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The way my jaw dropped

BBC Brilliant Wrap Up Of Rio 2016 Olympics

ulysses1904 says...

Apparently I'm in the minority but I cant watch videos where no shot is retained longer than one second, it really becomes an effort to watch it. There were some potentially great shots, especially the cityscapes. But all the clips are dropped on the timeline and then diced up, what a waste.

1000W LED Flashlight -- 90,000 Lumens

Curious says...

He must be popular with the neighbors.

Now he just needs to make a red one. Because red doesn't ruin your night vision, right?

I'd also like to see the perspective of it shining from a mile away. Could you pick it out in a distant cityscape?

Why Violent Video Games Don't Cause Violence | Today's Topic

Procrastinatron says...

Exactly right. I like to play multiplayer FPS games, and in the one I am currently playing (Blacklight: Retribution, for those who are curious), it is possible to make your enemies heads' explode with all the charm of Gallagher smashing a watermelon.

It is, simply put, abso-fucking-lutely gorgeous.

But it's never more than a bonus. I do enjoy it for the sheer brutality of it (and that sound - like a popping balloon), but it's never the focus of the game for me. In fact, most of the time, despite the fact that the game is based on killing, I am mostly concerned with the basic mechanics of the game, and the constant competition I am in with myself.

Another series that constantly crops in these engineered controversies (and which was mentioned in this video), is GTA. People cannot seem to get this idea that teenagers are single-mindedly finding more and more ways to murder random prostitutes out of their heads, when the truth is that that's just one of MANY things you can do in GTA's sprawling cityscapes. I, for example, would sometimes enjoy simply driving fast cars around at night while listening to jazz. Same game, no prostitutes, or the wanton murder thereof, involved.

But then, I suppose "driving fast cars at night while listening to jazz on the radio" nets "news" outlets fewer views than "EVIL VIDEO GAME IS TEACHING THE YOUTH OF AMERICA TO MURDER PROSTITUTES."

LiquidDrift said:

As a game developer, I've come to realize that the graphics of a game have the most impact when a player first starts playing it. After a while the player focuses more and more on the underlying game mechanics rather than whatever violence happens to be immediately playing out on the screen.

Ie, a nonplayer sees their kid bloodily gunning down zombies for hours on end, but the kid is actually focusing on teamwork (multiplayer), scoring max points, reaching objectives, etc.

Wait for it ..........

dapper says...

This is so far away from what I could possibly imagine a normal brain being capable of, I wonder what is happening in his head. Is this like the autistic guy that can accurately paint an entire cityscape from memory after a single viewing?

Cityscape Chicago

Unreal Engine 3: "Under The Hood" technology trailer

AeroMechanical says...

Perhaps five years is a little long, but there is a big difference between what is technically possible on the cutting edge and what is feasible for a commercial game. The rendering in the video is going at most 15 fps, on what is probably cutting edge hardware. If we want a game to run at 30 fps, we're going to need hardware twice as fast. So in two years you'd be able to run that on the highest end hardware at playable frame rates.

That's the way tech demos have always been.

>> ^bcglorf:

>> ^AeroMechanical:
Those first sequences with the grissly guy and the cyberpunk cityscape are pretty damn impressive. Probably five years away until we get something like that, but damn, that will be cool.

This is rendering on current pc hardware in real time, right now. Unless you are referring to the time needed for a team of artists to put together enough such content for a full game. The technology today can do this, it's just a matter of getting the artists to put it together now.

Unreal Engine 3: "Under The Hood" technology trailer

bcglorf says...

>> ^AeroMechanical:

Those first sequences with the grissly guy and the cyberpunk cityscape are pretty damn impressive. Probably five years away until we get something like that, but damn, that will be cool.


This is rendering on current pc hardware in real time, right now. Unless you are referring to the time needed for a team of artists to put together enough such content for a full game. The technology today can do this, it's just a matter of getting the artists to put it together now.

Unreal Engine 3: "Under The Hood" technology trailer

AeroMechanical says...

Those first sequences with the grissly guy and the cyberpunk cityscape are pretty damn impressive. Probably five years away until we get something like that, but damn, that will be cool.

Fireworks fail

longde says...

Living in Beijing, the spring festival is like the 4th of July on steroids. Every night for at least a week, people buy the most powerful explosives they can (which are well past any potency limits we set in the US) and blow them up well into the night. In the first nights of the festival, from 7PM to 3AM, I heard nothing but powerful "BOOM"'s and car alarms going off.

On the other hand, the view is impressive, with stunning showers of light seen all over the cityscape.

Behind the scenes of INCEPTION

Madonna-Jump-Rafael Lelis Club Mix II, By VJ Tzao

Raaagh says...

Parkour involves jumping, hence they chuck relevant footage into the music clip.

Also visual of young lithe bodies hurtling through a cityscape somewhat masks the fact that a 51 year old woman is thrusting her private parts at you for half the video clip.

>> ^cracanata:
what?

Toy Soldiers - Tiltshift Video

EndAll says...

>> ^Croccydile:
The camera angles are amazing. I'd like to know what building he gets all the high cityscape footage from if hes not on the Eiffel Tower.


He does seem to have a very privileged position in taking the shots..

Ah, here we are - from the original video page: "... we had four cameras that day, however most of the footage is from two we had on top of a building on the Champs Élysées."

Toy Soldiers - Tiltshift Video

What's Your Wallpaper? (Geek Talk Post)

MarineGunrock says...

Since I made the move to a 22" monitor, I've had to upgrade
So now I have a few that I rotate through.

Currently it's http://www.picturecorrect.com/wallpaper/photos/cityscapes/new-york-1680x1050.jpg which I found with a google search of my monitor's resolution.

But I also use
Mojave sunset and
Mojave Moonrise - both of which I took and one of my favorites is Binary. I can't remember where I found it but it looks fricken sweet in a larger size. I've never had to worry about that URL as it's always been cut off - it's a very large image at 1600 x 1200.



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