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Full Throttle Remastered - Teaser Trailer

poolcleaner says...

You're just a different type of gamer than those of us who thrived during the early eras of gaming. My brother and I used to do speed runs through Full Throttle just for fun because we enjoyed adventure titles so much. It's like watching your favorite movie over and over again, except that you get to interact with the characters.

Especially Full Throttle, Day of the Tentacle, Sam & Max, most of the modern Tex Murphy adventures, and the Monkey Islands. Mostly Lucas Arts and Sierra, but companies like Access also provided hours and hours of the tedious adventure game shlock we enjoy. Hell, there were days where an entire 24 hours was spent playing text adventures, some of those hours spent replaying a game we had played through 100 times or more.

ForgedReality said:

The original game was only a couple of hours long, and not really worth playing more than once. Not sure how this is gonna be a worthy contender in today's modern gaming landscape unless they change the story a lot to add a lot more content and perhaps replayability.

But I don't really see how this is remastered. Remastered games in the past have been a lot more drastic. Like the Monkey Island series or King's Quest. This just looks like they ran the graphics through a resample algorithm. Not feeling it.

Full Throttle Remastered - Teaser Trailer

ForgedReality says...

The original game was only a couple of hours long, and not really worth playing more than once. Not sure how this is gonna be a worthy contender in today's modern gaming landscape unless they change the story a lot to add a lot more content and perhaps replayability.

But I don't really see how this is remastered. Remastered games in the past have been a lot more drastic. Like the Monkey Island series or King's Quest. This just looks like they ran the graphics through a resample algorithm. Not feeling it.

5 of the Worst Computer Viruses Ever

dannym3141 says...

This sounds very familiar both by name and action. I'm sure I had it or something very similar once, but I had Windows (whatever version) on CD. In the end, I think I just reinstalled windows from CD (which at the time couldn't be written to even if I'd wanted) which overwrote the old infected MBR.

Having it on CD doesn't even given me a decent time frame on the version or virus, because my dad was either building computers or modding and playing with them since Acorn. I used to put annoying 7+ disk stuff like the Indiana Jones and Monkey Island games onto CD as backup, so it's reasonable to think we might have done it with Windows.

Maybe that was many years later and a different virus, but when I read "form.a" I shuddered involuntarily.

MilkmanDan said:

I suppose it is hard for any pre-internet virus to compare in terms of damage to these 5, but one that stands out in my mind:

Form (circa 1990 or so), and its variants like Form.A would infect the boot sector of your hard drive, and from there could infect any floppy disk that you used on the computer. Most PCs at the time would try to boot from a floppy disk left in the drive, which would spread the infection.

I guess that many variants didn't really do much of anything particularly bad, but I got Form.A one time and it nuked the Master Boot Record (like virus #5 in the video) of my PC. Since DOS / Windows (3.1 at the time I think) wouldn't boot, I (mistakenly) assumed that it had formatted my hard drive, and then lost all of my data by reformatting.

I remember a span of about a year where any 3.5 inch floppy disk being passed around offices or schools in my home town had a roughly 80% chance of being infected with Form.A. So that seems like a pretty impressive infection and spread rate, without advantage of being able to spread through the internet!

Vitamin X - About to Crack

Video Game Puzzle Logic

poolcleaner says...

Monkey Island games were always wacky and difficult puzzles simply because it required you to think of objects in such ways as to break the fourth wall of the game itself. Guybrush and his infinite pocket space.

Also note, these are good games despite their frustrating bits. There were far more frustrations prior to the days where you are given dialog choices, when you were required to type in all of the dialog options using key words. Cough, cough, older Tex Murphy games and just about every text adventure from the dawn of home computers.

I loved those games, but many of them turned into puzzles that maybe one person in the family finally figured out after brute force trying thousands of combinations of objects with each other. I did that multiple times in the original Myst. I think there was one passcode that took close to 10,000 attempts. LOL!

Or how about games that had dead ends but didn't alert the player? Cough, cough Maniac Mansion. People could die, but as long as one person was left alive, the game never ended, even though only the bad endings are left. But it's not like modern games, some of the bad endings were themselves puzzles, and some deaths lead to a half good and half bad ending, like winning a lottery and then having a character abandon the plot altogether because he/she is rich and then THE END.

Those were the days. None of this FNAF shit -- which is really what deserves the infamy of terrible, convoluted puzzles...

Before video games became as massively popular as they are today, it wasn't always a requirement to make your game easily solved and you were not always provided with prompts for failure or success until many grueling hours, days, months, sometimes YEARS of random attempts. How many families bought a Rubik's Cube versus how many people solved it without cheating and learning the algorithms from another source?

Go back hundreds or thousands of years and it wasn't common for chess or go or xiangqi (the most popular game in the entire world TODAY) to come with rules at all, so only regions where national ruling boards were created will there be standardized rules; so, the truth, rules, patterns, and solves of games have traditionally been obfuscated and considered lifelong intellectual pursuits; and, it's only a recent, corporatized reimagining of games that has the requirement of providing your functional requirements and/or game rulings so as to maintain the value of its intellectual property. I mean, look at how Risk has evolved since the 1960s -- now there's a card that you can draw called a "Cease Fire" card which ends the game, making games much shorter and not epic at all. Easy to market, but old school players want the long stand offs -- I mean, if you're going to play Risk... TO THE BITTER END!

THE AMIGA YEARS!

