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If Quake was developed today...

coolhund says...

>> ^EvilDeathBee:

@coolhund
Ah, so you're a PC elitest. They're the worst at being opinionated douche bags, stuck in the past moaning about every game that comes out these days. I prefer my gaming on PC, especially shooters and despise poor ports, but I'm not a total dick about it. Next you'll be saying something like "STFU fag noob!".
I also think you do not understand my comments and instead of actually thinking about what i mean by evolution, like the definition being survival of the fittest, fittest being the games that actually sell, you just attack and start spewing your demented hate. Game design has evolved, many aspects for the better, many IMO for the worse, but denying that it is evolution is retarded.
The current industry works like this. Game development can cost 10s to sometimes 100s of millions of dollars, not including marketing, which again costs millions of dollars and is vital. These days it doesn't matter how good a game is, if it doesn't have branding or good marketing behind it, it wont sell. In some cases not even then because launch window is important too. Very rarely a game comes out of no where and surprises people and becomes a hit, but as I said, rarely. Investors/Publishers are rarely willing to release something totally different or release in a genre they know doesn't sell, and frankly who would be? Would you seriously be willing to risk losing that much money on such a risky investment? It's a business!
You'll be surprised to know I actually agree with you partly, the cause for this is the size of the industry now and the size of it's userbase. However what do you expect to happen to it? Do you expect the industry to stagnate, stay as it was 15 years ago and not grow yet still stay alive just to create your space flight sims? And yes, indie development is where all the ingenuity comes from, low risk and also low reward.
We only recall those nostalgic games we hold dear. Sometimes they live up to modern scrutiny, often they don't (a friend of mine who'd never played System Shock 2 or Deus Ex gave both ago. Loved SS2, couldn't get into Deus Ex). You never recall all the games that were shit. I can barely recall them, but i do remember there being a lot more shit games than good games.
These old classic games will always hold a place in my heart and many of them, especially the phenomenal Quake, I could always fire up (assuming I can get them running) and have a fun time, but that is nostalgia. Indie devs will be the ones to turn to, to experience old school game design. If that's enough for you, wtf are you so angry about? If you seriously expect AAA publishers to release games like that, you're in for a seriously long wait.
Now, I've had enough squabbling with a 30 year old child. Go back to your mother's basement, continue to replay your old games and by all means, don't stop complaining on the internet about how modern gaming has ruined your "life". I'll be here in the present, looking to the future and thinking fondly of the past


Why should I call you something like that? Dont put your standards on others. Well, you still havent grasped what I am trying to say. No wonder.
Yes, I know very well how the market looks right now. I know how it developed and I know whats to blame. That doesnt mean I deal with it. Dealing with it would mean I would have given in, and I never give in when things I like get destroyed. That may be futile in this case, with so many idiots like yourself who have given in and went back to mindless consume, but I dont care.

Games have not evolved. Since 2007 the graphics have not become much better, all in all they have actually gotten worse. The controls and gameplay have become much worse since 2006 or so and the genre variety and diversity has declined a lot.

You really think I grasp too much for classics? I dont care for classics, except for their memories and maybe one or two I still play from time to time. Why would I think a game (yes, a PC game) released in 2009 is the best game Ive ever played then? You know nothing about me and your assumptions are dead wrong. Each and every one. Funnily, my assumption of you being an ignorant prick just got confirmed again.

Yes I know how much marketing costs... or rather how much they make it cost. EA for example spends 2 times as much on marketing than on the game itself (prolly 3 or 4 times in case of BF3). Thats how games get so expensive. Get a clue.

Yeah, I have also wasted enough time on your ignorance and I wont be wasting more time trying to explain anything to you, not even a novel-sized text would help anyway.

If Quake was developed today...

EvilDeathBee says...

@coolhund

Ah, so you're a PC elitest. They're the worst at being opinionated douche bags, stuck in the past moaning about every game that comes out these days. I prefer my gaming on PC, especially shooters and despise poor ports, but I'm not a total dick about it. Next you'll be saying something like "STFU fag noob!".
I also think you do not understand my comments and instead of actually thinking about what i mean by evolution, like the definition being survival of the fittest, fittest being the games that actually sell, you just attack and start spewing your demented hate. Game design has evolved, many aspects for the better, many IMO for the worse, but denying that it is evolution is retarded.

