Analysis of the WoW Depression and the Real World Depression

I stumbled across this article today while searching for some advice on ways to make quick cash off tradeskills.  Instead of being a simple "make Titansteel Destroyers" type of thing, it's a detailed analysis of the Great WoW Depression (which I hadn't even noticed) and the real world one (which I kinda had noticed). It's a fascinating read, even if you don't play World of Warcraft.

http://greedygoblin.blogspot.com/2009/04/deflation.html

NetRunner says...

>> ^Memorare:
Ayn Rand is back and playing WoW?!


You should probably re-read it; he's pretty much an anti-Ayn Rand kinda guy.

His conclusion is that government intervention is necessary to keep markets in a state where they really serve the common good, even in World of Warcraft.

Personally, I dunno much about the WoW "Depression", but I think Blizzard probably worked hard to create a deflationary cycle. The game's overwhelming trend is toward inflation, and there's an absolute lower bound on deflation (vendor prices) and no debt at all, so it's probably a "good" deflation (the kind Austrian economists daydream about).

But mostly I'm shocked that such detailed analysis is being done on the WoW economy, and that some of the people doing it have a reasonably unique viewpoint on causes and solutions for the real world's depression that sound dangerously sane.

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