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Call of Duty: Infinite Warfare Trailer Remix (Videogames Talk Post)

Titanfall Gameplay video @ 1440p

RedSky says...

Pretty much my thoughts.

My guess is, the proprietary dedicated server they have is what's limiting the player count. That or the consoles themselves. I can't imagine ex-Infinity Ward developers would have included AI bots by design. They would have had to increase Titan cooldown to compensate with more players but that would have been an improvement in itself, as after the first few minutes, if you're any good you spend most of your time in one and the game plays like Mechwarrior. Not that that's bad, but it should be a novelty, not the norm for what is still an FPS.

Very disappointed by forced match-making as well. Now that both EA and Activision are doing it, I would hate it to become the standard even on PC. Odds are I will be playing CSS/TF2 for another 10 years it seems. Although even Valve is nudging us towards it now in TF2.

That and the huge inter-game downtime. Again, if TF2 can let you change loadouts mid-game and allow you to vote on the next map while you're in the previous one, I don't see why a game released nearly 7 years later struggles with this.

entr0py said:

The beta featured only a selection of weapons, titans and maps. Those weren't actually three different titans, that was just the three default loadouts for one titan, the Atlas. And, there were custom loadouts even in the beta, with 5 customization slots and 3 mods for all of the primary weapons, you just had to reach a certain rank to unlock customization.

http://www.ign.com/wikis/titanfall/Atlas
http://www.ign.com/wikis/titanfall/Ogre
http://www.ign.com/wikis/titanfall/Stryder

But, I was disappointed too, but mainly because it was a maximum of 12-player games, small maps, no server browser, no keyboard chat and no single-player. Honestly it gives the impression they designed it to be peer-to-peer multiplayer, then late in development switched it to dedicated servers, without actually leveraging any of the advantages of having dedicated servers.

Zero Punctuation: Battlefield 3

Deano says...

>> ^Gallowflak:

The reason the SP was hyped up and marketed so much was that it was EA's forced, ridiculous and damaging attempt to have Battlefield 3 compete with Modern Warfare 3. Anyone who knows anything about the series is aware that this is a multiplayer franchise, offering vast battlefields, large playercounts and strategic openness not seen anywhere else in shooters. Except maybe Tribes.
I can't fault anyone for paying undue attention to Battlefield 3's singleplayer, considering how the game's marketing has been handled. But it shouldn't be the reason for investigating BF3. Your reason should be being able to bail out of a jet and top speed, parachute down onto the turret of a tank, plaster it with C4 and blow yourself to oblivion.


That sounds a bit odd since Call of Duty is also heavy on MP emphasis is it not? The problem is that realistically, Battlefield does simply not have the same pull over consumers that CoD does.

That kind of plays into my thinking that what most people want, and indeed buy in their millions, is an explosive, viscerally exciting rollercoaster ride.

Thus I'm not at all surprised that BF3's SP seems to be as shallow as anything Infinity Ward has offered.

Modern Warfare With Awesome Commentary - BOOM!

Call of Duty: Black Ops - Multiplayer Overview

sixshot says...

Sorry but I cannot upvote nor downvote for this. I've pretty much condemned any/every CoD game since MW2 due to the dedicated server and crippling gameplay forced on every player. Sure it'd be a good game for the console but I'm a PC gamer at heart. And the biggest issue is how games are played online. Yes, this game will have dedicated servers on the PC side. However, before every PC fanatics starts jumping ship and pre-ordering Black Ops, one has to stop and think about this for a minute.

The game is using the same engine that Infinity Ward made for MW2. So all the visual enhancements and little perky features that is seen in MW2 will be seen and noticed in Black Ops. However, because it is running on this very same engine, one has to take note that it is very likely, due to the MW2 engine track record, that the game will use the same anti-cheat system: VAC. Due to how integrated PC MW2 was with Steam, the whole game's anti-cheat system is based on VAC alone. And because of this, tons and tons of cheaters took advantage of this fact alone and raised hell everywhere they go. And it would take Valve months to ever issue any kind of bans on the numerous hackers and cheaters that plague the game. But even if those bans were issued out, there are still plenty that roam the game lobby looking for the next aimbot and wallhack victim to grief.

BO has many things that hold potential for success. Yet given how Treyarch is doing nothing more than simply taking the engine that Infinity Ward spewed forth and making visual changes, there's little to go on as far as something new and different. They are doing this twice now and they seem reluctant to really do anything to truly differentiate their CoD game from the rest. What good is a CoD game when every two years it looks the same? And what good is a CoD game when it's being churned out every year like a sports game?

And then you add to the fact that games are becoming more and more unfinished on purpose so that they can sell you add-ons disguised as purchasable DLC. That's not creating quality game. This is akin to scamming people into buying a car w/o a car seat or steering wheel.

Call of Duty: Black Ops Tease Trailer

"Who's left Infinity Ward so far? Let's see... "

"Nicer at EA" - Fan Submition to Kotaku Infinity Ward Drama

siftbot says...

Tags for this video have been changed from 'Kotaku, nicer at EA, how to save a life, the fray, infinity ward, mw2' to 'Kotaku, nicer at EA, how to save a life, the fray, Infinity Ward, mw2' - edited by burdturgler

"Nicer at EA" - Fan Submition to Kotaku Infinity Ward Drama

siftbot says...

Tags for this video have been changed from 'Kotaku, nicer at ea, how to save a life, the fray, infinity ward, mw2' to 'Kotaku, nicer at EA, how to save a life, the fray, infinity ward, mw2' - edited by burdturgler

"Nicer at EA" - Fan Submition to Kotaku Infinity Ward Drama

siftbot says...