Grimm says...

My Amiga 2000 is stashed away in a closet somewhere. Also had a 500 at one time but eventually sold that.

Shadow of the Beast was a classic and many other impressive games from Psygnosis...graphics and the music.

Lemmings, Out of this World, Monkey Island, Dune II, Stunt Car Racer...even liked the text based Infocom games like Hitchhikers Guide to the Galaxy and The Lurking Horror.

THE AMIGA YEARS!

brycewi19 says...

Monkey Island. That along with the original Sim City were my absolute favorite games when I was a teenager.

I'd love to go back and play Monkey Island one of these days. If only I could free up some time from all my videosift watching time.

LucasArts Remembered

Quadrophonic says...

I was looking forward to Star Wars 1313 and First Assault. I like when they take the lightsabers out of Star Wars once in while. I can only hope they don't make a Duke Nukem out of that games.

But I'm not sad, this won't be the end of Star Wars games and also not for the adventure genre. Lucas Arts made some really great games, which will last forever and ever. Mainly because one day I'll force my kids to stay in the basement until they solved Monkey Island II on Hard mode without any walkthroughs.

LucasArts Remembered

shagen454 says...

Day of the Tentacle, Monkey Island, Full Throttle, The Dig, Loom, Dark Forces, Grim Fandango... Shit man. We have been missing LucasArts for a while. :~(

I remember being a little kid in 4th grade, I loved the Monkey Island soundtrack so much that I recorded the songs with my little boom box cassette recorder from the Tandy. That game was one of those magical sorts where as a little kid I fantasized about actually living in that game world.

Before Dark Forces came out I remember staring at previews in PC Gamer for months at a time. When it came out it was unbelievably AWESOME. Really special company, really special times. Will be forever in my mind with LOVE.

That said there is still hope. Telltale, which consists of former LucasArts employees has been doing a fantastic job of innovating upon adventure gaming; the future is still bright.

StarCraft II: Heart of the Swarm Opening Cinematic

Making of Kon-Tiki : Incredibly realistic CGI

All Your History: Adventure Games Part 2

All Your History: Adventure Games Part 1

spoco2 says...

I've been watching these (they're up to episode 4 as I write), and they are such a trip down memory lane for me, they traverse my gaming life very well. I loved Kings Quest when it came out, I played some Zork (not much though), and devoured the Space Quests, Police Quests, Leisure suit Larry... and then the Monkey Island games. LOVED them.

I love these retrospectives.

And I love being a backer of DoubleFine's Adventure game, cannot WAIT for that to arrive

Major Lazer - 'Get Free' ft. Amber (of Dirty Projectors)

The World Is Saved

shinyblurry says...

Actually, my belief that gaming in general is a waste of time is an opinion. That you don't agree with that is your opinion. I gave my reasons, mainly being my own obsession with games and spending a good deal of my life playing them. Most of the gamers I have ever known also spend most of their life playing video games. The only gamers I know that don't are people like fuantum who are married and their wives won't tolerate it. Gaming addiction is a real problem..a huge problem..people die from it, relationships break down from it..I have a sister who hasn't left her room since world of warcraft came out. A gamers life shouldn't be glorified..it's actually rather pathetic. Just because you can simulate having other people around with multiplayer doesn't make it any better. Yes, gaming has had some cultural impact, but that doesn't prove anything to me. I think 99 percent of what culture produces is a gigantic waste of time..bread and circuses if you will. Matters of significance are never really spoken about because we are all too busy getting our entertainment fix.

>> ^FlowersInHisHair:
There you go again - the point wasn't that you expressed your opinion, it's that you think that games are a waste of time. Is reading a great novel or going to see a play a waste of time, too? And what makes you think that people who play games don't participate in the world in other ways? You miss the point too in that I wasn't claiming gamer cred, I was suggesting a list of games that are culturally significant to a greater or lesser extent. And, most importantly, you miss the point in that you believe this video endorses gaming "as a lifestyle", rather than being the fun celebration of games that it is.
>> ^shinyblurry:
How can I miss the point by expressing my opinion? I've played most of those games, and multiplayer gaming is basically all I did for many years. The point isn't that gaming isn't fun, it's that spending all of your time immersed in gaming is missing the point. The Earth is the world that is in trouble, and plenty of things need our help and attention. The real adventure is getting out there and doing something about it. If you want to talk about gamer cred, I have it..I personally contributed to games universally held to be some of the best of all time. I was in the arcade playing pac-man when I was four years old. So, it isn't a lack of experience that I say this. Like anything gaming is great in moderation, but it shouldn't be a lifestyle as this video suggests.
>> ^FlowersInHisHair:
Dammit Shiny, why do you always have to miss the point? This video is awesome, and gaming is awesome, for the reasons the song says and more. Gone are the days when gaming was 'solitary'. Gaming is a shared experience now: you're losing out if you've never played Mario, or Portal, or GTA, or Angry Birds, or Call of Duty, or Sonic, or Monkey Island, or LittleBigPlanet, or Guitar Hero, or Left4Dead, or MineCraft, or even BeJeweled, dammit. And not just because of the multiplayer games on that list that are a literal shared experience, but because these are cultural touchstones, even if you play them by yourself. Everyone knows the Mario theme, and everyone knows the cake is a lie (or is it?). There are games out there that are so good that not playing them is like never seeing a production of Hamlet, reading To Kill a Mockingbird or hearing the White Album.





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