Tested HTC Vive review

hour long review of the consumer version of the HTC Vive VR headset+controllers.
MilkmanDansays...

I never got sold on motion control. It just has never been precise enough to feel like anything more than a gimmick to me. Maybe just confirmation bias, but everything I tried on Wii just felt really weird, clunky, and plasticky. I'll admit that I haven't really tried much of anything since then (and Wii is really old news by now).

Anyway, all the demos here looked cool for their 3D immersion, but my old bias against motion control kind of put a bit of an unfavorable spin on everything -- at least to me. Fine, small-scale motor skills are just going to be really hard to simulate with two wand-like things, even when they have multiple degrees of freedom and seemingly pretty solid accuracy.

...But, I'll admit that the archery mini-game looked like a really fun adaptation of that that wouldn't necessarily require *extremely* accurate fine control. Moving out of gimmick territory and into "ok, that could actually be extremely entertaining".

RFlaggsays...

I think there's a great potential starting to develop. Perhaps a stereo camera in the headset would have helped. The Lighthouses probably would help if they had a more Kinect style thing going on, though perhaps they were trying to minimize how much data is going to the system at this point as they controllers and headset are doing enough on their own. It does seem to be thought out better than the Oculus or Sony plans.

The main advantage I see for this is moving to a Ready Player One sort of world, especially for education.

siftbotsays...

Moving this video to spawnflagger's personal queue. It failed to receive enough votes to get sifted up to the front page within 2 days.

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