"Number 13" Sci-Fi Short Film - DUST Exclusive Premiere

jmdsays...

Just..so..bad. Why is it so hard to write a good script? A story board? A director who has seen a movie or two? Lets CinimaSins this bitch;

1. opening shot is two shots at very wrong focal lengths, or that hole is actually very small.

2. One would think pre rendered special effects would not have issues with limited fill rates, but this comet clearly looks like its using a smoke trail from a video game on minimum graphic settings. You can count the number of particles on one hand.

3. For a desert nomad in a sand storm, she has an amazingly clean face, also, hoods that pull forward?

4. nomad is pointing at the clear as day impact landing of meteor as if it NEEDED to be pointed out.

5. a fairly large amount of simulated camera shake despite flames being so thin they don't smoke.

6. A horribly done transition shot where the boy is surrounded by smoke, fire, and lava, all except in the direction the camera is pointing.

7. Large tank army that no one notices until it passes them.

8. Physics, or lack of. the entire scene. Those 2 bypeds look like they were motioned captured by a two year old playing with his toys.

9. The expression on the boys face of surprise makes no sense for a robot of some sort who has crashed to the surface of a planet of which he had full intention of kicking ass in. The scowl afterwards makes it even more awkward.

10. what then proceeds is what can best be described as live gameplay from a random indie game from the steam store that utilizes a mostly black color pallet to hide the fact that nothing is texture mapped, low polygon models, and something that only slightly passes as a physics engine.

C-notesays...


jmdsaid:

Just..so..bad. Why is it so hard to write a good script? A story board? A director who has seen a movie or two? Lets CinimaSins this bitch;

1. opening shot is two shots at very wrong focal lengths, or that hole is actually very small.

2. One would think pre rendered special effects would not have issues with limited fill rates, but this comet clearly looks like its using a smoke trail from a video game on minimum graphic settings. You can count the number of particles on one hand.

3. For a desert nomad in a sand storm, she has an amazingly clean face, also, hoods that pull forward?

4. nomad is pointing at the clear as day impact landing of meteor as if it NEEDED to be pointed out.

5. a fairly large amount of simulated camera shake despite flames being so thin they don't smoke.

6. A horribly done transition shot where the boy is surrounded by smoke, fire, and lava, all except in the direction the camera is pointing.

7. Large tank army that no one notices until it passes them.

8. Physics, or lack of. the entire scene. Those 2 bypeds look like they were motioned captured by a two year old playing with his toys.

9. The expression on the boys face of surprise makes no sense for a robot of some sort who has crashed to the surface of a planet of which he had full intention of kicking ass in. The scowl afterwards makes it even more awkward.

10. what then proceeds is what can best be described as live gameplay from a random indie game from the steam store that utilizes a mostly black color pallet to hide the fact that nothing is texture mapped, low polygon models, and something that only slightly passes as a physics engine.

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