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Snowdrop engine Dev Diary

sixshot says...

here's how I see it:

UE4 -- runs well, does well, good for creators
CryEngine -- does well, runs like crap, all-in for visuals.
Frostbite -- does well, runs okay, great in FPS, completely junk in driving games (look up NFS: The Run)
Source 2 -- who knows...
Unity 5 -- can't comment.

Grand Theft Auto V - First Gameplay Trailer

Jinx says...

So wait. They make the game on PC, squeeze it on console hardware...and then don't announce a PC release? I thought the idea of developing just for consoles meant you could fine tune the engine for specific hardware, but you say that they make a PC "version" and then scale it backwards. Sounds nutty.

I'd wager a lot of this stuff IS running on the ingame engine, in real time, but that its heavily scripted with very little actually interactivity.

Anyway. The heist focus sounds cool. Also, for me GTA is a driving game at heart. I used to do laps of Vice City in the Sabre Turbo trying to beat my best time. Shooting at people was a minigame inbetween driving. If they can flesh out the minigame thats cool, just not at the expense of driving.

RedSky said:

At this point it's pretty likely it's a development build running on PC, too early to tell if it's really been optimised well for current gen consoles.

Anyway, I'm glad they're focussing explicitly on mechanics. I've always found GTA games to be full of superflous 'gameplay' I wouldn't ever spend time on. Perhaps I'm part of the cynical bunch that doesn't buy the immersion angle.

If more mini-games this time around are actual fun diversions then great. If the gun mechanics are tightened up, maybe it'll play as a better 3rd person shooter in it's own right.

Otherwise, I worry they're just bloating out the feature pool like they've done in each successive sequel.

Battlefield 3 PC Vs PS3

luxury_pie says...

>> ^shagen454:

Funny how PC love is coming back. PC will ALWAYS be the best people, never, EVAR! forget that. I only wish I could play Red Dead Redemption...


Shooters and consoles fit together as good as keyboards and FIFA, or RTS with a joystick, or driving games with a mouse.

Awesome Carmageddon 2 video set to Iron Maiden

Call of Duty: Black Ops - Multiplayer Overview

westy says...

Dedicated servers are not important for console games , the whole point of a console ( for me any way) is its a simplified gaming exsperance for the sake of convenience.

The Most Important thing for a console game is that you can shove it in the disk try and be playing on-line with friends within 3 minutes and have a good gaming session and for that I will sacrifice depth and graphics , audio quality . ( I also quite like playing well structured games on console with specifc challenges split second was pritty much the perfect console driving game for me interms of how single player was layed out)

having non dedicated servers and using x box match making properly allows this , a complete moron idoit player can pritty mich be garentied to be playing with friends online in under 4 min. and thats one of the reasoins I ike my 360 ill pop it on and have quick bash at a game and u can get quite allot of enjoyment from it

THE issue happens for pc games I will list why its an issue on pc

1) Lag people using pcs often have drastically different ping's especaily if u playing with noobs this can affect game play badly
2) no custom maps and mods / servers that are well managed by admin ( which is very important for pc games)
3) cheeting , IT is allot esear to cheet and far harder if not impossable to boot people that are cheeting

Fundimentaly pcs are a different platform Each game that comes out on a pc is more like a Club and has an associated community around it , and each server has its own community and club like environment. granted all of them are selling the same beer but you will go to specific servers for the spectifc abeance.

This is the thing , a good pc game will last for 8 + years , console games like MW2 are designed around players getting 60-100 hours of game play out of it and then throwing it away.

The biggest issue with pc games is that it can be a total dick getting a game together with friends and you have to be a comparative expert to get a game going with people although steam has made this less of an issue with many games.

ether way due to the nature of pc games and the complexity involved you normally end up with a deeper game play exsperance something more sophisticated , Consoles are like the MacDonalds and pc is like a privetely owned restrant.

having said that you do get games on pc that take the best from console and pc ( track mania for example ) and you also get games on console that can offer a good degree of sophistication.


MY BIGGEST GRIPE WITH CONSOLE GAMES at the moment is the cheek of publishers charging for DLC when the game has such limited content in the first place , a perfect example is with HALO 3 i picke dup a coppy recently as i never owned it myself just played with friends , and u need DLC ( or halo ODST which came out allot latter) in order to play 1/2 of the multilayer exsperance.

I dont mind paying for DLC if it was a fair price , for example a new map for MW2 should cost 35-50p If you bare in mind you pay £3.50 a month for XBox live gold , and they make a substatail profit from that.

