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3 Comments
ReverendTedsays...Took me a while to realize that the 2nd layer of complexity is that the camera viewpoint is determined by a player character walking around the level geometry, so you have to GET to where you have the perspective you need. (To clarify, originally I was thinking the camera was freely movable.)
Fletchsays...This looks really good.
siftbotsays...This post has been removed from the Brain channel by channel owner jonny. Please review the FAQ to learn about appropriate channel assignments.
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