To the luddites - this is a pretty frakking big deal.
Via
Kotaku:
A trio of Google engineers have ported id Software's gib-filled first-person shooter Quake II to browsers— you know, for kicks—as a way to show just what HTML5 compatible web browsers are capable of.
Unlike other browser based games, like Quake Live, no plug-in is required to play this version of Quake. Of course, you'll need a "bleeding edge browser" that supports the HTML5 spec, like Google's own Chrome, but we'll all get there someday. (Check out Gizmodo's helpful "Giz Explains" feature on HTML5 for more.)
Here's how Google engineers did this in their spare time:
"We started with the existing Jake2 Java port of the Quake II engine, then used the Google Web Toolkit (along with WebGL, WebSockets, and a lot of refactoring) to cross-compile it into Javascript. You can see the results in the video above — we were honestly a bit surprised when we saw it pushing over 30 frames per second on our laptops (your mileage may vary)!"
3 Comments
LarsaruSsays...Wow, this is great news. No more being restricted by school policy on what you can install and so on. I remember when I was in high school we used to play Quacke 1 Deathmatch on one floppy so you didn't even have to install itjust run it from A:, no sound and 320x240 resolution but still... Fun times...
This is a paradigm change waiting to happen... oh wait, it just did...
pho3n1xsays...goodbye, horrible flash...
arvanasays...Here's the link in case you want to try it yourself. Currently only runs on Safari (with Webkit nightly builds) and Chrome development branch. This is bleeding-edge stuff!
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