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Why Overwatch is a Struggle For me.

Tested Tests Valve's Steam Controller

ChaosEngine says...

Steam link is very interesting to me.

I'm a PC gamer. I don't own any consoles and 99% of the time I'm perfectly happy with that (using a controller for an FPS is sick and wrong!).

But there are some games I would like to play from my couch with a controller (Arkham for instance)

As for the controller itself, it looks ok, but I really don't see any reason to use it over my trusty old 360 pad. As I said, I'll never play an fps with anything other than kbm, so unless it's better for driving or 3rd person, I'm gonna go with meh.

Oh and just in case anyone thinks I'm just hating on Valve, I'm drinking coffee at work from my aperture science mug and I have a signed poster of the TF2 heavy in my house

Team Fortress 2: The INVASION Update

Battleborn - Borderlands + Dota?

A Summary Of Steam's Stupidest Move Yet!

HadouKen24 says...

The way it was set up, the mod developer did have the choice whether to charge or not. The final price point was also at the mod developer's discretion.

The 25% figure sounds low, but it's the same cut that developers of hats and skins for TF2 and Dota 2 get for their sold items--and there are people making a living at it.

Also, after Valve's 30% cut, the Bethesda looked at what a fair breakdown of what was left would be. Valve--30 Bethesda--45, and modder--25. If you just look at the portion after Valve takes its cut, Bethesda took 65% of what was left, and the modder took 35%. Which is typically what a development studio gets back from sales from a game publisher.

The 25% sounds really low if you're not familiar with how this kind of thing usually works, but it's actually about what content creators typically get when they're given a percentage from a publisher. It's a lot higher than some industries--authors usually only get 10-15% royalties on book sales, and even then only after the first 10,000 books sold.

newtboy said:

Actually, you seem to have said it's up to Valve and the game developer (also Valve often enough), not the mod developer. Did I misunderstand?

True, you didn't do a break down of the 75% (apparently actually 70%?)....but in the case of Valve games, Valve gets 75% (70%?) and the mod developer 25-30%.

The mod maker seems to not get the option of making their mod free...at least that's how I read your description and took the video.
It makes sense to me that the mod maker only gets 25-30%....they only worked with the tools that the game developer spent hundreds of thousands-millions to develop. I think if you count total man hours to create, they would be getting over paid quite a bit at 25%. It's like saying people who write fan fiction should get 75% of anything they can make, and the series creators and distributers should split what's left.

I think they should leave it up to the mod developers how much to charge, but I can support the split. If you make a good mod that 100000 people 'buy' for $10, you just made $250000 for what amounts to playable 'fan fiction' made at home on your free time.
Just how I see it.

end of the line a tf2 short film

End of the Line - Trailer - SFM

Now That's A Fantastic Video Game Ad

dannym3141 says...

Eve trailers always make me want to go play Eve, but then i go play Eve and don't enjoy it. The game is great, but getting into the game is not.

Also, i was in a tf2 clan with the original lofty, of the lofty scam!

Overwatch Gameplay Trailer

ChaosEngine says...

I don't knock Bliz for trying to give their characters some character, I knock them for doing it badly.

As for gameplay, the information I've heard so far is that the gameplay modes will include payload and control point maps.... hardly ground breaking.

but you're right, I was unfairly dismissive and I hereby amend my comment:

it's TF2 and DOTA/LOL without the humour and style.

Besides, I think you're reading too much into what I said.
First, it was an obviously flippant comment, not an in-depth analysis of the game.

Second, if you read the whole comment it was

My first thought was "so it's TF2 without the humour and style"
(emphasis mine). So I was literally describing my very first impression, and I stand by that comment.

I will say that after more consideration, the concept of a team based FPS with moba-style heroes could be interesting. I suspect it won't be for me though, for the same reasons I don't play DOTA or LOL; I simply don't have the time to learn all the characters and their counters.

Jinx said:

... I still won't knock Bliz for trying to give their characters...some character. The multicultural lineup of caricatures was a well established trope long before TF2.

All that aside, your comment wasn't simply that it lacked TF2's style and humour, you also dismissed any differences in gameplay. I am commenting on a gameplay video. My rant was more directed at this assumption that the game is the same as TF2, sans perhaps decent writing. I thought this trailer demonstrated some nifty looking mechanics that TF2 certainly doesn't have which were apparently overlooked in favour of pointing out that both games had turrets. or that it was "TF2 without style or humour".

Overwatch Gameplay Trailer

Jinx says...

I thought she was cute and her catchphrase was suitably naff.

Although they do lose mayor points for calling one of their characters "Reaper". I think that's what I called myself at Laser Quest when I was 11 yrs old. Also he looks bullshit (starting early on that whining about Bliz balance).

