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Zero Punctuation: Call of Duty: Black Ops

entr0py says...

>> ^solecist:

bought it for the mp only...not sure why he didn't cover that aspect!


It seems he doesn't like playing with strangers. No really, he'll play coop games with a few friends, but really seems to hate competitive online play. Maybe too many bad experiences on xbox live.

campionidelmondo (Member Profile)

Zero Punctuation: Call of Duty: Black Ops

Asmo says...

>> ^Truckchase:

He's right, this game's intensity is ridiculous and the fact that it's popular just doesn't make sense to me and my old man hat. Now git off my lawn! Git!


Because people are either buying it for the MP or buying it because it's got "Call of Duty" on it. I'm guessing most of the feckless masses don't even realise BO isn't by the same people that did MW2.

HUGE black ops glitch (Game Ruining)

HUGE black ops glitch (Game Ruining)

HUGE black ops glitch (Game Ruining)

Payback says...

>> ^MarineGunrock:
^$60? Holy shit. Whatever happened to $50 for a new release? And anything below 8 hours in completely inexcusable. Even 8 hours is a slap in the face. I don't think 14 is asking too much, even 16 for sixty fucking dollars. Take Mass Effect - well over 30 hours. How about Knights of the Old Republic II: My average run-time for that game is over 100 hours. Now THAT'S a game.


I am amazed at Modern Warfare 2, been out forever, yet they still demand $60.

HUGE black ops glitch (Game Ruining)

jimnms says...

>> ^MarineGunrock:

How short are we talking? I've come to HATE the idea of multiplayer because studios use it as a crutch when releasing a less than stellar game. They skimp out on the SP mode by saying "Oh, but it has multiplayer!"
No game should EVER need that excuse. If a game can't hold itself up on it's SP campaign, it shouldn't be released yet.


I've heard 4 to 5 hours. I think CoD has gone from a good single player game with multi-player added in, to a multi-player game with single player tacked on.

I don't care much for CoD style MP, so I'm not about to drop $60 for 4 hours of SP. I'm still waiting for CoD: MW2 to come down below $20 before I pick it up, but since it is still selling at full price ($59.99), it looks like I'll be waiting a while.

HUGE black ops glitch (Game Ruining)

MarineGunrock says...

How short are we talking? I've come to HATE the idea of multiplayer because studios use it as a crutch when releasing a less than stellar game. They skimp out on the SP mode by saying "Oh, but it has multiplayer!"

No game should EVER need that excuse. If a game can't hold itself up on it's SP campaign, it shouldn't be released yet.

>> ^jimnms:

The game ruining glitch is the short SP mode and the price.

jimnms (Member Profile)

MarineGunrock says...

How short are we talking? I've come to HATE the idea of multiplayer because studios use it as a crutch when releasing a less than stellar game. They skimp out on the SP mode by saying "Oh, but it has multiplayer!"

No game should EVER need that excuse. If a game can't hold itself up on it's SP campaign, it shouldn't be released yet. </rant>

In reply to this comment by jimnms:
The game ruining glitch is the short SP mode and the price.

Stonebreaker (Member Profile)

Modern Warfare With Awesome Commentary - BOOM!

Spetsnaz Ballistic Knife or Pilum Knife

Blackwater's Black Ops

Yogi says...

>> ^Stormsinger:

In all fairness, nothing in this piece provides any evidence of wrongdoing. Security firms are always hiring out to various corporations...that's pretty much the very definition of their business. The fact that their clientele consists in large part of corporations with reputations for amoral behavior is really not terribly relevant.


Yes...however Blackwater is a criminal organization with lots of Iraqi and even US soldiers blood on it's hands.

Blackwater's Black Ops

Call of Duty: Black Ops - Multiplayer Overview

westy says...

>> ^sixshot:

<em>>> <a rel="nofollow" href='http://videosift.com/video/Call-of-Duty-Black-Ops-Multiplayer-Overview#comment-1064098'>^Matthu</a>:<br />
@<a rel="nofollow" href="http://videosift.com/member/sixshot" title="member since October 1st, 2008" class="profilelink">sixshot</a><br> <br> Can you enlighten me as to what is the big deal regarding dedicated servers? Is it just so you can set your own server rules/ban people and play with some of the same people?<br> <br> Also, are you saying VAC sucks and can't keep out the cheaters? Are you rly sure you're not one of those people who think every guy who goes 20-2 is a hacker? <br> <br> Also, I accuse you of not having watched the video, as if you did, you'd acknowledge that they're doing something huge to differentiate their CoD from the rest: Theater Mode. IMO it was one of the coolest Halo 3 features and seeing it with IWs engine will be a blast.<br> <br> Lastly, I tend to agree with you regarding the DLC B.S.<br></em>
For dedicated server, it's been explained by RedSky. But adding to that, it levels out the playing field when it comes to playing against people. In MW2, as the only way to play against others is to either play on other people's machine or become the host, the person who is the host would inevitably be the one with the advantage. However, a dedicated server removes that advantage and it all boils down to whoever has the best connection to the server. From there, it then comes down to a player's reflex and skill. In MW2, what the connecting players see isn't always representative to what's happening. It creates unbalance that favors the hoster more often than the ones who have actual playing skill.
Having a peer-to-peer setup on PC for FPS games is, more often than not, a bad idea. The added delay and the possibility that the networking isn't set up correctly does nothing more than to pile on more problem to the player's experience.
I may have implied that VAC sucks but I didn't explicitly say that it sucks. I am merely saying that VAC as it stands now is inadequate for something a game like this which previously used PunkBuster as its anti-cheating system for years. I know that neither are perfect and that both have their own fair share of deficiencies. But VAC doesn't have a lot of flexibility as far as being proactive in catching cheaters or preventing the lot of them from playing when compared to PunkBuster. PunkBuster has the ability to stream its logs to a variety of places, such as PunksBusted, PBBans, and GGC, just to name a few. And it can also do MD5 checks to make sure that certain files are correct or to check if a certain cheat file is sitting on the player's computer. Yet I cannot think of anything that VAC can do to be more proactive in deterring cheaters.
And no, I do not always view those with high KDR as possible cheaters. I usually give them the benefit of the doubt because we all have that moment where we are simply on fire and everything clicks.
Also, I did view the video. I saw the theater mode, the in-game currency, and the modes to help support it. All of those things never really caught my attention. Like I said, Treyarch is using the same engine from MW2 for Black Ops. They're not doing anything else other than taking the engine and doing visual changes with it. It's a MW2-like rehash but w/ servers now. Same gameplay, same run-n-gun style of play, same stupid kill-cam nonsense, same everything. There's nothing to uniquely differentiate themselves from the norm. It's just another CoD game that will inherit all the features that MW2 had as well as the flaws it contains.


I quite like the money modes they put in its like a more sophisticated CS , although saying that from a console gamer point of view I like to have a regimented progression.

I hate all this sort of stuff on pc though because u never know if sumone beat you due to having better kit or of they played better, on console its fine though cos the game in general is pritty casual and less about been competative , i mean the whole sitting back with a controller and 20% of people playin been stoned makes it pritty hard to take console games very serously. still gr8 fun though.



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