thing' either.
You know, there are help groups for waifs like you....
I've used inverted (push forward to look/tilt up) for most of my life. I think I took the controls of a small prop plane for the first time when I was about 5 years old, with inverted / standard flight controls on the yoke. Pilotwings on the SNES and Wing Commander on PC both used inverted flight controls. Quake was probably the first game I played with the mouse being used to control look direction, and I automatically gravitated towards inverted controls for that.
In fairly recent history there have been some conflicts where different games referred to push-forward-look-up with differing names like "normal" "standard" or "inverted", but it seems now that pretty much everybody has settled on that being "inverted" and push-forward-look-up being "normal".
It amazes me that some people prefer "normal" for first person view control, and "inverted" for flight only. I'm so hopelessly and completely thrown off if I attempt to use "normal" look controls that it is hard for me to imagine anyone being able to cope with (let alone prefer) mixing the styles for different applications. But, to each his own!
Voting for this poll ended with the majority of users voting Normal.
Next poll: which shoe do you tie first?
I was just wondering why most games don't default to inverted. 21 to 20. Now I know why. >> ^rougy:
Why do you ax?
>> ^dystopianfuturetoday:
I was just wondering why most games don't default to inverted. 21 to 20. Now I know why. >> ^rougy:
Why do you ax?
Humph. Those damn conservatives keep stealing elections.
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