Its starting to move to pc , thank fully APB has been a total flop and the developer has fucked themselves by charging a totally absurd price for there game and in game content,


IN SHORT LOL

dedicated servers is pretty much inconsequential for console games
But not having them is terrible for pc games (unless its a very casual game or a specific game that do-sent require dedocated servers 4 player max typ games coop ect. )

Zero Punctuation - Split Second: Velocity

westy says...

weird its as if he didn't bother to play the game for any length of time and just judged it on face value.

also this sort of driving game is far more about multilayer than single player.

the point is with the environmental explosion is that you can learn what happens that way when sum-one blows one up on you you have a 70% ability that you can avoid it using skill.

the game has detonater rounds that are basically the level with everything blowing up this effectively helps the player learn where everything is so that they can more skilfully avoid explosion.

there is an actual skill in when you set things off as well to make it harder for the person in front to avoid.

I think you all so have to think of split second like poker , skilled players over time will win more games but what explosion mechanics allow is for less skilled players to enjoy winning every now and again. ( the whole single player cambagne is quite easy and I think evan non gamers enjoy it , my GF realy enjoys playing it although some of the later rounds are to hard for her , and the game is a bit less forgiving for ultra casual players such as my gf but she did play it a good 5 hours straight one night so it cant be that bad.

This game is infinitely better than blur, and game play is analogous to Mario cart but with a realistic context and more interesting tracks.

The biggest issues with the game are

1) sound track, its a 14 min or so loop of music that plays sections at random , it gets annoying after 6 or so hours of game play

2) although there are different routes on the maps , I think they could have been more creative with them having said that they were probably limited in options by the number of set piece explosion they could put on each track

3) one of the specials is change route this aloes people will full power charge to totally change the lay out of 1/3rd of the track and is really good for people far back to catch up with people in-front, however not all the layouts have this , i think every track should have had a minimum of 2 change route options evan if they wernt particulay spectacular , as it allows people that are far behind the ablity to catch up.

Professional Driver Takes Gamers For A Real Ride

How to tell you're taking your driving game too seriously...

Terrible Games From A Terrible Games Company

Zonbie says...

>> ^daxgaz:
I had to down-vote this sift. I realize the games are awful and i feel bad for anyone who gets one as a present. however, from their site:
"With a small elite team of 6 people ...
...We boast the shortest time required from development to product release in the industry. Ordinarily the average development period for a game is 18 months, whereas Phoenix need a mere 3-5 months."
I work in the game industry and I can read between the lines and know what this actually means. Those six guys probably sleep at the office more than at home. if they have kids, they might as well be orphans and I would bet they don't get paid overtime. I have been through a situation like this (i started my career at the infamous 3DO) and I know that even good people will make a crap product when put in a situation like this.
So, while I understand why others ridicule them, i can't do it myself. walk a mile in another mans shoes, etc...


yep, I work in the games industry too - but the bottom line is, you can't be proud of a game that is best described as 'avoid'

|These are cheap cheap games, made on the cheap. And yes, even if you are very talented - you will not be able to produce much of quality in such a short time frame. But still....the London driving game, I mean...come on!!

Infinity Game Engine Demo

xxovercastxx says...

Maybe it's different where you live, but we have that game here. It's free to play and doesn't require any special hardware, either. I try to play twice a month from spring to fall.

>> ^schmawy:
I for one am sick of FPS and driving games. I'm waiting for X-Box Walk in the Woods III wherein you, y'know, walk around in the woods and look at trees and stuff.

schmawy (Member Profile)

Infinity Game Engine Demo

Incredible Video of Old Soviet Military Trucks Offroad

Blender Siggraph 2006 Demoreel

spoco2 says...

Most of that was indeed stuff that looked like it jumped out of the nineties... the water was very nice, and the driving game alerted me to the fact that Blender has a game engine now... which is cool.

Project Reality 0.5 Promovideo

westy says...

Desert combat was simply emence and the only thing letting it down was the crap netcode of bf1942

For ground troops Real war has a very small degree of skill. the best game to capture varouse aspects of the realty of war is operatoin flashpiont. however unless you are playing coop ,game play that mirrors real warfar would be far to tedouse for a mass market. The most important things that FPS war games seem to miss that would make the exsperance more reolistick yet maintain fun game play. is having the player die alot esear ie very few shots kill you. inorder to implament this the wepons simulatoin would have to be quite advanced inorder to warent having difrent guns.

in the end bf2 is an arcade game aditoinaly its very hard to simulate gun combat acuretly as the actoin is mostly organick unlike say with a flight sim ore driving game where you are largely implmeting a machanical system. granted wind gravty and fricatoin afects are highy complex however u can fake these afects qute esealy due to the nature of beaing icolated from them within a vehicle aditoinaly u can play with a stearing wheel ore a flight yoke helping translate the exsperance alot esear.
pc fps games have very litel to do with shooting just as a console tenis game has very litel to do with real world tenis (evan if you are playing on a wii) its one of the more intresting things about games is how easy it is to convince sumone thay are partaking in an activty purly by lying to them with visual stimulie.



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