Zero Punctuation - Split Second: Velocity

Yahtzee takes on Split Second: Velocity
westysays...

weird its as if he didn't bother to play the game for any length of time and just judged it on face value.

also this sort of driving game is far more about multilayer than single player.

the point is with the environmental explosion is that you can learn what happens that way when sum-one blows one up on you you have a 70% ability that you can avoid it using skill.

the game has detonater rounds that are basically the level with everything blowing up this effectively helps the player learn where everything is so that they can more skilfully avoid explosion.

there is an actual skill in when you set things off as well to make it harder for the person in front to avoid.

I think you all so have to think of split second like poker , skilled players over time will win more games but what explosion mechanics allow is for less skilled players to enjoy winning every now and again. ( the whole single player cambagne is quite easy and I think evan non gamers enjoy it , my GF realy enjoys playing it although some of the later rounds are to hard for her , and the game is a bit less forgiving for ultra casual players such as my gf but she did play it a good 5 hours straight one night so it cant be that bad.

This game is infinitely better than blur, and game play is analogous to Mario cart but with a realistic context and more interesting tracks.

The biggest issues with the game are

1) sound track, its a 14 min or so loop of music that plays sections at random , it gets annoying after 6 or so hours of game play

2) although there are different routes on the maps , I think they could have been more creative with them having said that they were probably limited in options by the number of set piece explosion they could put on each track

3) one of the specials is change route this aloes people will full power charge to totally change the lay out of 1/3rd of the track and is really good for people far back to catch up with people in-front, however not all the layouts have this , i think every track should have had a minimum of 2 change route options evan if they wernt particulay spectacular , as it allows people that are far behind the ablity to catch up.

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