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South Park kids playing Call of Duty: World at War
the CoD IP needs to take out a restraining order against Treyarch. they're ruining all of Infinity Wards good work.
South Park kids playing Call of Duty: World at War
bwahahaha. Been playing this game a lot lately. I'm nearing that magical 65! Then I can try out the M1A1 Carbine to see how well that does. Also gave the M1 Garand w/ the Sniper Scope a test drive last night. Sucker is nasty as an alternative to bolt-action rifles. Anyways...
>> ^legacy0100:
Copycats!
The leveling system was originally a concept from RTCW: Enemy Territory. (no! Team Fortress 2 wasn't the first!)
It's because Grey matter (developers of Return to Castle Wolfenstein, plus the Enemy Territory) was merged into Treyarch, who have developed CoD 5.
No, not Quake wars Enemy Territory, The Wolfenstein Enemy Territory.
Only if it had better graphics
But the "leveling" system was in CoD4, which was developed by Infinity Wards, not Treyarch. Treyarch took the same engine from CoD4 and improved upon it (if there is such a thing). So while leveling up isn't anything new (it's still like ranks, only done differently), it's still part of how the game plays on multi-player.
Call of Duty - World at War (call of duty 5)
Looks like Activision is making another money grab. This game is being developed by Treyarch (CoD 3), not Infinity Ward (CoD 1, 2, and 4).
CALL OF DUTYYYY!!!! *throws up the horns* (Videogames Talk Post)
Infinity Ward lead artist Michael Boon writes candidly about how the studio made Call of Duty 4 one of the best-looking games around. (Trivia: CoD4 characters actually use less polys than CoD2's.)
http://www.next-gen.biz/index.php?option=com_content&task=view&id=7911&Itemid=50