Tags for this video have been changed from 'kotaku, nicer at ea, how to save a life, the fray, infinity ward, mw2' to 'Kotaku, nicer at ea, how to save a life, the fray, infinity ward, mw2' - edited by burdturgler

XBOX Live Moderator Power Mad And Awful

Raigen says...

And here's Tycho from Penny Arcade's take on it, and it is beautiful:

"It was a lot of fun watching this story mutate as the day progressed, warping in its essential shape, culminating in something like justice. A brigand has tasted his own medicine, and it is bitter.

His Twitter is a hoot - he taunts Infinity Ward's Robert Bowling about the ability to alter game behavior at will, and in the very next message attempts to seek the developer's sympathy. It's like, wow, douche. Is lion taunting statistically correlated with lion attacks? Do some math, motherfucker. He's an utterly unrepentant hacker, yet he wonders what strange force keps gets his boxes banned. It would be like if I'd made a reputation for myself entering local cafes, slipping into the back to shit directly on their hot grills. And then, when I came back the next day, they told me to leave - even if I hadn't managed to shit on anything during that particular visit! Come to terms with the idea that there is a point beyond which you are not worth the price of your subscription.

There are times during the video when "The Pro," a moderator on the service and the supposed villain, sounds like a real bastard - but I've got sufficient life experience to recognize the underlying waveform in his audio stream.

He is using his Dad Voice.

When you and I log into the service of our choice, we can log off at any time. Try to imagine a world where you could not escape these people, where it was your damnation in a literal sense to stew in a crockpot of social disease. Maybe he should be nicer to people who claim to have fucked his grandmother until she was destroyed by the process. That's something he can work on, maybe. I'm sure there's an informative pamplet he can peruse. In the meantime, let's get that statue made."


Douchebag's Twitter: http://twitter.com/iTzLuPo

And he actually told MajorNelson over Twitter that he should expect a "class action suit" for saying his video of The Pro was edited. Wow.

Galactic Warfare New Gameplay Trailer

GeeSussFreeK says...

>> ^dystopianfuturetoday:
When is George Lucas going to wise up and hire Valve or Infinity Ward or Bungie to make a decent Star Wars fragfest?


I think it is because the shoe is on the other foot. Valve would have to want to make it first and they would want to sponsor it second. They both (valve and CO) have their hands full with making their own franchises successful. Usually resorting to adapting your game idea to someones franchise is either an effort to popularize your smaller developing house or a publisher pushing something onto a developer to promote some other synergy with their universe or general wanting of licensing money

Galactic Warfare New Gameplay Trailer

Zero Punctuation - Call of Duty: Modern Warfare 2

Payback says...

Hey, for everyone hating on IF's disdain of PC gamers... DICE has delayed the PC beta of Bad Company 2 because they "decided to drastically increase the PC Beta's capacity to insure as many people as possible could participate."

DICE gets my money when BC2 comes out. Infinity Ward can suck those puppy intestines.

Zero Punctuation - Call of Duty: Modern Warfare 2

westy says...

the >> ^dannym3141:
I suppose he doesn't go into enough detail to cover the absolutely hemorrhaging catastrophic PC-multiplayer failure of this game.
It could have been the next big online "scene" thing, with big money involved. cod4 was kept alive in the online scene for a long time thanks to people modding the game and all the customisation really kept the game popular for a long time. It basically kept IW afloat, kept them in business, and allowed them to make mw2.
IW, in their infinite wisdom, thought that customisation and modding was theft and piracy. They decided that they could SELL people these updates rather than let the community make content for itself. As such, they removed dedicated servers - you play on a P2P system not too far off from the xbox/console style where your ping is always very high as you connect to another person's computer. You have to use the matching system which basically matches you with the lowest ping server in the style you request that it can find. This ensures heavy lag for a lot of people, moderate lag (over 100ping) as an average, and virtually unplayable for a few. When the map changes, they have a system of "migrating" you which basically tries to keep your experience uninterrupted but mostly disconnects you. One of the IW guys actually was quoted "I've been playing mostly with 100ms and that's just fine!"
They disallowed any kind of modding or customisation, instead opting to bring out DLC for the PC. This includes not allowing any kind of demo recording and there's no developer console.
Because of the P2P system, you are limited to a very small number of people playing in a server, meaning large battles aren't possible anymore because a person's pc (which is hosting the game live) just isn't usually capable of handling so many connections.
There's a shed load more. http://www.modernwarfail2.com/about/ . They really screwed up and shat all over the PC fans which basically kept the franchise alive and allowed IW to make a lot of money with this game. They did a direct port from console to PC not only because it was easy, but also because it allowed them to control the game rather than the community. Whilst console users are used to all the above complaints and have chastised PC users for their pickyness, PC users are used to much better things and the PC multiplayer of this game is abhorrent to them.
I think some people have made dedicated servers available by hacking the game, not sure though. All of this was true as of release date



the whole level system would make the game incopatable for proper dedocated server play , i think its fine as a console game , but they should have maby worked on the game for another 7 months doing a proper pc version esentauly as separate product.

basicly dice have got it right , look at the dice console games v the dice pc games (bf2,bf moder combat , bad company ) they do the same game but redesign aspects of it for each platform.


also the single player is utter shite its utterly pointless to play , its pretty much the same as the first one stupid bugs and bad level design + when they do good stuff they never capitalise on it I don't think infinity ward have muh of an idea about single player games design. but it seems that the majorty of people dont give a shit its like holywood films people just want to see shit blow up they don't care about anything evan slightly engaging on another level. whats more annoying is the game takes itself seriously if it took the piss out of itself to some exstent but its like infinity ward think its a war simulater.


all in all its a really good multi player console shooter game.



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