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Cyberpunk 2077 - Official Cinematic Trailer (E3 2019)

CrushBug says...

Lots of E3 cyberpunk games, which is something that I really like. I am having a problem with the killing. Now, I am a huge fan of shooters but the quantity of killing to solve problems in these cyberpunk games rubs me the wrong way.

Man I miss the original Deus Ex.

Cyberpunk 2077 - 48 Minute Gameplay Demo

ChaosEngine says...

looks very Deus Ex-y.. which is a good thing.

Feels like they're desperately trying to be edgey though. I've no problem with violence, nudity or swearing, but they should feel organic to the world as opposed. "I'm cleaner than a c*%t in a convent"??? /facepalm

Anatomy of a Scene -- A Quiet Place

Sarzy says...

Yeah, the whiteboard wasn't the most elegant way to convey that information, but it's quick and efficient, and it's still better than having one of the characters flat-out say that stuff even though they'd all know it already.

As for the second issue, as greatgooglymoogly mentioned, they're only able to shoot the creature because of the dumb luck of the frequency of the hearing aid weakening it and causing its armour to pop off. Deus ex machina, maybe, but the film spends enough time planting that seed that it doesn't feel too blatant.

mentality said:

I didn't really like the movie. Certain parts of it was well done, but there are some glaring issues that ruined my suspension of disbelief.

For example, early in the movie we got a shot of John's character's workshop, and there's this whiteboard with the most basic information about the monsters written on it in large bold letters. Your character has masterfully survived for over a year under constant threat from these monsters, and you have to write down that the creatures are blind? Who is this even for other than the audience? It's such a lazy way of conveying information and disrepectful of your viewer's intelligence.

Also, the ending was pretty ridiculous.

*spoiler warning*

The fact that these monsters are susceptible to small firearms (even if they have ARMOR as the whiteboard reminds us) makes the premise that they overran all the world's militaries in a few months pretty unbelievable.

Star Trek: Discovery - First Look Trailer

00Scud00 says...

The music kind of makes me think of the last two Deus Ex soundtracks, the rest reminds me of Mass Effect. That's not a criticism mind you, I like both of those.

A look at the Bengal carrier Star Citizen

Babymech says...

This, to me, is the apogee of the divergence between kickstarter culture and product-buying culture - wanting to put in the money just to see someone do something interesting or something that you think is worthwhile. I would buy Stellaris and never play it, because I like what that game is doing, but I would steal Deus Ex Mankind Divided and play it to conclusion because I really dislike what that game's doing, ie a soulless rehash of the previous game.

I'm not sure that that necessarily makes for healthy markets.

ChaosEngine said:

I dropped a decent chunk of change on this when it was announced. I'm skeptical I'll ever get to play it, but honestly, I don't care at this point.

I'm just glad someone is really pushing the bounds of technology.

The Comeback of the Immersive Sim

Game of Thrones - The Battle of Winterfell

ChaosEngine says...

The plot of the battle was kinda dumb. Jon falls for the worlds most obvious trap and Sansa doesn't bother to mention her deus ex machina. Both of whom basically conspired to get their men/family killed. And Wun Wun! RIP big dude!

But goddamn if it wasn't one of the most amazing battle scenes ever put to film. It was great; savage, brutal and conveyed a true sense of how awful something like that would have been.

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Zero Punctuation - Fallout 4

JustSaying says...

I'm too busy punching the snot out of peoples faces in Deus Ex 3.

However, I prefered Skyrim (it's crack) over Fallout (it's a grind) simply for the fact that I can be the bastard child of Palpatine and Conan, shooting lightning out of my hands while wielding big swords. Also, I fatally shot a bear into its asshole twice. I'm quite proud of that. Fuck Bullseye, I'm Brownseye.

How Fallout Proves Morality Is Arbitrary

shagen454 says...

Fallout 1 & 2 were the motherfucking shit. The original Deus Ex paled in comparison and Human Revolution was no where as awesome as the original, both very good (the original being much more ground-breaking obviously) but no where as awesome as the original Fallouts or Baldur's Gate or Planescape: Torment. The Black Isle writers were impeccable. It's sad that we do not have counter-cultural pop artists in the game industry making ground-breaking games anymore, and for Deus Ex games - we no longer have Looking Glass Studios type shit since they no longer exist and the company that took inspiration from them - the Marin Bioshock team decided to go a direction that was less "survival horror" with Bioshock: Infinite. But, that said, I will gladly play Fallout 4 and I will love every second of it regardless.

00Scud00 said:

I remember playing Fallout 1/2 and being a "Savior of the Wasteland" and being a stealthy character robbing everyone blind. I'd pickpocket fancy armor off some shopkeeper and then promptly sell it back to him. I did however give most slavers the dynamite in the pants treatment on general principal.

