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Enter the Ninja

How To Use a Multimeter (for newbies)

heathen says...

>> ^BoneRemake:

lets see
nochannel
howto, talks
?
yes ? if not whatever. It aint engineering though. Nothing is built is is built. thats like saying "engineering" for a video of a stick. IMHO sir.


There are different kinds of engineering, this may not be structural or mechanical engineering but surely a multimeter is an important tool for electrical engineering?

Learning the basics is an important step in any field, even if there wasn't a completed project in this video.

Zero Punctuation: World of Warcraft: Cataclysm

kceaton1 says...

I've seen little in WoW that has surprised me. There are a few things here and there, but it really is a game copied from another game that, that game copied from yet another and then they polished it. And..as The Mythbusters proved you can polish a turd; so taking this old-outdated-prehistoric-you-get-the-point concept of go fetch times 5 per level and go gather times 5 per level plus the times 5 per level go kill stuff -- this is WoW's main feature o'fun and is the core to leveling.

The items are okay, some quests are awesome: there's a Plants vs. Zombies type quest that is well done and VERY refreshing, some of the NEW new newbie areas (goblins and furry humans) have great opening quests and have "phases" which are essentially instances "on the run" -- you don't notice it load and others don't know your in it unless they're grouped -- essentially a personal instance, there are a few "red pill" vs. "blue pill" such as making you realize you need to jump off a cliff to complete it, some of the class specific are great due to their obvious care and attention to detail in teaching you how to play your class effectively (the rogue has some of these that are a joy to play), etcetera -- oh wait, there isn't really much beyond that except instances, raids, and "PvP".

Instances can be great with your buddies and when the group size is a nice manageable size, but the fact they don't have randomized group size and level based dungeons is ridiculous, with this much time having passed. The fact that some of the boss fights start of at super hard and never bother to ramp up is stupid (as wiping should minimized to affect only idiots; trust me it doesn't matter if everyone has l33t gear, everyone should have the chance to have a character they feel is special and a force to be reckoned with). Where the hell are unique, non-soulbinding items; i.e., there are these "named" (I know they've made a few, laughable, *requires a raid* to get the guild leader the super item, which means you've got a better chance to win the lottery if you're an average player ) items that could be made into the thousands available (non-soulbinding so that they can be sold on the auction house -- which would fight gold-farmers and allow ANY player to get: THE GOODS) that drop once per server and have a 100% chance of being found for everyone...?

I could go on, but I think my point is made. There is little thought going into game creation and mechanics. Everyone stole from the MUDS, Ultima Online, and what little originality Everquest had; and no-one ever looked back. I know it will take some hard work to make a NEW TYPE of MMO that isn't guaranteed to be a slight upgrade in graphics, item crafting, or *pick your one "special" thing* the next MMO does...

So many of the current crop of MMO's have their own original and great ideas. If it would be sifted through and made into a "best of all worlds" (which is what WoW did, but they left in aggro which is a HUGE disservice to ALL players) we might get something unique and great; it would only need expansions as the core would not need much change ever (unless the engine becomes the "hindrance" to development).

Right now the aggro system n e e d s t o g o . It's archaic and mystifyingly still used though it was made for games that couldn't handle AI running (Ultima Online, Everquest,etc...) full-blast. But, with the power servers have available plus the bandwidth and the users' computer this should be a very easily solved or solvable issue. Second, comes two things that walk hand in hand: dungeons and loot. I addressed both above and what I propose should solve a lot; but imagine semi-random dungeons created that lead to great cities (very doable just from what I've seen in Warhammer and WoW's "phasing"), think: D&D's Forgotten Realms - Undermountain™, anything approaching something that massive would be equal to creating a dungeon the size of the world map, but every-time you enter you procedurally move forward to a new creation (so if you join a party your "dungeons" join to make a "seed" that is unique to those to characters. I'll stop there as it would into full-on programming techniques that aren't used either because of the complexity, non-skill, or doubt that they can make a "performance" acceptable version. Items have just as much ability to be enhanced (their own level-ups with skills, AI weapons, vehicular type, etc...).

Quests are the last concern. Fetch should only be around if you're character is going there anyway. Collection type quests should ONLY be used if you are keeping some of said items and are useful in some way. Hero quests do need to teach you to be a better "x = your class + type of class + modifiers", using instances or "phasing" (which I like more as I hate load screens). Quests need to have an main-arch that branches, but it needs to available to even the solo player; not the 60 man raid (which is a joke in the first place). Quests need to be rich in diversity: send, fetch, lead, fight, find, steal, games, test, challenge, dungeon, redemption, vengeance/wrath, ability, skill, un-lockable/lockable, class, species/race, race/time, item, creation, destruction, defend, follow, help, should I keep listing....?

