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EA in a Nutshell

EA in a Nutshell

Awkward date saved by World of Warcraft!

PalmliX says...

>> ^Jinx:

I am fluent in Guild Wars, so I can understand a little WoW. Its like Spanish and Italian, you can sort of understand each other but it won't make a great conversation. I always loved talking with my bro about BroodWar in front of my parents.
Now im gonna be real obscure: "Scout took a meatshot in shithouse, Sollies jump on their train and spam choke. Somebody watch reset, I'm getting on spire."
ps. If you got that then high five. If you're also a girl then where the fuck have you been all my life.


TF2 woot!

Borderlands 2 - Launch Date Trailer

TF2: the frags with no name

Jinx says...

Automatic upvote from me (I play TF2 competitively :3). If Tf2/fragvids are your thing then you might be interested in this: http://youtu.be/_xpoi4EhCIo One of the better video editors and tf2 players reviews the last months (and a little more) frag vids.

Oh, and two of my personal favorites from last year:
http://youtu.be/h_0x_00zgk4 - perhaps a little overedited, but great music and synch.
http://youtu.be/SctEKhiX5J8 - a lot of people didn't like the music but I thought it was great.

Aight, finished plugging my community now

Fortnite - Debut trailer of Epic's new game

Gallowflak says...

>> ^krelokk:

>> ^Selektaa:
Team Fortress 2 art style meets Left 4 Dead.

The originality is just mind shattering

And TF2 itself was a rip/homage to the Pixar movie The Incredibles.


"The final rendition sports cartoon style visuals influenced by the art of J. C. Leyendecker, Dean Cornwell and Norman Rockwell[8] and is powered by the Source engine."

Fortnite - Debut trailer of Epic's new game

If Quake was developed today...

mgittle says...

>> ^Jinx:

I'm just really bored at the stagnate FPS genre atm. Hasn't been a good recent multiplayer FPS game recently apart from TF2, and that was a while back. Even then the focus is clearly on public play and the competitive community is small and dying out pretty quickly. Its sad that in this e-sports renaissance created by SC2 there is no FPS game to really step up and enter the limelight. The Arena style of Quake needs to make a comeback. Its so watchable as a spectator sport, and the skill the best players display is just astounding. Even watching these speedruns etc makes my jaw drop.
Instead we get boring Modern Yawnfair 12 - For Xbox360 and PS3! And yah, I'm a PC elitist. I watched some Halo3/Reach @ MLG and while it wasn't terrible, it was lightyears behind Quake. CS:GO is on the horizon, and I hope steam support that as much as they are pouring money into DotA2, but still, I prefer an FPS where you don't die in one pixelshot or from wallbanging spam.
/rant
Oh, and a new tribes is coming, but I was super turned off by their free2play model. If its anything like LoL I am not interested. I'd rather pay upfront and know I am on a equal footing than everybody else rather than sink limitless cash into making sure I can remain competitive.


I realize I'm necroing a 2 week old video thread, but, there are some things that nobody bothered to say.

Jinx: Many of these F2P games are not Pay2Win. You simply pay for variety/speed of unlocks. Nothing you can pay for with cash can make you do more damage, move faster, etc. The only things in LoL that absolutely require actual cash are character skins and extra rune pages. Everything else can be unlocked with the same points even the richest person has to earn by playing matches. Can you spend $1-200 and unlock every character? Yes. Do you have to...is it worth it? No. Just play with the free rotated characters each week. Personally, I'm sick of paying up front for shitty games or games I don't play that often.


@EvilDeathBee The difference is, many of the companies that used to produce the best stuff now produce mass market crap and many of the great companies were bought out and/or ruined by EA/Activision. Westwood Studios...gone. Lucasarts is plagued by the same mass market bullshit problems as the newer movie trilogy. id hasn't made a good shooter since before Doom 3, and Rage is the latest crap they've spewed out. You can find videos of Carmack saying they're being held back by console graphics/memory considerations. Luckily we have Blizzard and Valve still, though Blizzard is now Activision Blizzard, and is making console Diablo 3 and has added friggin Facebook to Battle net. GG. Valve seems to want to make hats, ignore HL2:Ep3 while splitting the already-split MOBA community by releasing DOTA2, which nobody really asked for given that HoN and LoL are rather popular. But, at least Valve and Blizz put out quality PC games. BF3 now has the useless Origin, which is nothing but a business move and provides zero benefit to gamers.

Games used to be art. Now they're all about money.

@Hawkinson "A few thousand"? Doom 2 sold like 2 million back before PC gaming was at all popular. Quake 2 sold 1-1.5 million also. I couldn't find Q1 numbers but I'd guess they're similar. You're also forgetting that Doom 2 was distributed as shareware, and I've seen estimates that 15 million played it. Give google a try next time you want to pull statistics out of your ass

Zero Punctuation: Battlefield 3

ChaosEngine says...

>> ^Smugglarn:

I must go to this steak house where they serve bottles of win.
Great indeed.

