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Snarky Puppy - Lingus

Far Cry New Dawn: Official World Premiere Gameplay Trailer

Payback says...

Bit of a spoiler for those of us only two lieutenants/sub-bosses into the game...
According to this, after we off his brothers and sister, Father survives and nukes it all anyway. Bit of a let down.

Bought FC5 on a Steam sale last week. The DLC makes it a bit easy. Starting out with free machine guns, free Barrett rifles and a free pseudo Augusta/Bell Jet Ranger gunship is a bit like cheating.

Stage 9 - Virtual Enterprise-D Tour v0.0.10

Mordhaus says...

They wont admit it, but I am sure they shut it down because they just dropped a dlc like this for bridge crew vr. Assholes.

*promote

Harley Quinn vs. Nightwing

Harley Quinn vs. Nightwing

Star Citizen Alpha 2.6 - Star Marine Fanmade Trailer

RFlagg says...

The improvements overall in 2.6 is pretty good (much better frame rate among them), and Star Marine is fun enough. It actually is playable, though until 3.0, there isn't much to do in the Persistent Universe.

People give Star Citizen lots of flack for long development time and the like, but most developers/publishers wouldn't even announce they were working on the game until it was where Star Citizen is now. Most games are in development for a few years before they start showing off stuff, then give a year or two more on a game of this scope. The only other thing I can think of is CD Project Red's Cyberpunk 2077, which was announced before development really started in earnest (though they had a good team working on it when it was announced in 2013)... and that title won't be out until late 2017 or more likely 2018 (I'm not expecting more than a release window announcement in 2017 saying some quarter in 2018). Now to be fair, people aren't spending thousands on Cyberpunk ahead of release as they are with Star Citizen, though I think most people stopped at $60 tops, and there are valid issues/concerns with funding the way Star Citizen is funded, but I'll give it a chance. I'll dip back in after each major update... 3.0 or so is where it starts getting interesting, and it's nice seeing a developer be more open about what's going on while it's being worked on.

Come the end of 2017 or mid 2018, if we don't have Squadron 42 and most of the Protestant Universe, then I'll start having doubts. I'd expect it to be wrapped up and in maintenance mode with adding things like Elite Dangerous does by that point... and walking around in ED will likely take another expensive DLC.

Addiction

JustSaying says...

I spent over 600 hours in Skyrim. I never finished the Dragonborn DLC. I only finished the main quest once. I had 5 Characters that I used to start the game.

Hi, my name is Klaus and I'm an addict.

Star Wars Mos Eisley recreated in Unreal 4

No Man's Sky Expectations Vs. Reality

Xaielao says...

I get it, hating on the game is super popular right now. I'm no fanboi, I certainly didn't pre-order the game (I only pre-order from a select few developers, those I know will put out great products, like CD Project Red). I'm quite enjoying the game. It's not the type of game you play on rails or with a strong linear narrative or that holds your hand through the experience. I'm on PC and have had not a single issue or crash. I have to put graphics at medium when they should be maxed out, but that shows the age of the engine and that it isn't as streamlined or polished as it could be.

Also the game 'does' have a story, it's just rather basic and while I'm not sure the game is worth $60 (I got it for $45 and think it's worth that) I look forward to future content and the fact that they've said 'no paid DLC' makes me happy as well.

When people ask me if I recommend the game, I tell them first that it's worth waiting for a price drop or the issues with AMD and top-end nVidia to be worked out. I use the analogy that it's like Early Access Starbound. Fun, with an open universe to explore, some interesting races and things to find and crafting but not a whole lot going on in it or directed content to experience. That's No Man's Sky, at $20-30 it's a great Early Access title. I'm glad that it sold very well as that will fund future development and hopefully we'll see new content and fan requested stuff soon.

And for the record I've seen equal numbers awesome wildlife as I've seen crazy shit like in this video lol. The craziest was on this cold, radiated world that was none-the-less flush with exotic life. There were these 1m tall blobs of jelly with elephant ears and like mice faces that bounced around like a bouncy ball all over the place. Hilarious!

Lambast it all you want but it's clearly still popular. Mid-day on a wednesday and it's #3 on steam with 70k users atm. And it's not like it wasn't super easy to find out what the gameplay was like in those 3 days it was on PS4 before PC. So anyone who still bought and is bitching about it is being hypocritical.

