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Wolfenstein - Secret Pac-Man Level

siftbot says...

Tags for this video have been changed from 'wolfenstein 3d, pacman, secret, level, e3m10' to 'wolfenstein 3d, pacman, secret, level, e3m10, id, id software, namco, wolf, 1992' - edited by Zonbie

The Power of Art: Rembrandt

Progress bars - why we need them in everyday life

spoco2 says...

>> ^Xax:
One of the first times I saw a progress bar was, I think, while installing an id Software game in DOS. But my expectations betrayed me; I expected the bar to move at a consistent pace, so I would have a good idea as to when the installation would be finished. But no. It progressed erratically and unpredictably, which just didn't seem right to me. All these years later, the same damn problem exists. Why can't somebody fix this? I realize it's probably not easy, but I seriously doubt that it would be difficult.
Also, while working on some old computers at work lately, I noticed that the progress bar in Windows 2000 would sometimes jump backwards, like I was suddenly traveling back through time. What the hell is that good for?!


It is actually very hard.

Trust me.

It is.

Progress bars - why we need them in everyday life

Xax says...

One of the first times I saw a progress bar was, I think, while installing an id Software game in DOS. But my expectations betrayed me; I expected the bar to move at a consistent pace, so I would have a good idea as to when the installation would be finished. But no. It progressed erratically and unpredictably, which just didn't seem right to me. All these years later, the same damn problem exists. Why can't somebody fix this? I realize it's probably not easy, but I seriously doubt that it would be difficult.

Also, while working on some old computers at work lately, I noticed that the progress bar in Windows 2000 would sometimes jump backwards, like I was suddenly traveling back through time. What the hell is that good for?!

Making of Left 4 Dead Video Presentation

Doom, on the OLPC Machine

siftbot says...

Tags for this video have been changed from 'olpc, laptop, computer, game, 1992' to 'olpc, laptop, computer, game, 1993, id, software, doom, quake' - edited by Zonbie

History of DOOM

budzos says...

There is a great book called "Masters of DOOM" about the early days of iD Software. It has some nice descriptions of his speech pattern that describe it perfectly. It's like at intervals his brain has got to scan past all the crazy math in his head before picking out the current text string to output to the mere humans. It's like an old noisy magnetic read head.

First-Person Soccer

The Magic Gun - No need to Reload!

Xax says...

Did anyone hear id Software's DOOM sounds from the monsters?!?!?
Most likely both Doom and this piece of shit used the same sound effect from a sound library. I hear generic sound effects from older games on TV and in movies all the time.

The Magic Gun - No need to Reload!

Breathtaking Footage and Tech Demo of ID's New Game - RAGE

gunjam says...

I was actually there watching that live, it was great. Me and my friend had got in really early and had gone straight to the front to sit down, although it turns out we weren't supposed to be there, and ended up getting surrounded by id Software staff. It was great though, Robert Duffy et al kept turning around and explaining some of the various tool features to us. Quakecon has a great atmosphere, I'd really recommend going.

@qruel the Doom3 engine could handle large outdoor areas just fine.

A guy playing DOOM soundtracks on a piano.

siftbot says...

Tags for this video have been changed from 'DOOM, music, soundtracks, piano, pianoist, game, computer, Bobby Prince, id Software, PC' to 'DOOM, music, soundtracks, piano, pianist, game, computer, Bobby Prince, id Software, PC' - edited by djsunkid

The History of Video Games 1972 - 2007

silvercord says...