How Fallout Proves Morality Is Arbitrary

JustSaying says...

I'm currently replaying Deus Ex: Human Revolution. Everybody likes me, I help everyone, I'm honest and sincere. And I kill all my enemies with headshots and/or criple them with complex bone fractures. I steal everything I deem valuable. I'm not even halfway through the game and I have killed over a hundred people.
Yep, I'm the good guy. Because the ends justify the means.

Saltatio Mortis - Wo sind die Clowns? (Medieval Metal)

Fail Forward : Deus Ex - Human Revolution

00Scud00 says...

Interesting talk, but I think he puts way too much stock in the idea that going in guns (or rats) blazing is always the more satisfying approach. Back in the old days of Thief many people prided themselves on ghosting through levels and leaving as little evidence of their passing as possible.
I tend to stealth my way through most games were stealth is a viable option and I have never felt cheated because I didn't use some of the more action oriented systems. In Deus Ex I don't think I ever bothered with that social enhancer augment.

Adam Jensen's "I didn't ask for this" attitude actually seems pretty reasonable to me, what little of his life we saw before his accident seemed pretty happy and he didn't seem like the type to sit around thinking "If only I had a cool cyborg body". This seems more like the player is projecting their own insecurities.

And I could easily see a future where prosthetic limbs were more than just for rich people. Technology advances and becomes cheaper, cellphones used to be carried by rich assholes on Wallstreet, now every asshole has one. And not every prosthetic is going to turn you into Superman either, all a cybernetic leg needs to do is allow you to walk and run like a person with a normal leg, leaping tall buildings with a single bound is not a required feature. So most of those repressed cyber citizens are probably not sporting mil-spec hardware.

fallout 4 trailer

9547bis says...

Fallout 1 was a technically antiquated VGA (that's right, 640x480, 256 colours) post-apocalyptic turn-based tactical RPG where you could not control you team mates during combat. It was a bit buggy (and so was F2). It was Mad Max, without cars.

And yet.

Fallout is arguably the best world-building work in the history of video games. People are probably going to dispute that, but most other games are built on pre-existing lore or works, or do not have that scope*. Fallout built its world pretty much from scratch, conflating a pre-war 1950's, golden-era, overly-optimistic world-view with the bleak desolation of the nuclear holocaust that ensued (to clarify for those who really know nothing about Fallout: in this universe a nuclear war happened in the 50s**. all that's left is from that era). Beside its content which was plentiful in and of itself, this created a contrasted, yet highly coherent and mature world (and by mature I don't just mean killing friendly NPC, I mean doing Morally Very Bad Things that don't necessarily result in graphic scenes). An open world that you could roam freely, be surprised by a new discovery that you made, and at the same time find these discoveries to fit perfectly with the game's logic. In most large games you just access new areas or are carried by the story, in Fallout you would go "Holy shit I'm in the middle of a city populated by centenarian ghouls!", shortly followed by "ho, of course it's full of ghouls, that's perfectly normal". There are not many games that have this mix of unexpected/logical and dark/humorous content.

Fallout 2 had the same ho-my-God-how-could-they-get-away-with-it VGA engine (so next to zero evolution there), but quadrupled the world map (with a minimum overlap with the one from F1) and brought it fifty or so years forward, expanding the world greatly (there are now rival quasi-city-states, and your action may influence their future), while also building on the first one: some antagonists 'classes' from F1 have now grown their own identity and became NPC, and some characters are still around -- a young character you saved in F1 went back to her settlement, became its leader, built it into a town, and is now in the process of expanding it into a new state...So Fallout 2 is basically the same game, except they did that one important thing: push the game world's boundaries even more. You could never guess what next city would be like, but you could bet it would have some crazy shit in it, and yet somehow still make sense.

That's why many people don't like Fallout 3. It is not in itself a bad game, but comparatively, it's kind of coasting. Also it's too damn easy.

I'm sorry, I got carried away, you were asking if you should play the previous ones? No, you 'should' not. But you could, and for F1 & F2 you would certainly not lose your time if you know what you're getting into. And if you don't, at least go and watch their intro on Youtube, they'll give you the feel of the world.

* Possible contenders in terms of "original video game world": Elder Scrolls (vast, but less original), Deus ex (not as large), Bioshock (same), Final Fantasy (original and vast, but not as complex). Any other idea?
** Technically not the 1950s, but in practice the 50s + a bunch of high tech gizmo.

notarobot said:

I've never played any of the Fallout games. Should I go through the first three before I pick up #4?



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