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3 Comments
articiansays...So, basically, the next Dark Souls.
Which is fine, because I enjoy those games. Character and enemy designs look great, but at this point they're just regurgitating a formula. It looks foreboding, it's probably going to be brutally difficult, there will be some interesting monsters and probably a convoluted, western-style dark fantasy plot. That's the same thing that Demon's Souls, Dark Souls and Dark Souls 2 offered to a 'T'.
Someone no one else has ever agreed with me from the game industry is personal reinvention, and I wish consumer demand was more fickle for less repetitive offerings.
I *might* play this, but after 3 games, multiple playthroughs of each (because I loved them so much), I'm pretty much over it. Plus, fuck next gen consoles, I could have gotten another 5 years from the current crop. I expect truly talented developers to innovate when they're lauded for their perceived innovation from past successes. Tackling an entirely different genre in the same way the *Souls games were throwbacks to more unforgiving times, or taking the extremes from the previous entries to completely unexpected heights.
There are so many fucking vectors of unexplored progress in the medium that it never surprises me when industry reports year-over-year declines for half a decade, and infuriates me to the point that I wish it would all just fucking die already, wipe out the failures, and rebuild it with this millenniums version of the NES. It's not even about finding "completely new, unexplored methods of interactive media", because you can continue to build on the genre's that exist with a 4-decade-old toolbox that an entire industry only recognizes the most recently opened drawer of.
slickheadsays...Nope...It's going to be easier than Dark Souls. Hidetaka Miyazaki has already stated as much. I'll play it. I've been playing video games since 'Pong'. I'm not "over it" yet. The game looks gorgeous.
If you want something more innovative, look into 'No Man's Sky'
...and don't forget that publishers often don't make innovative games because consumers don't buy them. You have to sell quite a few copies these days to pay for the production of a game. If you make something truly unique or innovative you often fall into a niche and lose money as a result. This means that change often happens gradually. Maybe you should take a break from gaming if you don't enjoy it.
siftbotsays...Moving this video to Fusionaut's personal queue. It failed to receive enough votes to get sifted up to the front page within 2 days.
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