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id Software's Rage Trailer: Arsenal Gameplay Montage

bamdrew says...

>> ^westy:

I much prefer worlds that are ultra clean like mirrors edge or portal but whats fantastic is if u have a world that is for the most part clean but then have small cracks in it or aspects that are of contrast to that , that way u get the best of both worlds and the game dosent just feal like everything is coated in mud. with any luck portal 2 might have got this right.


Cool point; reminds me of the secret area behind the walls in Portal 1,... 'the cake is a lie!'

id Software's Rage Trailer: Arsenal Gameplay Montage

ant says...

>> ^westy:

Game play looks really dull to me , also animation looks really smooth but in a really artaficail way allot of these modern shooters just dont make sense. personally I ether want something like serous sam where its basically gemotray wars but in first person , or i want something thats like HL1 a mixture of shooting but within the context of level based puzzles and a subtly delivered story.
the other thing is that although technically i'm sure the engine is fantastic but visually the art direction is tired. kind of how u have allot of cinema where it all just looks the same. Im board of post apocalyptic stuff in games especially in action games where there is so much noise on the screen in the form of pipes bushes random crap that it just make splaying the game a strain. (fallout , Gears of war , Unreal 3 , Bulit storm , borderlands) ( although borderlands is not as bad as they did a more cartoony thing with it so it stands out more)
I much prefer worlds that are ultra clean like mirrors edge or portal but whats fantastic is if u have a world that is for the most part clean but then have small cracks in it or aspects that are of contrast to that , that way u get the best of both worlds and the game dosent just feal like everything is coated in mud. with any luck portal 2 might have got this right.


Yeah, I am not attached to this game. I hope they release a playable demo/beta to sample it.

id Software's Rage Trailer: Arsenal Gameplay Montage

All Your History: id Software Part 5: Silent Decade (S3E11)

ant says...

>> ^budzos:

Resurrection of Evil was worth a playthrough. It introduced a variant of the gravity gun and also "bullet time" slow-down powers... so it incorporated or appropriated one of the signature elements from each of Half-Life 2 and F.E.A.R. which were released within a year of the original DOOM 3. I had a lot more free time back then, hehe.
>> ^ant:
>> ^budzos:
"Doom 3 was a shallow game"
As opposed to the abyssal depths of the first two DOOM games?
I thought DOOM 3 was amazing and wouldn't have wanted any more depth from it. Maybe a couple less "monster closets" in the first 2/3 of the game. And yeah some large waves of enemies would be cool.

Yeah, it wasn't bad but not good as the first two. I didn't play its official addon though due to lack of time.



Yeah, I would have played it if I had free time. I barely play any games these days except Flash ones. The only things I don't like DOOM games are the hell levels. I never care for those. I like those base levels. Earth levels are OK.

All Your History: id Software Part 5: Silent Decade (S3E11)

budzos says...

Resurrection of Evil was worth a playthrough. It introduced a variant of the gravity gun and also "bullet time" slow-down powers... so it incorporated or appropriated one of the signature elements from each of Half-Life 2 and F.E.A.R. which were released within a year of the original DOOM 3. I had a lot more free time back then, hehe.

>> ^ant:

>> ^budzos:
"Doom 3 was a shallow game"
As opposed to the abyssal depths of the first two DOOM games?
I thought DOOM 3 was amazing and wouldn't have wanted any more depth from it. Maybe a couple less "monster closets" in the first 2/3 of the game. And yeah some large waves of enemies would be cool.

Yeah, it wasn't bad but not good as the first two. I didn't play its official addon though due to lack of time.

All Your History: id Software Part 5: Silent Decade (S3E11)

ant says...

>> ^deathcow:

Carmack has answered several emails of mine asking about various uses for his rocket systems. It trips me out to get a response from him since he's THE CARMACK !!!!!


Nice! What did you and he say?

All Your History: id Software Part 5: Silent Decade (S3E11)

ant says...

