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When Cheese Fails - SCV/probe war

StarCraft is Serious Business

Starcraft 2? (Videogames Talk Post)

gwiz665 says...

Oh, I suck at it too, it's no shame - starcraft is freaking hard!
>> ^ChaosEngine:

>> ^gwiz665:
Did you play your placement matches? The thing is, when you play those five first matches, you get matched against players that are almost certainly better than you, so you get your ass handed to you. After that you get placed in what the system believes is a league where you'll do about 50-50, so it's relatively fair.
>> ^ChaosEngine:
I can honestly say sc2 is the only game I've watched more than played. I finished the sp campaign and then got annihilated in mp.
Every few months I end up watching a bunch of sc replays (when/will cheese fail is awesome) and resolve to give it a go again. Then I get my ass handed to me, again.
I'm an average player at most games, but sc2 just defeats me for some reason....


Oops, forgot to reply to this. Yes, I did. I'm just not very good at it
I'm ok with it though, I have to leave some awesomeness for the rest of humanity
Besides, I could see myself spending waaay too much time on it.

Starcraft 2? (Videogames Talk Post)

ChaosEngine says...

>> ^gwiz665:

Did you play your placement matches? The thing is, when you play those five first matches, you get matched against players that are almost certainly better than you, so you get your ass handed to you. After that you get placed in what the system believes is a league where you'll do about 50-50, so it's relatively fair.
>> ^ChaosEngine:
I can honestly say sc2 is the only game I've watched more than played. I finished the sp campaign and then got annihilated in mp.
Every few months I end up watching a bunch of sc replays (when/will cheese fail is awesome) and resolve to give it a go again. Then I get my ass handed to me, again.
I'm an average player at most games, but sc2 just defeats me for some reason....



Oops, forgot to reply to this. Yes, I did. I'm just not very good at it

I'm ok with it though, I have to leave some awesomeness for the rest of humanity
Besides, I could see myself spending waaay too much time on it.

Starcraft 2? (Videogames Talk Post)

gwiz665 says...

Did you play your placement matches? The thing is, when you play those five first matches, you get matched against players that are almost certainly better than you, so you get your ass handed to you. After that you get placed in what the system believes is a league where you'll do about 50-50, so it's relatively fair.
>> ^ChaosEngine:

I can honestly say sc2 is the only game I've watched more than played. I finished the sp campaign and then got annihilated in mp.
Every few months I end up watching a bunch of sc replays (when/will cheese fail is awesome) and resolve to give it a go again. Then I get my ass handed to me, again.
I'm an average player at most games, but sc2 just defeats me for some reason....

Guilty Conscience - Starcraft 2 version

Guilty Conscience - Starcraft 2 version

Psychologic says...

>> ^Kreegath:

Is that considered rude? I thought the point of the game was to win?


People get upset about "cheese" because it's much easier to do than playing a long-term game and tends to rely more on chance than skill.

On the other hand, people tend to lose to cheese because they're either opening with a greedy build (lots of workers and very little defense), they're not scouting what their opponent is doing, or they don't choose an appropriate response to the cheesy strat.

Pros cheese in tournaments all the time. If you lose to cheese then there's no one to blame but yourself.

Guilty Conscience - Starcraft 2 version

gwiz665 says...

Basically, it's taking a huge chance that will almost guarantee your victory if the opponent doesn't pay attention in the very beginning. A coin flip, because if it doesn't work, you will lose 90 % of the time.
>> ^dystopianfuturetoday:

What is cheesing? It has something to do with Protoss cannons, right?

Guilty Conscience - Starcraft 2 version

EvilDeathBee says...

>> ^dystopianfuturetoday:

What is cheesing? It has something to do with Protoss cannons, right?


It's a tactic where you basically do an all in, very early attack where you opponent is most likely unprepared for it so early in the game. It's very easy to do and very hard to defend against without prior scouting.

Starcraft 2? (Videogames Talk Post)

gwiz665 says...

If you play Ladder matches, you play 5 placement matches which can be against anyone, but after that you get placed in a league of players your level.>> ^Kreegath:

I do own the game, but having played a game online I found out the hard way that if you're not a gamer, you're dead before the game has finished loading. The custom game list contains lots of fun maps though!

Sneak Peak at the Greatest Toy in the Universe!

10 Misconceptions Debunked

Starcraft 2 Siege Tank Exploit!

Psychologic says...

>> ^Asmo:

Anyone think the setup time vs a decent player would make this pointless?


The way he did it yes, especially since air units can still attack the tank.

If someone perfected doing this quickly then what might work is getting 2-3 tanks down there and then attacking the front of the enemy base with the remaining forces. Since they'll be defending pressure at the front it will be a lot harder for them to figure out what is attacking their mineral line or buildings.

Another possibility would be an early drop attack, especially against zerg. Use the glitched tanks to support a marine drop. The tanks can hit enemy units, but can't be attacked by melee units like speedlings or even roaches due to the short range. Then just kill off tech structures with the marines.

What might be more useful is stacking some tanks inside a few missile turrets on a high-ground corner for expansion defense. It would keep air units from sniping them and would keep the tanks from damaging each other. It would also hide the number of tanks you have from your enemy (much like the older "viking flower").

Starcraft 2 Siege Tank Exploit!

Jinx says...

Terran OP.

No but srsly. Bugs similar to this existed in Starcraft BroodWar. Stuff like being able to glitch a worker through mineral patches by trapping it between the minerals and warped in pylon, or glitching a vulture through with a spider mine. Often maps were designed with these bugs in mind to allow players to use them in creative ways. The bug with the patrol command that allowed some units to stop, turn 180, fire and move again in a fraction of a second were crucial to muta/vulture harass. Without the bug that allowed up to 11 mutalisks to stack all on more or less the same spot the TvZ matchup may well have been impossible to win for Z. Then there was also hold position lurkers that basically put Lurkers on hold fire to allow you to bait more of their army to death.

I just find it interesting that in older games often you'd find gameplay emerging out of bugs and glicthes the developer never intended. I'm not proposing that Terran should be allowed to move tanks around off the edge of the map, just that because these games are generally more polished there is less mutation, less potential for gameplay nobody imagined to evolve like bunny hopping, skiing in Tribes or Muta harass in SC:BW.

All Your History - DoTA Part 2: Top Players (S4E2)



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