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Videos (36) | Sift Talk (0) | Blogs (0) | Comments (43) |
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Gooey Tetris is oddly satisfying
I had the first Gameboy with Tetris on it. If cops ever had to handcuff me, just give me a Gameboy.
SEGA's 3 Biggest Mistakes | Gaming Historian
The funny thing was that after the genesis, they almost always neglected to have a solid library of games available for their hardware. The game gear was incredibly more capable than the gameboy, but they didn't support it with titles. Same as the nomad. If they could have managed to swing one of their portables into being a viable nintendo competitor, they might still be around.
Zero Punctuation reviews Daikatana
Well, not nearly as hyped as Duke Nukem Forever, but was hyped as "design is god", but turned out to be many horrible design decisions (even if you fixed crappy AI, this game was still bad).
I didn't know there was a 2D top-down zelda-like (released in EU,Japan) of a Gameboy Color Daikatana... gonna look for the ROM.
Checks wiki... "released in 2000?" I was alive then, but somehow missed this game. Guess I didn't miss much?
The Monster 6502 is a giant version of a famous microchip
I was surprised at how many people other than myself were interested in this one. I thought I'd get two votes tops.
The comment above this one explains our interest, this is the chip that powered the computers (Pet, vic-20/vc-20, c64, Apple II) and game consoles (Atari 2600, NES) of our childhood.
The OTHER chip that would have attracted some interest is the Zilog Z-80, which was the 80s equivalent of the arduino (but also, earlier, used in computers like the TRS-80 and gameboy and...). The minimum required to use that chip for a project was a 9v battery and an eeprom, and at one point they cost about a dollar, so they were used for everything.
It's not hard to be swept up in his obvious fascination with the subject matter, but man... that's soooo boring sounding.
TEENS REACT TO 90s HANDHELD GAMES (Tiger)
Those were awful even when they were new....but they were cheap.
He keeps mentioning "and the game boy was available", but so was the TurboGrafx16 handheld, the Turboexpress, which was WAY better than Gameboy, and played full regular console game cards on a full color screen in the 80's! It could also be a TV/radio with an add on tuner.
I still have mine.
Olavsky - Korobeiniki (Tetris Theme)
The Gameboy was released in Japan the year I finished high school... I'm just going off to feel old now
Brings me right back to the first time I held my first Gameboy in my hands as a child.
Olavsky - Korobeiniki (Tetris Theme)
Brings me right back to the first time I held my first Gameboy in my hands as a child.
Cube: A Video About Video Game Graphics
Very fun.
The ones I spotted were:
Pong, Asteroids, Battlezone, Mario, Gameboy boot screen, Quake, Quake 3, Silent Hill, Limbo, FEZ, Portal, Minecraft, The Unfinished Swan, Super Hexagon, Thomas Was Alone, Half-Life and Braid.
Some could be:
Snake, Rez, Yoshis Island, Dear Esther.
The one at 0:32 is bothering me as I'm sure it's something I played a lot as a kid. Also 00:59 makes me think of the original GTA but I think it's something else from around the same time.
AVGN Episode 113: Tiger Electronic Games
Yes, the tiger electronics games were what i would call the "poverty" version of gameboy.
I myself had a copy of "Wrestling" http://compare.ebay.com/like/290971384272?var=lv<yp=AllFixedPriceItemTypes&var=sbar
Fracking Explained
Gotta charge my Gameboy classic!
90'S Punk CD Collection Commercial
>> ^Payback:
Probably aimed at grandparents, not kids.
I know these folks...the grandparents that got you a $9 LCD "Gameguy" because they had no idea what a Gameboy was.
old video games (Videogames Talk Post)
Yeah, the original Mario Kart is/has been one of the most crazy expensive SNES games for awhile now.
If you want value, I'd go with the GBA version, Super Circuit. It has all the tracks from the SNES version (Retro Cup) plus 16 new ones, plays and looks near identically (mode 7 goodness), and has one or two of the newer items introduced in the 64 version (the jump Feather has been removed though). Also, portable!
A pre-owned Gameboy Advance SP or Micro is dirt cheap. You could grab one and 15-20ish (couple bucks a pop, depending on the property) GBA games for the price of one copy of Mario Kart SNES.
Zero Punctuation: The Legend of Zelda: Ocarina of Time 3D
Makes me wonder if he ever played even older Zelda games. Going back to older titles and finding out they were actually better (or just as good) than their modern versions is pretty common, especially for Nintendo games. I've never played the newer Zeldas (don't own a Wii) but I doubt they can hold up to even the old Gameboy Zelda; with its black & white visuals and minimalist approach it had more depth and quality to it than most modern games, of any genre.
PandaCube PC-05: Flux PPR demo - ft. work by Zonbie
>> ^Ryjkyj:
I don't get it.
If you haven't been exposed to the demo scene and just see a video then I can understand why people wouldn't get it. You have to bear in mind that what's in the video can also be rendered in real time on existing (usually consumer) hardware.
The demo scene consists of coders, artists and composers who try their best to get computers to do as much as possible with as little as possible. In this example they have free reign over pc hardware; but you'll also find demos for older, self contained machines (Amigas, Ataris, Gameboys, iPhones; even calculators). You'll also find demos for self imposed limitations, such as writing the demo as a program that fits into a limited space such as 256kb, 64kb, 1kb and all the way down to an insane 32 bytes.
The techniques used, such as data compression; procedural content generation; and streaming can be influential on other real time software such as video games.
The programs that they produce (often known as Products or prods) also have to be visually interesting. Parties are often held where the coders and artists come together and demonstrate their work to each other. This leads to some competition; and/or sharing of ideas and techniques. The teams also often create these things at the parties themselves; creating prods in only a couple of days; and often with alcohol involved.
An aspect of this whole scene that I find interesting is that in order for the participants to actually achieve this stuff they inevitably have to produce content; which means they need an art direction. This has lead to a subculture of visual and audio styles that you perhaps wouldn't otherwise have found elsewhere; especially with the unique limitations.
Nowadays the styles that have come about in the demo scene have very much influenced mainstream culture; from music and music videos; to advertising; to movie and tv titles; and print.
Edit: If you're interested and want to see more; try out pouet.net.
campionidelmondo (Member Profile)
Thank you for the promote!
In reply to this comment by campionidelmondo:
*promote the very important message.
But I'd totally help hot gameboy girl to "get new batteries out of her car" or whatever she wants to call it.