The World of Warcraft (WoW) Project by Aram Bartholl

"... The WoW project takes this mode of publicizing players' names that's typical of online 3D worlds and transfers it into the physical domain of everyday life. Participants of the WoW-workshop will be able to construct their own name out of cardboard and then parade around in public with it hovering above their head. What happens when a person's customary anonymity in the public sphere is obliterated by the principles operative in virtual worlds online? ..."

From http://www.neatorama.com/2009/01/25/the-wow-project-by-aram-bartholl/ ...
westysays...

the problem is in the real world everyone is already uneequly identifiable , unlike in wow and many games where people mostly look the same this is why in games you need to have a name tag. in games the name tag becomes as normal and only as noticeable as sum one in the real world waring different clothing ore walking in a different way.

so in fact people are just as anonymous in both situations.

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