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Dumb Ways to Die

19-year-old hopes to revolutionize nuclear power

chingalera says...

Is Fallout good fun Payback (had to ref yer reference)? The only v-games I ever finished were the 1st 2 Ratchet & Clanks, GTA 1, and Destroy All Humans-None of which involved nuclear power of any kind....except DAH, whose antagonist's ship's power source I speak of here so....intelligin..intella

Dumb Ways to Die in GTA V

Zero Punctuation: Grand Theft Auto 5

braindonut says...

Shark is jumped.

Zero Punctuation is no longer relevant or funny to me.

And yes, Zero Punctuation shits all over most games, but he usually says "good game" about genuinely good games. And GTA V is a genuinely good game.

Grand Theft Auto V (GTA5) Mythbusters: Episode 2

GTA V 5-Star Police Chase

Dumdeedum says...

As I recall in GTA 3, VC & SA, one and two stars was police cars chasing you, three stars was car roadblocks, four stars was SWAT van roadblocks, five stars was FBI, and six stars was military truck roadblocks and tanks. So yeah, looks like things might be different this time round.

Personally I'm just glad it's not like GTA4 where you couldn't have epic chases because all the cars handled like boats and you died almost instantly on foot.

GTA V 5-Star Police Chase

poolcleaner says...

Impressive driving for sure, but this isn't new to the GTA series. In fact, this is what GTA has always been about for me. Glad this sort of play is being recognized but I've seen better. Again, impressive but not the best. Maybe I'm just inundated with access to pro gamers who do this kind of stuff as a second nature. Upvote!

artician (Member Profile)

GTA V 5-Star Police Chase

artician says...

Yeah what a thrill to watch.

I believe the car probably has armored tires, which is one of the modifications you can make on vehicles.

V is easily the best GTA to date. The writing is unspeakably good.

GTA 5 Online

Why Violent Video Games Don't Cause Violence | Today's Topic

chingalera says...

Be damn the violence, future serial killers of America unite, be it Doom or Civilization, GTA or Mario Cart, what of the retarded social and motor skills created in 2 generations of peepatrons? I have noticed a direct correlation between lack of Vitamin D in the form of limited exposure to sunlight and Cheetos-stained crisp finger, as well as a general lack of interest in the vagina or practical skills and video-gaming, so please, "let them legalize homicide and debut this thrilling and encouraging youth-sensation, our hope-for-the-future, an exciting new video first-person-atrophizer and herding platform, Couch-Killers"!!

Why Violent Video Games Don't Cause Violence | Today's Topic

Procrastinatron says...

Exactly right. I like to play multiplayer FPS games, and in the one I am currently playing (Blacklight: Retribution, for those who are curious), it is possible to make your enemies heads' explode with all the charm of Gallagher smashing a watermelon.

It is, simply put, abso-fucking-lutely gorgeous.

But it's never more than a bonus. I do enjoy it for the sheer brutality of it (and that sound - like a popping balloon), but it's never the focus of the game for me. In fact, most of the time, despite the fact that the game is based on killing, I am mostly concerned with the basic mechanics of the game, and the constant competition I am in with myself.

Another series that constantly crops in these engineered controversies (and which was mentioned in this video), is GTA. People cannot seem to get this idea that teenagers are single-mindedly finding more and more ways to murder random prostitutes out of their heads, when the truth is that that's just one of MANY things you can do in GTA's sprawling cityscapes. I, for example, would sometimes enjoy simply driving fast cars around at night while listening to jazz. Same game, no prostitutes, or the wanton murder thereof, involved.

But then, I suppose "driving fast cars at night while listening to jazz on the radio" nets "news" outlets fewer views than "EVIL VIDEO GAME IS TEACHING THE YOUTH OF AMERICA TO MURDER PROSTITUTES."

LiquidDrift said:

As a game developer, I've come to realize that the graphics of a game have the most impact when a player first starts playing it. After a while the player focuses more and more on the underlying game mechanics rather than whatever violence happens to be immediately playing out on the screen.

Ie, a nonplayer sees their kid bloodily gunning down zombies for hours on end, but the kid is actually focusing on teamwork (multiplayer), scoring max points, reaching objectives, etc.

Cop Car Runs Over Skateboarder!!!

Grand Theft Auto V - First Gameplay Trailer

Jinx says...

So wait. They make the game on PC, squeeze it on console hardware...and then don't announce a PC release? I thought the idea of developing just for consoles meant you could fine tune the engine for specific hardware, but you say that they make a PC "version" and then scale it backwards. Sounds nutty.

I'd wager a lot of this stuff IS running on the ingame engine, in real time, but that its heavily scripted with very little actually interactivity.

Anyway. The heist focus sounds cool. Also, for me GTA is a driving game at heart. I used to do laps of Vice City in the Sabre Turbo trying to beat my best time. Shooting at people was a minigame inbetween driving. If they can flesh out the minigame thats cool, just not at the expense of driving.

RedSky said:

At this point it's pretty likely it's a development build running on PC, too early to tell if it's really been optimised well for current gen consoles.

Anyway, I'm glad they're focussing explicitly on mechanics. I've always found GTA games to be full of superflous 'gameplay' I wouldn't ever spend time on. Perhaps I'm part of the cynical bunch that doesn't buy the immersion angle.

If more mini-games this time around are actual fun diversions then great. If the gun mechanics are tightened up, maybe it'll play as a better 3rd person shooter in it's own right.

Otherwise, I worry they're just bloating out the feature pool like they've done in each successive sequel.

Grand Theft Auto V - First Gameplay Trailer

RedSky says...

At this point it's pretty likely it's a development build running on PC, too early to tell if it's really been optimised well for current gen consoles.

Anyway, I'm glad they're focussing explicitly on mechanics. I've always found GTA games to be full of superflous 'gameplay' I wouldn't ever spend time on. Perhaps I'm part of the cynical bunch that doesn't buy the immersion angle.

If more mini-games this time around are actual fun diversions then great. If the gun mechanics are tightened up, maybe it'll play as a better 3rd person shooter in it's own right.

Otherwise, I worry they're just bloating out the feature pool like they've done in each successive sequel.

not_blankfist said:

Is this gameplay from current consoles or next gen consoles?



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