How free games are designed to make money

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"Freemium" games can end up gaming gamers.
yellowcsays...

Well I'm glad she added that Pokemon Go has a fairly reasonable model, I feel like that was the strong hand of Nintendo.

If you take away location differences, which there is a glaring issue with at the moment. Two players in the same reasonably supported area, the major difference in needing to spend money is how much you want to walk and that's the core of the game.

So if you want to play the game as designed (with no false limitations), you can generally play for free.

She's also not wrong that because of all that, I actually was inclined to make a purchase, it was small and I spent it on the non-expendable upgrades but I've been pretty anti-freeium in the past, so it was a big step for me to give such a game money.

I think Pokemon Go has certainly obliterated that 1-2% pay money statistic. I'm positive reports will eventually show it had a much higher stat.

It's not a saint, you can still gain a sizeable advantage by spending a lot of cash and these elements are still very much targeting the addiction of whales (expendable, short durations, element of luck with egg hatching). But it is a refreshing change for how they treat the "other" group of players.

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