I hope the programmers, I don't really care who hits the trump card first (although a low monthly cost team would be nice), figure this out. As it is getting boring even though there is "more" to do, how it's presented in WoW makes me less inclined to get involved, because it requires dedication and at that point, as he pointed out is almost as fun as shooting yourself.

As @MilkmanDan points out there is a lot of content that I don't use and at the lower levels I believe this to be fine as you'll make a mage, a shaman, a warrior, etc... Doing the same quest over and over is terrible. However, much of the high level content you CAN see, but you'll never get the riches (lottery again) and doing THE SAME EXACT DUNDEON 30 times to find that one head piece is ridiculous -- that is their idea of fun "high-end" content. F*%K YOU! This is all due to the notion (and I believe you see this in action at the auction houses, if you can compare the past to present) of inflation; the numbers go higher for the sake of going higher -- if it's higher it's better, right?!?. I'm better due to a number increase and I'll add to that number continually, mainly, because as is said above I'm now level 10 and no longer 5. I want the numbers to be in a "set" range so that you know, whenever you find or get something new, immediately how this new addition (or subtraction) will affect you. (Ultima Online got that partially correct and it made fighting on their a unique experience, STILL, although Warhammer Online uses a set number of action points instead of mana so it has a fun PvP experience, but ultimately fails due to the level problem. Oh and PvP is a joke as level and gear are the deciding issues in battle (which is funny as the winners get the better gear, thus making them win more and you can see where that goes...) and as long as you aren't stupid your talent specs (you really can't screw this up anymore as Blizzard decided that you can only go down one tree at a time rather than all three, until you've got talent point 32).

I'll stop there as I'm getting nauseated talking about this much (which is a lot). But, this is my view point on almost any RPG. Why is it so hard to make a fun system -- it seems obvious how to go after these issues. I think they're (the programmers and publishers) are lost in the woods with 100 foot tall pines and I'm on a outcrop that can see over the forest -- I see them occasionally, but even if I yelled (and I've made some of these points before) they'd still never gather a clue of what I mean. Or as it's usually said at this point:

"I'm afraid you can't see the forest for the trees."...

Damn, that was long, phew (hopefully a programmer reads it -- or I'll just cut & paste ) !

wine glass music-glass harp- Tchaikovsky Nutcracker

World of Warcraft (WoW): Catacylsm (Videogames Talk Post)

mintbbb says...

I will be playing. I did get it today and was annoyed how full both the newbie areas for worgen and goblins are, and the 80+ zones. I will probably go back to leveling my fishing until the areas clear a bit.

I had the flu/whatever nasty for Thanksgiving/blackfriday/last week and was just WOW fishing instead of sifting. The good news: one char is 450+, another 425, 3 chars got Mr Pinchys box (whatever.. magical crtawfish box with 3 wishes) and got the magical crawfish pet.

The bad news: the other 2 chars have 260 skill in fishing and 2 more chars have skill 1. Oh well..

I wanna skillup tradeskills and I want to fly in the Old World. I do wanna play, I just hate crowded zones.. Target stores here didn't have the special edition, had to go to Wal-Mart to get it for NetRunner (I got the previous special edition with pet and all..)

But we both have it now and we'll be playing,, slowly.. I love WOW!

Stephen Fry on free, open-source software

Croccydile says...

This comment here pretty much sums up why Linux is still having difficulty even treading water as a desktop.

