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Living With Lag - An Oculus Rift Experiment

Living With Lag - An Oculus Rift Experiment

Zawash says...

Should one use a *dupeof=http://videosift.com/video/Living-with-Lag-An-Oculus-Rift-experiment-1 for killed or discarded videos?

Living with Lag - An Oculus Rift experiment

grinter (Member Profile)

grinter (Member Profile)

Zawash (Member Profile)

Edge of Tomorrow

ravioli says...

I dream of the day we can choose which actors will play in a given movie. Their faces would be digitally replaced to suit our individual taste at viewing time (with oculus rifts glasses if possible).

dag (Member Profile)

What the Oculus Rift is really for

siftbot says...

Tags for this video have been changed from 'oculus rift, vr, virtual reality, should advertise like this' to 'oculus rift, vr, virtual reality, is tropical, dancing anymore' - edited by Eklek

Megaforce / IS TROPICAL / DANCING ANYMORE

Megaforce / IS TROPICAL / DANCING ANYMORE

sepatown (Member Profile)

Amazing Markerless Motion Capture Tech For Recording Faces

alcom says...

Wow, impressive. This is another step forward in the virtual reality we expected to see decades ago (after seeing the Lawnmower Man and other VR-themed sci-fi, peaking with the Matrix.) This tech along with Oculus Rift will put people inside their avatars.

I didn't see the actor really shaking his jowls or showing his face reactive to gravity, which is a big part of what current CGI lacks. He probably wasn't allowed in case the headset broke, although I'm not fully aware if its role in the demo. I also wonder where the texture on the poly came from. It looks to be a good match for his face, but it wasn't real-time.

Fantastic sift!

X-Rebirth : Scale and detail

freeD Yankee Stadium

Sniper007 says...

What? Render time? I'd guess minutes at most. C'mon, this is 2013, not 1993.

But you're right: Oculus Rift + This = Star Trek Holodeck in real life. Sports is possibly the best application for this combination, since the area of play is limited and well defined. Let me build upon your vision of the future.

It would require the ability to change your camera angle even when the "video" is playing. They'd also need to thoroughly map all audio sources on the playing feild. Heck, I'm sure there are tons of other massive technical hurdles that I haven't even thought of, but if you will, imagine this:

Go to an empty baseball field (or other large, flat area) during a time when you can be assured you'll be totally alone. You'd need to set up some kind of markers, four in total, non-coplaner. They would track your movement on the field in 3 dimensions. You might also set up a large circle fence around the outter edge of the field with sticks and string, to make sure you don't run into a tree or a building, since you'll be totally blind once you don your Oculus Rift. Then, put on the Rift, and play the video with your vantage point on the field as the camera angle. You'd be holding in your hand a remote control which can pause, rewind, or fast forward.

You could literally be IN THE GAME, AS IT PLAYS, with the ability to run along side your favorite football player as he runs into the end zone, seeing everything he sees, hearing everything he hears. Or stand in the endzone, and watch your favorite plays from every imaginable angle as though you were really there. Rewind the "video" and watch again from the vantage point of the quarterback, or the referee, or the coach.

There is no higher form of sports immersion. It is Nirvana.

AeroMechanical said:

The question is: how long did it take to render? Is it hours or even days on large render farm for each clip? That might limit the practicality, certainly for sports broadcasts at least.

On the other hand, I hope in 10 or 15 years, I can watch sports and put the camera wherever I want in real time or put on my VR headset and watch as though I were standing next to the pitcher or sitting on the wing of a race car. That probably will happen and that is an AWESOME prospect.



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