Zero Punctuation: Assassin's Creed: Revelations

This week, Zero Punctuation takes up the hidden blade, hood and faffing about again.
RedSkysays...

Taken at the standard of this franchise's budget and all that it could have been it is and frankly has always been a train wreck.

The original had three things for it: (1) a well realised game map, (2) a clever parkour mechanic, and (3) a novel sci-fi/fantasy story mixup concept.

What it sucked at, and continues to suck at is:

(1) Having a story with memorable characters, plot arcs and twists that make any sense or remotely have any forethought or planning involved. I can't for the life of me remember what happened in the first 3 games besides the endings. I can remember maybe 2 or 3 of the villains out of the 20323092930 people I was asked to assassinate.

(2) Missions and gameplay elements with depth, not just an endless litany of minigames and gimmicks, none of which do much to disguise the repetitiveness of your objectives & the simplicity/shallowness of the combat. For the huge amount of weapons to choose from, nothing has changed the fact that most combat is just counter-kill based, and it's been that shallow from the original. The enemies are disposable and largely approachable in the same way.

(3) Clearly being a franchise that releases unbaked games far too frequently with few gameplay additions to milk people endlessly for their money. A yearly franchise with this much environment detail in it, must have next to nil time to improve mechanics/gameplay before the pixel crunchers have to start cranking out textures. It shows.

siftbotsays...

Tags for this video have been changed from 'yahtzee, ramblomatic, assasins creed, assasin, ubisoft' to 'yahtzee, ramblomatic, assassins creed, assassin, ubisoft' - edited by xxovercastxx

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