So yah, Valve are kings of characterisation. I still won't knock Bliz for trying to give their characters...some character. The multicultural lineup of caricatures was a well established trope long before TF2.

All that aside, your comment wasn't simply that it lacked TF2's style and humour, you also dismissed any differences in gameplay. I am commenting on a gameplay video. My rant was more directed at this assumption that the game is the same as TF2, sans perhaps decent writing. I thought this trailer demonstrated some nifty looking mechanics that TF2 certainly doesn't have which were apparently overlooked in favour of pointing out that both games had turrets. or that it was "TF2 without style or humour".

ChaosEngine said:

I have nothing against Blizzard doing a TF2 style game.

It might even be good.

My comment was simply that TF2 has humour and style, something that (at least from the initial impressions) Overwatch lacks.

It's not bad, but it just clearly wants to ape TF2 in terms of the different accents, etc and it falls flat. Primarily because Blizzard suck at writing. See the cinematic trailer and their desperate attempt for that cockney girl to be cute and have a catchphrase.

Overwatch Gameplay Trailer

ChaosEngine says...

I have nothing against Blizzard doing a TF2 style game.

It might even be good.

My comment was simply that TF2 has humour and style, something that (at least from the initial impressions) Overwatch lacks.

It's not bad, but it just clearly wants to ape TF2 in terms of the different accents, etc and it falls flat. Primarily because Blizzard suck at writing. See the cinematic trailer and their desperate attempt for that cockney girl to be cute and have a catchphrase.

Jinx said:

So apparently if you are an FPS that looks like it was made by Pixar then you're a TF2 clone.

....

Honestly, it's been over 7 years. I played TF2, I loved TF2. When somebody tells me "Hey, Blizzard are shoveling all their money and expertise into creating a new game based on that other game you loved" my reaction isn't "HOW DARE THEY INTRUDE UPON GABEN'S HOLY GROUND!". I am looking forward to playing Overwatch and continuing an age old tradition of whining about how Bliz can't balance games.

Overwatch Gameplay Trailer

Jinx says...

So apparently if you are an FPS that looks like it was made by Pixar then you're a TF2 clone.

I mean, the similarities are obvious. They both have guns, they both have (mostly) humanoid characters, there appears to be a control point...and, my god, was that a healing beam!?!?! "One of the characters even turns into a turrent" - Hey now, the heavy is certainly slow and fat but he's not _completely_ immobile.

I spotted something else. That Tracer girl is TOTALLY using Weaver's Time lapse. That's another shameless copypaste from another game that Valve created from a mod made by somebody else. What next, Portals? Silent crowbar wielding protagonists? Waiting almost a decade for the next installment of a hotly anticipated IP?...hold on, I think Blizzard invented that with Starcraft and Diablo. nvm.

Honestly, it's been over 7 years. I played TF2, I loved TF2. When somebody tells me "Hey, Blizzard are shoveling all their money and expertise into creating a new game based on that other game you loved" my reaction isn't "HOW DARE THEY INTRUDE UPON GABEN'S HOLY GROUND!". I am looking forward to playing Overwatch and continuing an age old tradition of whining about how Bliz can't balance games.

Overwatch Gameplay Trailer

Xaielao says...

Haha mine as well. It's like they wanted to do TF2 with their own style and said 'fuck it, just import some LoL characters'.

We'll see how it plays but I doubt I'll be picking it up.

ChaosEngine said:

My first thought was "so it's TF2 without the humour and style"

Overwatch Gameplay Trailer

mentality says...

2 out of the 12 characters can create turrets... And it's not like TF2 invented the turret... Plus, I don't see any giant melee units with shields in TF2, so at least that's something new for the genre.

Maybe give the game a chance before letting your Valve bias shit all over everything?

Payback said:

Half the characters can create turrets, and one of them IS a turret.

This isn't a TF2 competitor, it's a childish copy.

Overwatch Gameplay Trailer

SDGundamX says...

That's a good point about the grappling hook. It was hella fun in the Just Cause series and I hear that the new Call of Duty has a couple of levels where you can use a grappling hook that are fun as well, but they don't let you use it in multiplayer.

Still, this video just made me wonder... why? If TF2 didn't exist I would think this is awesome but aside from the asymmetrical play (the opposing team are not exact clones of the classes you can choose from) I'm not sure what they're hoping to add to the genre aside from the Blizzard art-style and polish.

00Scud00 said:

The mix of high tech and some fantasy elements reminds me a little of the Future vs Fantasy mod for Quake. And maybe it's just because I haven't been playing multiplayer games lately, but It's been a long time since I've seen a grappling hook put to use in a shooter.



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