http://linux.slashdot.org/comments.pl?sid=1826490&cid=33931876

Or here for your reading pleasure


1. Confusing distros Just thinking about all the different distros and configurations still gives me a headache. Ubuntu has blunted this somewhat, but even with that you have to get into the Gnome vs. KDE thing, which is damned confusing to a layperson. The worst part of this is trying to download software for Linux off of some website and running into multiple versions with odd notations regarding different distros.
2. Poor documentation Again, Ubuntu helps. But even that is spotty compared to Windows. And the "documentation" website of many distros (and Linux software apps) is little more than a bugfix list.
3. Software, Software, Software this is the biggest problem, and not so easily dismissed as some fans would pretend. My mom, for example, uses special software to interface with her high-end sewing machine. Is it available for Linux? Probably not. Can I just direct her to a clone of equal quality? Probably not.
4. Little support (if not openly hostile) There aren't a lot of places to call for Linux support. And a lot of the places you can go for support on the net are filled with Linuix fanatics who are openly hostile to Windows switchers and newbies. The level of "you don't belong here" attitude towards newbies in Linux circles makes Apple fans look civil.
5. Ways of doing things that are confusing to a Windows user with windows, I can go to a website, download an installer and install my software. with Linux I can install it via the built-in installer. but that only works if said software is in the repository. If not, getting it installed is often a lot more complex than just downloading a file and double clicking on it to install. Which brings me to:
6. Still too much reliance on the command line interface Telling someone to break out a command line and type "sudo apt-get whateverthefuck" is like telling a Windows user to reinstall DOS and learn its syntax.


I don't view 1,2,5 as huge stumbling blocks... but 3,4 and ESPECIALLY 6 is why the phrase "(Year) is going to be the year of the Linux Desktop!" has become a joke.

Friendly traffic cop says your ass will be violated

blankfist says...

>> ^jwray:

^blankfist:
I hear this police officer did this because that German guy didn't pay his user fee.


I hear he did it because he's a xenophobic redneck, like the majority of the base of the republican party.
P.S. Don't get your panties in a twist just because 3-4 newbies are defending this guy.


Not a Republican. That doesn't seem to sink in. Don't get your vagina in a tizzy over your presumptions.

Friendly traffic cop says your ass will be violated

jwray says...

^blankfist:

I hear this police officer did this because that German guy didn't pay his user fee.




I hear he did it because he's a xenophobic redneck, like the majority of the base of the republican party.

P.S. Don't get your panties in a twist just because 3-4 newbies are defending this guy.

paul4dirt (Member Profile)

Windows 95 "Start Me Up" Commercial (1995)

Guild Wars 2 Shows Us How To Sell A Game

SpaceDude says...

I disagree, as AnimalsForCrackers said that design is not an MMO. The principle of an MMO is that everybody in the game is in the same shared world. If you start adding instances or parallel universes you are moving more toward a standard multiplayer game where only a dozen players share the same world state.
>> ^entr0py:
It's not that hard, in fact it's nothing new. In the first game, everything was instanced, even the cities had maybe 30 instances going at once. To make you feel like you had an effect on the world they just have two versions of the city; liberated and enslaved. Once you've saved the city, you only have access to the "liberated" version. I'm pretty sure the first game did the exact same thing with a "ruined" version of a city, and the same idea is used in many MMOs in their "newbie islands".

Guild Wars 2 Shows Us How To Sell A Game

entr0py says...

>> ^SpaceDude:

I totally agree, what they claim to do in the video is physically impossible. How can you have thousands of players in the game and keep the state of the world as it is after a quest has been completed. By that logic, as soon as the first player or group of players finish a quest it's essentially locked out to everybody else.</div>


It's not that hard, in fact it's nothing new. In the first game, everything was instanced, even the cities had maybe 30 instances going at once. To make you feel like you had an effect on the world they just have two versions of the city; liberated and enslaved. Once you've saved the city, you only have access to the "liberated" version. I'm pretty sure the first game did the exact same thing with a "ruined" version of a city, and the same idea is used in many MMOs in their "newbie islands".

There are disadvantages to the instanced model. It doesn't feel as much like a shared and continuous world, and it can make grouping harder. But of course, they want to play up all the advantages and not mention the drawbacks.

Latia Del Riviero

chicchorea says...

Newbie error.

It occurred to me after I watched this to check this out more fully.

Poster is exclusively the promoter for the subject of this video.

Is this not a self link? Poster is linking to his YT account.

Would this be considered an ad?

I'd like to rewrite the FAQ (Howto Talk Post)

Sagemind says...

Not everything in the FAQ is as clear as it could be to an newbie, and sometimes to those who have been here a while - I have always thought it needed some re-wording and some up-dating!

I say "Do IT"

Jokes I like (Blog Entry by dag)

BoneRemake says...

TO take advantage of Green/New workers we used to say " hand me that matter daddy" or " it must be the fucking matter daddy fucking up again "


Where upon you would get a reply from most unknowing newbies, " whats a matter daddy ? "

Where your new subordination has just called you daddy and asked you whats wrong. a followup would consist of " oh nothing son...... Enter fantastic quip here .

I went up and told bleed me goods joke to my brother and he told me a racial one that included a parrot and an person of African decent. I went with the one I posted....



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