Quake Champions Quakecon 2016 Gameplay

Mordhaus says...

http://techdrake.com/2016/06/overwatchs-anti-cheat-proves-too-much-for-cheaters/

http://us.battle.net/forums/en/overwatch/topic/20744844365

https://scrap.tf/raffles/N4F7RG

Overwatch does monitor for cheating. Blizzard also issues permanent bans. Battle.net in and of itself is fairly resistant, read the last link on how much harder it was to even create an aimbot hack for Overwatch than for any game using VAC.

Bethesda and Id, on the other hand, don't seem nearly as concerned or proactive. Which is bad, because you can have the most fun game in the universe and lose playerbase because of the cheating. They could take steps, very simple ones, such as enabling a spectator mode so that you could take video from the view of the cheating player. They could enable dedicated servers so that there could be admins in place to ban cheaters from those servers. They could even act on the multiple reports sent to them of obvious cheaters and ban them.

They chose to do none of that. Instead they chose to release a 15 dollar DLC that many say (including me) is hardly worth that amount. You get 3 new maps that you have to play in rotation mode, one new armor skin, some goofy rainbow spectrum colors, a few new post match taunts, and an extremely underwhelming new weapon/demon.

So, tldr mode, Blizzard does bust their ass to prevent hacking via software and bans, while Bethesda/Id does neither and releases new cash grab DLC. One of those methods is successful with an estimated 15m players and one has about 2k players on average. I'll let you figure out which is which and which will still be around in a month or two.

mram said:

Totally agree. Overwatch is doing really horribly without all of that!

</sarcasm>

Not to make this into a Blizzard vs id thing here, but honestly, it really is all about the packaging. You don't need all of what you're saying, you just need a fun game that works well. I think Quake Champions is trying to reclaim some of its FPS glory in this regard. Hopefully it's fun...

Quake Champions Quakecon 2016 Gameplay

Mordhaus says...

The only issue I have is that they need to realize that you can't ship a multiplayer versus game without anti-cheat capability. Doom shipped without it, doesn't even support VAC (valve's shoddy anti-cheat), and it is riddled with people using aimbots.

I mean, this is 2016. Shipping a multiplayer game without anti-cheat, the ability to host servers, no server browser, no way to pre-check latency until you are in the match, and fairly shoddy network code is ludicrous.

I wouldn't be worried that they would do it for Quake Champions other than the fact that they know about these issues from the playerbase and yet they chose to not fix them. Instead they released a 15 dollar DLC expansion for MP.

Battlefield 1 Official Reveal Trailer

Fantomas jokingly says...

Preorder DLC includes an outfit with underpants on your head and pencils up your nose, with a bonus taunt that says 'Wibble'.

ChaosEngine said:

I'm kinda hoping gameplay involves sitting in a trench dispersing acerbic wit and insulting the idiots that surround you while concocting increasingly cunning plans to avoid such a fate....

7 Absurd Uses of DLC that Will Make Your Blood Boil

AeroMechanical says...

I dunno that there is anything wrong with the train simulator DLC. I'm not personally familiar with it but I think that's comparable to the "DLC" for Flight Simulator X, which if you bought all of it would probably easily be in the tens of thousands of dollars. It's all extra content made by third parties though. That's really the way DLC is supposed to work. It doesn't necessarily have to be created by third parties, but does have to be *new* additional content.

7 Absurd Uses of DLC that Will Make Your Blood Boil

JustSaying says...

I just wait until they throw in the DLC for free in GotY packages or it becomes really cheap in some sale. Most of the time I don't care about the DLC anyways as it's quite often MP stuff (Call Of Duty for example, never bought a single piece of DLC for those). I don't like 13 year old sexist racists, so I do SP only.
If it's worthwhile stuff (like the Skyrim add-ons or the extra Mortal Kombat characters), DLC is fine but if it's shit like horse armour or an extra pistol nobody needs, I'll ignore it.
I only get mad when the publisher fuck with the customers. The only reason I forgave Square Enix the Missing Link DLC fuckery is because it was really great.

ant (Member Profile)



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