>> ^budzos:

"Doom 3 was a shallow game"
As opposed to the abyssal depths of the first two DOOM games?
I thought DOOM 3 was amazing and wouldn't have wanted any more depth from it. Maybe a couple less "monster closets" in the first 2/3 of the game. And yeah some large waves of enemies would be cool.


Yeah, it wasn't bad but not good as the first two. I didn't play its official addon though due to lack of time.

All Your History: id Software Part 5: Silent Decade (S3E11)

All Your History: id Software Part 5: Silent Decade (S3E11)

shagen454 says...

>> ^ant:

Rage doesn't look that good to me. I hope I am wrong!



Yeah I guess we'll have to wait and see. I like the setting even though recently it's getting a tad overused, though Borderlands was really mind-numbing in my opinion. I saw a video of the AI in RAGE and it looked pretty neat.

It's funny, most of the AI in games these days are shit. I feel like the AI in the original Thief is light-years beyond a lot of the garbage out there right now. Maybe it's been that too many games rely on the Unreal engine and pre-fab AI - I don't know. Because even in games that should have killer AI like Splinter Cell: Conviction the AI isn't all that interesting.

All Your History - id Software Part 3: The Game That Stopped

siftbot says...

Tags for this video have been changed from 'All Your History, id Software, DOOM, Apogee, Wolfenstein 3D, John, Romero, Carmack, game' to 'All Your History, id Software, DOOM, Apogee, Wolfenstein 3D, John Romero, John Carmack' - edited by xxovercastxx

All Your History - id Software Part 1 - Scrolling Around

Extra Credits: Piracy

spawnflagger says...

I agree with DRM "punishing your customers". The only DRM I can tolerate is what Steam uses to encrypt files. And that's because Steam is more convenient than physical media and constantly-patching all your PC games.

Disagree with his notion of "always on" network connection solving the DRM problem. Ubisoft does this with their newer titles, and I don't like it. Even for single player games, like Assassins Creed 2, you have to be constantly connected. You lose your connection, game pauses or doesn't start. Ubi's servers went down too - no one could play AC2 for 6 hours the day after it was released. They claim it was a DOS attack, but likely it was unexpected demand. Oh, can't confirm it, but that DRM was already patched out and there are pirated versions of UBI games out there already. I won't purchase any new UBI game which uses this Always-On-DRM.

The reward system is up to the reseller, not up to the publisher. Truth is that resellers don't make much profit from selling new games. That is why Gamestop is always pushing their used titles (and have rewards program for it) - the profit margin is astoundingly higher. Although the publisher can offer some rebates, like if you own the prior title, you get a discount on the sequel. These are few and far between though.

I bought a PS3 to put linux on it. But that was when it first came out, and there aren't many games on it, so no compelling reason to own it. I only put linux on it to try out Cell programming. Honestly YDL was slooooowwwww on the PS3. Other than Cell programming, there's no compelling reason to put linux on a PS3. Sony was selling the PS3 at a loss, and could do so because of future profits from selling games. I'm not sure if the newer Slim models are profitable or not, but I understand them removing support for it. (my conspiracy theory is that IBM also twisted their arm, since a Cell-BE blade or workstation is $8000+). Now, I use my PS3 for games occasionally, but mostly for blu-ray. I don't feel ripped off. The PS3 still does quite a lot, just not Everything.

Disagree with "shuts off servers for favorite game" argument too. If they want to stop running "official servers" fine - but they should just release open-source version of a dedicated server for anyone who wants to run their own server, after they stopped caring about their old titles. id software consistently released the source for their entire games, not just the server.

I don't think I've ever heard of someone justifying piracy because there was no demo available...Did anyone pirate a game just to try it, then like it and buy the full version? I've heard of people buying the game, hating the DRM, then getting the crack for it so they could actually play what they paid for.