The current industry works like this. Game development can cost 10s to sometimes 100s of millions of dollars, not including marketing, which again costs millions of dollars and is vital. These days it doesn't matter how good a game is, if it doesn't have branding or good marketing behind it, it wont sell. In some cases not even then because launch window is important too. Very rarely a game comes out of no where and surprises people and becomes a hit, but as I said, rarely. Investors/Publishers are rarely willing to release something totally different or release in a genre they know doesn't sell, and frankly who would be? Would you seriously be willing to risk losing that much money on such a risky investment? It's a business!

You'll be surprised to know I actually agree with you partly, the cause for this is the size of the industry now and the size of it's userbase. However what do you expect to happen to it? Do you expect the industry to stagnate, stay as it was 15 years ago and not grow yet still stay alive just to create your space flight sims? And yes, indie development is where all the ingenuity comes from, low risk and also low reward.

We only recall those nostalgic games we hold dear. Sometimes they live up to modern scrutiny, often they don't (a friend of mine who'd never played System Shock 2 or Deus Ex gave both ago. Loved SS2, couldn't get into Deus Ex). You never recall all the games that were shit. I can barely recall them, but i do remember there being a lot more shit games than good games.

These old classic games will always hold a place in my heart and many of them, especially the phenomenal Quake, I could always fire up (assuming I can get them running) and have a fun time, but that is nostalgia. Indie devs will be the ones to turn to, to experience old school game design. If that's enough for you, wtf are you so angry about? If you seriously expect AAA publishers to release games like that, you're in for a seriously long wait.

Now, I've had enough squabbling with a 30 year old child. Go back to your mother's basement, continue to replay your old games and by all means, don't stop complaining on the internet about how modern gaming has ruined your "life". I'll be here in the present, looking to the future and thinking fondly of the past

Sonic Screwdriver: Banned In Action Movies Since 1963

TED: Todd Kuiken - A prosthetic arm that "feels"

HAWP - Fallout: New Vegas

shagen454 says...

I don not even see the appeal of no kill / violent interaction run throughs, it just seems tedious and boring. I like the dynamics of stealth... and getting caught and having to outsmart or out violent your foes. You see people wanting to stealth/no kill with any game that has some sort of stealth element. New Vegas was not made for pure stealth although its open world, I mean scorpions seem to know you are around much before you can even see them on screen... and most recently in the newest Deus Ex; it was clearly made for some level of violent interaction as displayd with the boss levels, plus it was pretty linear so I do not know what the appeal is.

I mean I hope someone takes on the Thief series again in a game engine like Oblivion because I think a real stealth game would require a larger world, large open spaces and a lot of fucking patience. The last attempt was good except for the supposed open world part.

If you want to play a real Stealth game play Operation fucking Flashpoint. I dont even like war but that game was amazing but even then you probably cant stealth nonviolently to the end.

Syndicate Announcement Trailer

shagen454 says...

Upvote, but Ehhhh. I won't say it looks bad - but it looks like Deus Ex meets the idioticness of Call of Duty. Way to fail a perfect franchise opportunity. The original could be remade with the isometric view & all. Funny how everyone wants to make FPS type of games because they think they will sell or that that is what people want... when Blizzard is the company that makes the loot. And Blizzard still basically takes old school games and polishes the shit out of them. The only way Syndicate should be made is with a Bullfrog type of touch.

Adam Jensen Does A Safety Dance! (Deus Ex: Human Revolution)

Adam Jensen Walks Into a Bar... A Deus Ex Bar Fight

Adam Jensen Walks Into a Bar... A Deus Ex Bar Fight

Zero Punctuation: Deus Ex: Human Revolution

Zero Punctuation: Deus Ex: Human Revolution

Xax says...

>> ^SpeveO:

I worked on this game at Eidos Montreal. But regardless, it was confirmed in the making of and by the press.
http://www.youtube.com/watch?v=i9YbSkOW7sU
>> ^Xax:
>> ^SpeveO:
The boss fights were outsourced to another studio. What a retarded decision.

Um, I don't think so. Where did you hear that?



WOW. That's just... bizarre. Why the hell would Square/Eidos outsource the boss fights?? That would certainly explain what went wrong. Wow. Bizarre, man.

Zero Punctuation: Deus Ex: Human Revolution

Zero Punctuation: Deus Ex: Human Revolution

"Building 7" Explained

Zero Punctuation: Deus Ex: Human Revolution



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