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oritteropo (Member Profile)

mrsid (Member Profile)

westy (Member Profile)

oritteropo says...

Yeah, I'm not really surprised it wasn't to your taste, it's quite similar to another one you didn't like (but, at least took the time to comment on, and thank you )

I have posted one or two things which, although I'm not sure you will like, I'm not sure you would hate.

This one is a C64 demo (predecessor of the Amiga):
http://videosift.com/video/BOOZE-DESIGN-2008-EDGE-OF-DISGRACE-C64 (although actually I liked this other one more, posted by Croccydile - http://videosift.com/video/Commodore-64-Demo-Deus-Ex-Machina )

Finally, this one at least sounds different, since it has Reggae style steel drum - http://videosift.com/video/Mattafix-Angel
In reply to this comment by westy:
coming to a generic indi film near you.

What Really Scared Baby Emerson

Robotic Liberation by PWP (VIC-20)

Nykwil (Member Profile)

oritteropo says...

Hi Nykwil, There are a couple of other demos on the sift... this one by LarsaruS is from an unexpanded vic-20, which really blew my mind when I saw it first!

http://videosift.com/video/Robotic-Liberation-by-PWP-VIC-20

I posted another c64 one, http://videosift.com/video/BOOZE-DESIGN-2008-EDGE-OF-DISGRACE-C64

It does seem that every year they manage to get a little bit more out of them!

I know it's a bit late to reply to your comment a year and a half on, but better late than never? Anyway I hope you like them

Cheers,
Oritteropo.

In reply to this comment by Nykwil:
Nice find Croccydile, upvote for doing cool things with an awesome old machine.

If Futurama Was a NES Game

Commodore 64 Crack Intro Collection

LarsaruS says...

>> ^deathcow:

I ditched the C64 about 1985 and went to the Atari ST, then ditched that in 1988 for IBM PC AT 8mhz (overclocked to TEN!) It's weird to see C64 stuff with 1989 dates!


Just FYI: The C64 is still alive. A brand new game is about to launch. It has been in development for the past 20 years. It is supposed to be one of the biggest and best C-RPGs ever.
http://www.newcomer.hu/
and
http://www.rockpapershotgun.com/2010/11/15/the-ultimate-rpg-for-commodore-64/
So there will be a AAA C64 title launched in 2011

Robotic Liberation by PWP (VIC-20)

oritteropo says...

This is my favourite pwp demo, it stands alone as a strange, entertaining, arty film without needing any knowledge of the VIC-20 or the demo scene, and the other pwp demos I've seen seem a bit like more of the same.

It seems to me that after 20 years of study and experimentation the demo scene manages to get a VIC-20 to act like the Commodore-64 that followed it, and the '64 to act quite a bit like the Amiga the followed it.

Commodore 64 Crack Intro Collection

dag says...

Comment hidden because you are ignoring dag. (show it anyway)

Seems like the C64 cracking community was on fire in around 86-87>> ^deathcow:

I ditched the C64 about 1985 and went to the Atari ST, then ditched that in 1988 for IBM PC AT 8mhz (overclocked to TEN!) It's weird to see C64 stuff with 1989 dates!

deathcow (Member Profile)

Official Viva Amiga Teaser Trailer Version 1

Medal of Honor - Singleplayer Helicopter Gameplay

History Of The Commodore Amiga

LarsaruS says...

>> ^Croccydile:

>> ^LarsaruS:
Ahhh, the Amiga... Some of the best games ever made were on that system. When the Amiga died computer science and capability lost ~10 years. True multitasking, AGA graphics, sound which didn't only go blip and a lot of other awesome features which the PC took ages to get. Heck Windows, afaik, still only fakes multitasking.

Wait... what? There is no doubt that the machine had great capabilities when it was first released, but this statement is a tad off.
When the Amiga died, everything else had superseded it. I seriously doubt the industry lost 10 years. At its release the machine (1985) was in a league of its own, the problem was they didn't really advance the design along as the rest of the industry caught up. When you talk about "fake" multitasking you are describing Windows, MacOS, Linux, etc... task switching is now trivial on modern processors even in software. Hell we have hardware virtualization on modern CPUs now! Switching resolutions on the Amiga between scanlines was pretty cool in 1985 but by the time it died this was no longer necessary as well as video architecture in general rendered this obsolete. Amiga was stuck on the legacy implications of the OCS and its greatest strength became its greatest weakness to advancing by the early 90s. Even AGA was actually a step backwards compared to emerging 16-bit and 24-bit colour PC video cards. Hold and Modify (for HiColor on the Amiga) required use of the CPU for displaying static images when Hi/True Colour PC cards did this simple task in hardware. Ugh!
It didn't matter in the end anyways. Gross mismanagement along with a seemingly trivial patent case on the CD32 put the company under for good. Really a good example at why software patents can be insanity at times. http://xcssa.org/pipermail/xcssa/2005-February/002587.html
Don't get me wrong as I don't mean to pick on you in particular. I just wanted to point out at the end of its life the Amiga was not all roses and unicorns. I would still personally like to have an Amiga 1000 to play with at home sometime


I guess you really do learn something new every day. I hadn't heard of the XOR patent issue. Also, no hard feelings on my side. I tend to get nostalgic when it comes to old systems.

History Of The Commodore Amiga

Croccydile says...

>> ^LarsaruS:

Ahhh, the Amiga... Some of the best games ever made were on that system. When the Amiga died computer science and capability lost ~10 years. True multitasking, AGA graphics, sound which didn't only go blip and a lot of other awesome features which the PC took ages to get. Heck Windows, afaik, still only fakes multitasking.


Wait... what? There is no doubt that the machine had great capabilities when it was first released, but this statement is a tad off.

When the Amiga died, everything else had superseded it. I seriously doubt the industry lost 10 years. At its release the machine (1985) was in a league of its own, the problem was they didn't really advance the design along as the rest of the industry caught up. When you talk about "fake" multitasking you are describing Windows, MacOS, Linux, etc... task switching is now trivial on modern processors even in software. Hell we have hardware virtualization on modern CPUs now! Switching resolutions on the Amiga between scanlines was pretty cool in 1985 but by the time it died this was no longer necessary as well as video architecture in general rendered this obsolete. Amiga was stuck on the legacy implications of the OCS and its greatest strength became its greatest weakness to advancing by the early 90s. Even AGA was actually a step backwards compared to emerging 16-bit and 24-bit colour PC video cards. Hold and Modify (for HiColor on the Amiga) required use of the CPU for displaying static images when Hi/True Colour PC cards did this simple task in hardware. Ugh!

It didn't matter in the end anyways. Gross mismanagement along with a seemingly trivial patent case on the CD32 put the company under for good. Really a good example at why software patents can be insanity at times. http://xcssa.org/pipermail/xcssa/2005-February/002587.html

Don't get me wrong as I don't mean to pick on you in particular. I just wanted to point out at the end of its life the Amiga was not all roses and unicorns. I would still personally like to have an Amiga 1000 to play with at home sometime



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