Indeed, there's nothing like a nice bottle of win to complement a good steak

>> ^Deano:


The thing is no publisher is ever going to market a game that just has multiplayer, even if for many dedicated fans that is what the game is really about.

Really? Ok, off the top of my head and just FPS's...
TF2, BF 1942, Tribes, Monday Night Combat, Left 4 Dead, Quake 3, Counter Strike.
Do I need to go on?

If Quake was developed today...

Jinx says...

I'm just really bored at the stagnate FPS genre atm. Hasn't been a good recent multiplayer FPS game recently apart from TF2, and that was a while back. Even then the focus is clearly on public play and the competitive community is small and dying out pretty quickly. Its sad that in this e-sports renaissance created by SC2 there is no FPS game to really step up and enter the limelight. The Arena style of Quake needs to make a comeback. Its so watchable as a spectator sport, and the skill the best players display is just astounding. Even watching these speedruns etc makes my jaw drop.

Instead we get boring Modern Yawnfair 12 - For Xbox360 and PS3! And yah, I'm a PC elitist. I watched some Halo3/Reach @ MLG and while it wasn't terrible, it was lightyears behind Quake. CS:GO is on the horizon, and I hope steam support that as much as they are pouring money into DotA2, but still, I prefer an FPS where you don't die in one pixelshot or from wallbanging spam.

/rant

Oh, and a new tribes is coming, but I was super turned off by their free2play model. If its anything like LoL I am not interested. I'd rather pay upfront and know I am on a equal footing than everybody else rather than sink limitless cash into making sure I can remain competitive.

If Quake was developed today...

deathcow says...

>> ^AnimalsForCrackers:

>> ^deathcow:
How have shooters not evolved? if they haven't... can they?? I don't feel like I am playing the same game at all. I am in a giant open terrain in vehicles armed to the tooth, or I dive out and go on foot sniping from the bushes, or I plant C4 bombs and hide in the bushes waiting... or I dive off a wall and stab someone below. Quake-1 was an utterly different experience. It is evolving into very real situations from the surreal cartoon world.

The multiplayer FPS has certainly evolved since Quake. No dispute there. My contention is that they STOPPED evolving and have hit what I call an "innovation plateau" circa 1999. No major strides have been made since then, just the refinement/streamlining (which much of the time amounts to down-sizing) of already existing mechanics/capabilities (which isn't necessarily a bad thing in of itself, as games like TF2 prove).
Starsiege: Tribes was doing futuristic class-based gameplay with 128-256 player matches in huge, wide-open expanses with a full suite of vehicles and commander/command station/team bases and defense structures (which all rely on an energy source that must be defended to function) and a variety of player role customization options in 1999! Where are the successors who would take the core of this legacy and expand upon it? I don't doubt it'll happen eventually but damn, I'd have never guessed it'd have taken this long if asked at the turn of the century.
Had Tribes set the world on fire sales-wise I'm guessing the landscape of the MP FPS would look very different today. Instead it serves as another example to publishers that innovation on that scale, as incredible a game it may produce, simply isn't worth the risk.


would have a hard time arguing against that

maybe that upcoming star wars whatever the hell it is will innovate

If Quake was developed today...

AnimalsForCrackers says...

>> ^deathcow:

How have shooters not evolved? if they haven't... can they?? I don't feel like I am playing the same game at all. I am in a giant open terrain in vehicles armed to the tooth, or I dive out and go on foot sniping from the bushes, or I plant C4 bombs and hide in the bushes waiting... or I dive off a wall and stab someone below. Quake-1 was an utterly different experience. It is evolving into very real situations from the surreal cartoon world.


The multiplayer FPS has certainly evolved since Quake. No dispute there. My contention is that they STOPPED evolving and have hit what I call an "innovation plateau" circa 1999. No major strides have been made since then, just the refinement/streamlining (which much of the time amounts to down-sizing) of already existing mechanics/capabilities (which isn't necessarily a bad thing in of itself, as games like TF2 prove).

Starsiege: Tribes was doing futuristic class-based gameplay with 128-256 player matches in huge, wide-open expanses with a full suite of vehicles and commander/command station/team bases/sensor arrays and defense structures (which all rely on an energy source that must be defended to function) and a variety of player role customization options in 1999! Where are the successors who would take the core of this legacy and expand upon it? I don't doubt it'll happen eventually but damn, I'd have never guessed it'd have taken this long if asked at the turn of the century.

Had Tribes set the world on fire sales-wise I'm guessing the landscape of the MP FPS would look very different today. Instead it serves as another example to publishers that innovation on that scale, as incredible a game it may produce, simply isn't worth the risk.

Real Life Should Be More Like Team Fortress

Battlefield 3 - "Operation Guillotine" - Gameplay Teaser

Jinx says...

These "realistic" wargames bother me. I play a lot of TF2 and have no problem blowing people into various bodyparts so its not the violence that bothers me, I think its the context. In fact what bothers me the most is that it looks fun and exciting and idk, that kind of digusts me a bit.

From a purely techinal point of view it does look pretty fantastic.

Peroxide (Member Profile)



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