1972 Pong (Atari, Arcade)
1980 Space Invaders (Atari, Atari 2600)
1980 Defender (Williams, Arcade)
1980 Adventure (Atari, Atari 2600)
1981 Pac-Man (Namco, Arcade)
1981 Ultima (California Pacific, Apple II)
1981 Frogger (Konami, Atari 2600)
1982 Pitfall (Atari, Atari 2600)
1983 Centipede (Atari, Atari 2600)
1983 Pole Position (Atari, Atari 2600)
1983 Microsoft Flight Simulator (Microsoft, PC)
1984 Donkey Kong (Nintendo, NES)
1984 King's Quest (Sierra, PC)
1985 Super Mario Bros. (Nintendo, NES)
1985 Duck Hunt (Nintendo, NES)
1986 Bubble Bobble (Taito, Arcade)
1986 The Legend of Zelda (Nintendo, NES)
1986 Space Quest (Sierra, PC)
1986 Metroid (Nintendo, NES)
1987 Leisure Suit Larry (Sierra, PC)
1987 Final Fantasy (Nintendo, NES)
1987 Afterburner (Sega, Arcade)
1987 Castlevania (Konami, NES)
1987 Maniac Mansion (LucasArts, PC)
1987 Mega Man (Capcom, NES)
1988 Double Dragon (Tradewest, NES)
1988 Battle Chess (Interplay, PC)
1989 Prince of Persia (Broderbund, PC)
1989 Tetris (Nintendo, Nintendo Gameboy)
1989 SimCity (Maxis, PC)
1989 Golden Axe (Sega, Arcade)
1990 Commander Keen (ID Software, PC)
1990 Secret of Monkey Island (LucasArts, PC)
1991 Civilization (Microprose, PC)
1991 Micro Machines (NES, Codemasters)
1991 Lemmings (Psygnosis, PC)
1991 Out of this World (Delphine Software, PC)
1991 Sonic the Hedgehog (Sega, Sega Genesis)
1991 Zelda: A Link to the Past (Nintendo, SNES)
1992 Sensible Soccer (Sensible Software, PC)
1992 Dune II (Westwood Studios, PC)
1992 Wolfenstein 3D (ID Software, PC)
1992 Flashback (Delphine Software, PC)
1992 Indiana Jones & the Fate of Atlantis (LucasArts, PC)
1992 Super Mario Kart (Nintendo, SNES)
1992 Alone in the Dark (Infogrames, PC)
1992 Street Fighter II (Capcom, SNES)
1992 Mortal Kombat (Midway, Sega Genesis)
1992 Minesweeper (Windows Desktop Game)
1993 Sam & Max Hit the Road (LucasArts, PC)
1993 Doom (ID Software, PC)
1993 Myst (Broderbund, PC)
1993 FIFA Soccer '94 (Electronic Arts, Sega Genesis)
1993 SimCity 2000 (Maxis, PC)
1994 The Settlers (Blue Byte Software, PC)
1994 Earthworm Jim (Shiny Entertainment, Sega Genesis)
1994 Need for Speed (Electronic Arts, 3DO)
1994 Donkey Kong Country (Nintendo, SNES)
1994 Worms (Ocean, PC)
1995 Command & Conquer (Westwood Studios, PC)
1995 Rayman (Ubisoft, Atari Jaguar)
1995 Daytona USA (Sega, Sega Saturn)
1995 Virtua Fighter (Sega, Sega Saturn)
1995 Ridge Racer (Namco, Playstation)
1995 Tekken (Namco, Sony Playstation)
1996 Tomb Raider (Eidos Interactive, Sony Playstation)
1996 Quake (ID Software, PC)
1996 Super Mario 64 (Nintendo, Nintendo 64)
1996 Resident Evil (Capcom, Playstation)
1996 Dead or Alive (Tecmo, Arcade)
1997 Ultima Online (Origin, PC)
1997 Age of Empires (Microsoft, PC)
1998 Unreal (Epic Games, PC)
1998 Half-Life (Sierra, PC)
1998 Legend of Zelda: Ocarina of Time (Nintendo, Nintendo Gamecube)
2000 The Sims (Maxis, PC)
2000 Crazy Taxi (Sega, Sega Dreamcast)
2001 Halo (Bungie Studios, Xbox)
2001 Grand Theft Auto III (Rockstar Games, Playstation 2)
2002 WarCraft III (Blizzard, PC)
2003 Call of Duty (Activision, PC)
2004 Wario Ware Inc. (Nintendo, Nintendo Gamecube)
2004 Rome Total War (Sega, PC)
2005 World of Warcraft (Blizzard, PC)
2005 God of War (SCEA, Playstation)
2005 Guitar Hero (Red Octane, Playstation 2)
2006 Final Fantasy XII (Square Enix, Playstation 2)
2006 FIFA Soccer '07 (Electronic Arts, Xbox 360)
2007 Gears of War (Microsoft, Xbox 360)
2006 Wii Sports (Nintendo, Nintendo Wii)
2006 Viva Pinata (Microsoft, Xbox 360)
2007 MotorStorm (Sony, Sony Playstation 3)



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