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4K 60fps Photo Realism With Unreal 4 Engine

notarobot says...

Exactly. At a time when Microsoft and Sony were pushing graphics, Nintendo nailed gameplay.

"I'm cheap, and fun."

*related=https://videosift.com/video/PS3-vs-Wii

SFOGuy said:

so, one thought; the original Wii was success without having the highest graphics, but offering great games and an original experience.

And---while I look forward to great engines (though water and skin and hair are still so hard to get right)--the story and the mechanics are more important to me...

The 7th Guest: Official Trailer

ForgedReality says...

Yeah. More than once I think. It was a long ass time ago, but I remember the end involves you leaving the mansion, amid happy-ish music and a bright sunny day, and being picked up by your driver who ends up being this undead skeleton dude or something.

The game I'm really enjoying right now is Prey (2017). OMG so good. I saw some let's plays of it and initially it felt underwhelming, but the game is so immersive and non-linear, with a great story and evolving game world... It's not so much a horror game, but it has tension and some jump-scares here and there. I feel like it's got some gameplay similarities to Alone in the Dark 1, oddly enough, despite being completely and entirely different.

ant said:

What was amazing was the outdated polygon graphics, MIDI music, etc. that still scared us. I remember having a hard time in the attic. Its controls and camera views drove me crazy! Haha. I never actually got far too in the full game. Did you finish it?

The Last Night (E3 Trailer)

noims says...

Hmm. I wasn't too sure about this. I love indie games that focus on gameplay/style/story, but don't have the budget for high quality art/graphics, so I was afraid this might just be copying the style.

Nope. The orginal won a 2014 cyberpunk game jam written in 6 days by two brothers, playable here:
https://timsoret.itch.io/the-last-night

I haven't played through it yet, but this shows promise.

Incidentally, it intentionally copies the styles on Blade Runner and Flashback.

Sarzy (Member Profile)

Sarzy (Member Profile)

Mass Effect: nArdomeda Funny Clips

HugeJerk says...

I've been playing this... the gameplay is alright, the worlds are great looking, but everything else is lazy and feels like a first pass.

Aside from the horrible head models and lack of character and facial animation, most conversations have an abrupt start... you may have just activated a door, but you are likely to suddenly snap inside and be in a conversation. Dialog feels disjointed, likely from moving lines around instead of in the order of how they were recorded.

There's a few places where the wrong models were used, blown up shuttle is supposed to be the alien one (according to dialog and the scanner description), but it's the alliance one.

I get the impression that the world team cared about their job and had the right people in place, but the designers, writers, and animators either were lacking talent, didn't care, or woefully mismanaged.

top 10 games for 2017

Descent: Underground - In Development Trailer

newtboy says...

Looks pretty, but without my thrustmaster joystick and throttle and their combined 56 programmable macro buttons, I'm curious how the controls will work.
Also, is this multiplayer only? The gameplay shown looked like it.

Space Bubbles Gameplay level 1-10

Star Citizen Vanduul driller 2016

dannym3141 says...

As good as this game looks, I can't figure out who on earth would pay top dollar just to get teabagged by some Saudi oil baron's son who had the requisite 3 million dollars to get the best stuff..

In all seriousness though - I don't understand how the real money investment is going to be justified in terms of gameplay. If you pay top top money then you expect the game to work, be good fun, and have a big advantage over all the people who can't afford all the good stuff (AKA "pwning newbs" in the parlance of our time). But if they don't keep the newbs playing the game, the game world will be empty, no economy or trade, it'll be a dead game - who wants to keep playing a game where some pay2win kid runs circles round you all day? So how do you keep newbies interested and keep them playing, whilst also still ensuring people who paid hundreds of thousands of dollars will have their huge advantage over everyone else? How will an economy work within that system too?

I feel like it's a recipe for either a dead game, or some seriously pissed off rich people. If the rich people don't mind dropping 100k on a game, will they mind dropping 100k on suing the developers? The frankly ridiculous buy-ins may have given them some very big headaches before the game has even started, in terms of economy and relative strength of the players. Starting to get no man's sky vibes.

Clueless Gamer: "Final Fantasy XV" With Elijah Wood

JustSaying says...

Who the fuck designs a game like that?
I've seen a lot of crap in my days but this truly deserves the "You're winner!" trophy. 3 real time days for a boss battle? Pushing a car as a gameplay element? WTF, Japan? I thought you were supposed to be entertaining?!

Overwatch Animated Short | "Infiltration"

RedSky says...

I kind of had the opposite reaction, although I only watch streams of people playing BF1, didn't actually personally play it. Whereas I have some 150 hours in Overwatch right now.

BF1 and the series in general puts me off since it has so much down time. So much time seems to be spent just looking for someone to shoot or aiming at at a few tiny pixels miles away. Whereas Overwatch has familiar map choke points and if someone flanks you, it's almost certainly your fault for not paying attention.

Also Overwatch just offers so much in variety of play styles. I have a core of maybe 5 heroes I'm good at, but there's at least half the roster I haven't even seriously tried playing. Haven't even tried to get good at Hanzo's bow or Junkrat's remote jumps. BF offers the close quarters, rifle, sniper, vehicle and plane gameplay I've seen too much of already.

SDGundamX said:

I tried their free weekend, and it was fun for a bit but even after two days I found it repetitive. It certainly is very pretty and polished but I felt no need to play it again after the free weekend was over.

Battlefield 1 on the other hand... I've purposely avoided buying it because I know once I do it'll be the only game I play for months on end.

Top 5 Best Video Games of 2016

Game Theory: How Fast is Sonic the Hedgehog?

No Man's Sky Expectations Vs. Reality

shagen454 says...

I was super skeptical of this game because the developer's were obviously intentionally vague about the gameplay aspects. Well, they didn't necessarily lie, it is exactly like I thought it would be - an indie survival game with a procedural engine. They were "vague" because that is literally all of there is to this game, it's a half empty / half full scenario.

I find the game great because I didn't have any grandiose ideas about it and went in skeptical. 40 hours later I'm still headed towards the center of the Universe, playing with the minimal systems but always able to appreciate what the game is and not what it is not.

This video is hilarious though, and the off key notes insinuated towards this game are one of the reasons I find the game endearing. I'm glad it doesn't feel like a AAA game, it feels fresh, I just wish they wouldn't sell this (shit) for $60.00



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