He left out high school and college students (bulk of game pirates) in the "I'm too poor" argument. They all got the consoles or PC's as presents from their parents, and can't budget $60/month for games because they aren't working. And if the parents are already paying for their housing and food, they don't want to buy their kids new games every month, so those kids do what's easy - pirate games.

In all though, I do agree with him - that you should pay for games because developers worked hard on them.

Also if you see a title that is older and discounted, and a new copy is $19.99 and the used one is $17.99 - please buy the new one, cause the developers get $0.00 from used game sales.

Rage gameplay demo (e3 2010)

Flood says...

Here is what I expect. I expect to buy it. I expect the graphics and tech will be excellent. I expect the gameplay and controls to be rock solid. And I expect the story will be crap but the game will be fun anyways. In other words, I don't expect id software to have changed much.

Comodore 64 app for the iPhone

Razor says...

@ dag:

Mac vs PC commercials are a great example of FUD tactics. This has been argued on other forums ad naseum and I will avoid repeating what has already been heavily debated. FUD on any scale is bad; I really could care less how Apple's compares to Microsoft or Sun or any other company. But combine FUD with the Apple RDF and it only serves to make consumers more stupid and companies richer for hurting the market =P

Moving on... As for the iPhone SDK and API, I'm only in partial agreement with you. I'm not sure if you are are low-level (assembly) programmer, dag, but to call the API for the iPhone unprecedented and robust is not accurate and really depends on what you code. It is, in fact, very limited from a more general viewpoint. This is in part due to the EULA and TOS (don't forget, Apple tells you what you are allowed to release for the iPhone) but also because of what access the APIs provide to the hardware.

That access, in fact, is none. The SDK and API are heavily abstracted from the hardware. This incurs a serious performance penalty that prevents certain applications from being practical. John Carmack, lead programmer of id Software made commentary regarding this while developing a version of Doom 3 for the iPhone:

“If you look at it in raw hardware horsepower, the iPhone should be better in performance than the Nintendo DS and the PlayStation Portable,” Carmack said. “But the truth is, you can’t exploit it all because of software inefficiencies.”

More can be found here: http://games.venturebeat.com/2009/06/10/next-generation-iphone-game-doom-resurrection-debuting-next-week/

Those software inefficiencies he is referring to are a result of the API design, and is not an example of being supportive of all external developers. Don't get me wrong. The current API works well for a large amount of apps, as proved by the number present on the App Store. But really, how many of these apps really push the technological envelope? Alot of the apps on the stores are the technological equivalents of a basic .NET project: easy and fast to code (good) but not efficient (bad). This effectively kills one area of development: high end games. Kind of funny when you think about it. Apple is yet again limiting game development on another one of their platforms, although for very different reasons. I'm convinced (at risk of butchering something Steve Jobs might say) high-end gaming is not compatible with Apple's DNA.

I do understand Apple's reasoning behind this level of abstraction: control. This isn't necessarily malevolent control. An advantage of abstraction is that it can prevent nasty things from happening... your risk of crashes is reduced for example. But you will always lose performance due to overhead. There is simply no way around that.

Overall the iPhone's API philosophy was probably the right way to go in the very beginning. It's now been two years, though, and Apple needs to rethink their strategy when it comes to low-level access if they expect AAA developers to do anything remotely close what Tegra-based hardware can do when it hits the market. The iPhone will appear quite flimsy by comparison and only an API change will fix it.

Sorry for the long post, but game and assembly programming are passions of mine and I feel people are incredibly misinformed as to the true nature of the iPhone SDK and API. Good for some, but not for all.

Awesome Fan-made Quake Live Trailer

mefa says...

First of all; killat0n is a 'he', so the info should read: "killat0n just posten his..." and second of all; id Software's 35 second teaser couldn't really be called a trailer not could it? =/

Btw, it's "id software". Not "ID software", "Id sofware", "iD software" or flippin' "1d 50f7w4r3"! I've had it with all the variations of their name. =P



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