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From the original creators of Fallout - The Outer Worlds

wtfcaniuse says...

Hope the gameplay is rock solid because the graphics are pretty terrible. Lighting and shadows in particular.

I don't remember NV or Stick of Truth being shoddy or full of bugs.

Mortal Kombat and the Cheat Code That Changed Gaming Codex

lucky760 says...

This is great timing for me, as I just watched the full series on Netflix of the anime Hi Score Girl. I highly recommend it. Very fun show all about growing up playing video games (arcade and console) in the early 90s with tons of actual gameplay footage.

newtboy (Member Profile)

RFlagg (Member Profile)

ant (Member Profile)

Battlefield 5: Next-Gen Graphics | No HUD 4K 60fps

jmd says...

does it look nice? sure... does it look next gen? nope. Character lighting seem absent but I think it may have been a gameplay choice to better see players. Building deformation is not new but rare enough that it is always an awesome thing to see. Snow particles are nice, but particles are nothing new. Snow is still just as deformable now as it was the past 5 years. Come back to me when snow banks can be moved. Still to see them while maintaining 60 fps in a shootout is nice.

I kind of had to scoff at how much destruction was afforded a plane cratering in the ground. Plane support seems pointless on a map this small but I imagine the map could become bigger (bigger player modes) later on. In the end though.. looks fun, although more of the same. I am no fan of loot box style power ups hence I havnt played a battlefield in many years, we will see how this one turns out.

JURASSIC PARK GAMES With Jeff Goldblum(Honest Game Trailers)

AeroMechanical says...

The first person PC one was actually pretty good. It had some novel and interesting gameplay mechanics, particularly with the player control. Especially for the time it was way more advanced than the standard jump+shoot+move controls.

CYBERPUNK 2077 Trailer

Star Citizen 3.0 - First Hour in - 4K Ultra Widescreen

"Number 13" Sci-Fi Short Film - DUST Exclusive Premiere

jmd says...

Just..so..bad. Why is it so hard to write a good script? A story board? A director who has seen a movie or two? Lets CinimaSins this bitch;

1. opening shot is two shots at very wrong focal lengths, or that hole is actually very small.

2. One would think pre rendered special effects would not have issues with limited fill rates, but this comet clearly looks like its using a smoke trail from a video game on minimum graphic settings. You can count the number of particles on one hand.

3. For a desert nomad in a sand storm, she has an amazingly clean face, also, hoods that pull forward?

4. nomad is pointing at the clear as day impact landing of meteor as if it NEEDED to be pointed out.

5. a fairly large amount of simulated camera shake despite flames being so thin they don't smoke.

6. A horribly done transition shot where the boy is surrounded by smoke, fire, and lava, all except in the direction the camera is pointing.

7. Large tank army that no one notices until it passes them.

8. Physics, or lack of. the entire scene. Those 2 bypeds look like they were motioned captured by a two year old playing with his toys.

9. The expression on the boys face of surprise makes no sense for a robot of some sort who has crashed to the surface of a planet of which he had full intention of kicking ass in. The scowl afterwards makes it even more awkward.

10. what then proceeds is what can best be described as live gameplay from a random indie game from the steam store that utilizes a mostly black color pallet to hide the fact that nothing is texture mapped, low polygon models, and something that only slightly passes as a physics engine.

MiniDOOM - Launch Trailer, play now!

JiggaJonson says...

Idk, kind of not in the spirit of the original game at all.

The whole thing with Doom was it was alarming to turn a corner and have a monster RIGHT THERE in your face. Gameplay was FAST too, which added to the feeling of immersion.

I hear the pew pew pew of this plasma rifle that's firing anything less than 20 rounds a second and weep digital tears.

Star Citizen Squadron 42 gameplay

OverLord says...

Ill just say again, it's not the FIRST hour. This is a section of gameplay that was chosen as it has a few of the mechanics they wanted to show off (quantum travel, player NPC interaction, FPS combat etc). It's not the start of your Single player experience.

Star Citizen Squadron 42 gameplay

AeroMechanical says...

Eh, I dunno. Neat overall, and since it's the opening sequence it can probably be forgiven to an extent, but there was too much self-indulgent tech wanking going on IMO. I also worry that there is a little too much first person shooter going on in my space shooter. While it was very cool in the previous Wing Commander games that you could go to different areas of the ship and talk to the crew between missions, all you had to do to get around was click on doors and people. Actually having to walk your character around a big ship to activate the cut scenes is going to get old unless they find creative ways to keep it fresh. We will see. I just worry there is a lack of focus on core gameplay in favor of putting features in there just because they can. A lack of a focused vision and direction seems like it's the achilles heal of the whole Star Citizen project.

Star Citizen - Citizen Con 2017 - GAMEPLAY REPLAY

RFlagg says...

If you want to see the whole presentation, not just the gameplay, see *related=https://videosift.com/video/Star-Citizen-Gamescom-Presentation-2017

Star Citizen: Gamescom Presentation 2017



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