History Of The Commodore Amiga

"1992 video about the history of the Commodore Amiga computer system."

Note: Ant never used an Amiga until his senior year in college for its Toaster! It was hard to use, but an awesome computer!
jmdsays...

Wonderful stuff here. I was a c64 user but pretty much jumped off it to a 486 pc, I knew about the amiga and used it in school a few times but never really owned or "used" it. My only time in really abusing one was we were supposed to make a slide show animation in school on amiga 500's, and we had a normal paint utilitie as well as the ability to digitize to black and white using video toster that was setup on an amiga 2000.

Well I digitized so many objects and people that I had to export my project from the 500 to the 2000 cause I ran out of memory.

Its a shame this video didn't show to much of the programs that run on the amiga.

LarsaruSsays...

Ahhh, the Amiga... Some of the best games ever made were on that system. When the Amiga died computer science and capability lost ~10 years. True multitasking, AGA graphics, sound which didn't only go blip and a lot of other awesome features which the PC took ages to get. Heck Windows, afaik, still only fakes multitasking.

Croccydilesays...

>> ^LarsaruS:

Ahhh, the Amiga... Some of the best games ever made were on that system. When the Amiga died computer science and capability lost ~10 years. True multitasking, AGA graphics, sound which didn't only go blip and a lot of other awesome features which the PC took ages to get. Heck Windows, afaik, still only fakes multitasking.


Wait... what? There is no doubt that the machine had great capabilities when it was first released, but this statement is a tad off.

When the Amiga died, everything else had superseded it. I seriously doubt the industry lost 10 years. At its release the machine (1985) was in a league of its own, the problem was they didn't really advance the design along as the rest of the industry caught up. When you talk about "fake" multitasking you are describing Windows, MacOS, Linux, etc... task switching is now trivial on modern processors even in software. Hell we have hardware virtualization on modern CPUs now! Switching resolutions on the Amiga between scanlines was pretty cool in 1985 but by the time it died this was no longer necessary as well as video architecture in general rendered this obsolete. Amiga was stuck on the legacy implications of the OCS and its greatest strength became its greatest weakness to advancing by the early 90s. Even AGA was actually a step backwards compared to emerging 16-bit and 24-bit colour PC video cards. Hold and Modify (for HiColor on the Amiga) required use of the CPU for displaying static images when Hi/True Colour PC cards did this simple task in hardware. Ugh!

It didn't matter in the end anyways. Gross mismanagement along with a seemingly trivial patent case on the CD32 put the company under for good. Really a good example at why software patents can be insanity at times. http://xcssa.org/pipermail/xcssa/2005-February/002587.html

Don't get me wrong as I don't mean to pick on you in particular. I just wanted to point out at the end of its life the Amiga was not all roses and unicorns. I would still personally like to have an Amiga 1000 to play with at home sometime

LarsaruSsays...

>> ^Croccydile:

>> ^LarsaruS:
Ahhh, the Amiga... Some of the best games ever made were on that system. When the Amiga died computer science and capability lost ~10 years. True multitasking, AGA graphics, sound which didn't only go blip and a lot of other awesome features which the PC took ages to get. Heck Windows, afaik, still only fakes multitasking.

Wait... what? There is no doubt that the machine had great capabilities when it was first released, but this statement is a tad off.
When the Amiga died, everything else had superseded it. I seriously doubt the industry lost 10 years. At its release the machine (1985) was in a league of its own, the problem was they didn't really advance the design along as the rest of the industry caught up. When you talk about "fake" multitasking you are describing Windows, MacOS, Linux, etc... task switching is now trivial on modern processors even in software. Hell we have hardware virtualization on modern CPUs now! Switching resolutions on the Amiga between scanlines was pretty cool in 1985 but by the time it died this was no longer necessary as well as video architecture in general rendered this obsolete. Amiga was stuck on the legacy implications of the OCS and its greatest strength became its greatest weakness to advancing by the early 90s. Even AGA was actually a step backwards compared to emerging 16-bit and 24-bit colour PC video cards. Hold and Modify (for HiColor on the Amiga) required use of the CPU for displaying static images when Hi/True Colour PC cards did this simple task in hardware. Ugh!
It didn't matter in the end anyways. Gross mismanagement along with a seemingly trivial patent case on the CD32 put the company under for good. Really a good example at why software patents can be insanity at times. http://xcssa.org/pipermail/xcssa/2005-February/002587.html
Don't get me wrong as I don't mean to pick on you in particular. I just wanted to point out at the end of its life the Amiga was not all roses and unicorns. I would still personally like to have an Amiga 1000 to play with at home sometime


I guess you really do learn something new every day. I hadn't heard of the XOR patent issue. Also, no hard feelings on my side. I tend to get nostalgic when it comes to old systems.

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