All Your History - MMO Part 4: End Game Content

The Massively Multiplayer Online genre is one of the most profitable in all of entertainment. In this fourth and final episode of our retrospective, watch and see how the success of WOW and the free model forced a change through the whole genre.
vaire2ubesays...

whats so hard to get.. gamers are addicted, and you find a way to make them hooked on your product by playing on their own psychology. i like it because it is all volunteer, everyone gets what they think they want.

Yogisays...

Finally broke away from WoW after almost 7 years now isn't it? That's incredible...I've been playing an MMO for almost 7 years that's just horrible.

Oh well back to Star Wars the Old Republic

Asmosays...

I don't get this fascination with 'beating' WoW, if a game makes money and returns on investment, and it's players enjoy it, isn't that the definition of success? I personally hate EVE gameplay but people enjoy it and the company makes money. So it doesn't kill wow, it's an entirely diff game and appeals to diff people...

Yogisays...

>> ^Asmo:

I don't get this fascination with 'beating' WoW, if a game makes money and returns on investment, and it's players enjoy it, isn't that the definition of success? I personally hate EVE gameplay but people enjoy it and the company makes money. So it doesn't kill wow, it's an entirely diff game and appeals to diff people...


Also I don't agree that you "kill" a game that has reached the amazing success WoW has. There's no such thing as a WoW Killer...there's just the next logical step in gaming. Which I believe now is SW:TOR with it's fully voiced quests and all that jazz, it makes me feel like I'm playing a single player game. That's all I've ever wanted when soloing in a MMO.

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